{
  "generatedAt": "2026-06-06T02:50:48.243Z",
  "entries": [
    {
      "name": "[VERIFIED]",
      "game": "t1",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Confirmed in the official manual or BradyGames strategy guide"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[HIGH]",
      "game": "t1",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "3+ independent sources agree"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[MEDIUM]",
      "game": "t1",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "1-2 credible sources"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[LOW]",
      "game": "t1",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Single source or player speculation"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[MISSING]",
      "game": "t1",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Known data gap"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "Shack",
      "game": "t1",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$0 (auto-built)",
        "Capacity": "1 family",
        "Base Quality (Normal)": "5",
        "Base Quality (Roach Patrol)": "--",
        "Maintenance (Normal / Roach)": "$0",
        "Electricity": "None",
        "Expansion": "Base",
        "Workers": "None"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$0 (auto-built)",
        "jobs": "None",
        "power": "None",
        "capacity": "1 family",
        "dlc": "Base",
        "electricity": "None",
        "upkeep": "$0",
        "category": "1. Housing",
        "numericCost": 0,
        "numericJobs": 0
      }
    },
    {
      "name": "Bunkhouse",
      "game": "t1",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$350",
        "Capacity": "2 families",
        "Base Quality (Normal)": "25",
        "Base Quality (Roach Patrol)": "17",
        "Maintenance (Normal / Roach)": "$14 / $7",
        "Electricity": "None",
        "Expansion": "Base",
        "Workers": "None"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$350",
        "jobs": "None",
        "power": "None",
        "capacity": "2 families",
        "dlc": "Base",
        "electricity": "None",
        "upkeep": "$14 / $7",
        "category": "1. Housing",
        "numericCost": 350,
        "numericJobs": 0
      }
    },
    {
      "name": "Country House",
      "game": "t1",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$500",
        "Capacity": "1 family",
        "Base Quality (Normal)": "50",
        "Base Quality (Roach Patrol)": "33",
        "Maintenance (Normal / Roach)": "$20 / $10",
        "Electricity": "None",
        "Expansion": "Base",
        "Workers": "None"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$500",
        "jobs": "None",
        "power": "None",
        "capacity": "1 family",
        "dlc": "Base",
        "electricity": "None",
        "upkeep": "$20 / $10",
        "category": "1. Housing",
        "numericCost": 500,
        "numericJobs": 0
      }
    },
    {
      "name": "House",
      "game": "t1",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$1,000",
        "Capacity": "1 family",
        "Base Quality (Normal)": "70",
        "Base Quality (Roach Patrol)": "47",
        "Maintenance (Normal / Roach)": "$40 / $20",
        "Electricity": "None",
        "Expansion": "Base",
        "Workers": "None"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$1,000",
        "jobs": "None",
        "power": "None",
        "capacity": "1 family",
        "dlc": "Base",
        "electricity": "None",
        "upkeep": "$40 / $20",
        "category": "1. Housing",
        "numericCost": 1000,
        "numericJobs": 0
      }
    },
    {
      "name": "Luxury House",
      "game": "t1",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$2,000",
        "Capacity": "1 family",
        "Base Quality (Normal)": "95",
        "Base Quality (Roach Patrol)": "63",
        "Maintenance (Normal / Roach)": "$80 / $40",
        "Electricity": "2 MW",
        "Expansion": "Base",
        "Workers": "None"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$2,000",
        "jobs": "None",
        "power": "2 MW",
        "capacity": "1 family",
        "dlc": "Base",
        "electricity": "2 MW",
        "upkeep": "$80 / $40",
        "category": "1. Housing",
        "numericCost": 2000,
        "numericJobs": 0
      }
    },
    {
      "name": "Tenement",
      "game": "t1",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$4,000",
        "Capacity": "12 families",
        "Base Quality (Normal)": "35",
        "Base Quality (Roach Patrol)": "24",
        "Maintenance (Normal / Roach)": "$160 / $80",
        "Electricity": "None",
        "Expansion": "Base",
        "Workers": "None"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$4,000",
        "jobs": "None",
        "power": "None",
        "capacity": "12 families",
        "dlc": "Base",
        "electricity": "None",
        "upkeep": "$160 / $80",
        "category": "1. Housing",
        "numericCost": 4000,
        "numericJobs": 0
      }
    },
    {
      "name": "Apartment",
      "game": "t1",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$5,000",
        "Capacity": "6 families",
        "Base Quality (Normal)": "60",
        "Base Quality (Roach Patrol)": "40",
        "Maintenance (Normal / Roach)": "$200 / $100",
        "Electricity": "None",
        "Expansion": "Base",
        "Workers": "None"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "jobs": "None",
        "power": "None",
        "capacity": "6 families",
        "dlc": "Base",
        "electricity": "None",
        "upkeep": "$200 / $100",
        "category": "1. Housing",
        "numericCost": 5000,
        "numericJobs": 0
      }
    },
    {
      "name": "Condominium",
      "game": "t1",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$6,000",
        "Capacity": "4 families",
        "Base Quality (Normal)": "85",
        "Base Quality (Roach Patrol)": "[MISSING]",
        "Maintenance (Normal / Roach)": "[MISSING]",
        "Electricity": "Yes",
        "Expansion": "Paradise Island",
        "Workers": "2 Maids (if Time-Share)"
      },
      "fieldConfidence": {
        "Base Quality (Roach Patrol)": "MISSING",
        "Maintenance (Normal / Roach)": "MISSING"
      },
      "confidence": null,
      "canonical": {
        "cost": "$6,000",
        "jobs": "2 Maids (if Time-Share)",
        "power": "Yes",
        "capacity": "4 families",
        "dlc": "Paradise Island",
        "electricity": "Yes",
        "upkeep": "[MISSING]",
        "category": "1. Housing",
        "numericCost": 6000,
        "numericJobs": 2
      }
    },
    {
      "name": "Farm",
      "game": "t1",
      "kind": "building",
      "category": "2. Agriculture and Ranching",
      "fields": {
        "Category": "Agriculture",
        "Cost": "$1,000",
        "Workers": "4 Farmers (uneducated)",
        "Electricity": "None",
        "Upgrades": "None",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Electricity": "VERIFIED",
        "Upgrades": "HIGH"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,000",
        "jobs": "4 Farmers (uneducated)",
        "power": "None",
        "dlc": "Base Game",
        "electricity": "None",
        "category": "2. Agriculture and Ranching",
        "numericCost": 1000,
        "numericJobs": 4
      }
    },
    {
      "name": "Corn",
      "game": "t1",
      "kind": "building",
      "category": "2. Agriculture and Ranching",
      "fields": {
        "Type": "Temporary",
        "Export Price/Unit": "$400",
        "Food?": "Yes",
        "Notes": "Best food crop; feeds 50-60 on good soil"
      },
      "fieldConfidence": {
        "Notes": "HIGH"
      },
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Ranching"
      }
    },
    {
      "name": "Papaya",
      "game": "t1",
      "kind": "building",
      "category": "2. Agriculture and Ranching",
      "fields": {
        "Type": "Permanent",
        "Export Price/Unit": "$600",
        "Food?": "Yes",
        "Notes": "Takes ~5 years to mature"
      },
      "fieldConfidence": {
        "Notes": "HIGH"
      },
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Ranching"
      }
    },
    {
      "name": "Banana",
      "game": "t1",
      "kind": "building",
      "category": "2. Agriculture and Ranching",
      "fields": {
        "Type": "Permanent",
        "Export Price/Unit": "$800",
        "Food?": "Yes",
        "Notes": "Needs rain and higher elevations"
      },
      "fieldConfidence": {
        "Notes": "MEDIUM"
      },
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Ranching"
      }
    },
    {
      "name": "Pineapple",
      "game": "t1",
      "kind": "building",
      "category": "2. Agriculture and Ranching",
      "fields": {
        "Type": "Temporary",
        "Export Price/Unit": "$900",
        "Food?": "Yes",
        "Notes": "Processable at Cannery"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Ranching"
      }
    },
    {
      "name": "Sugar",
      "game": "t1",
      "kind": "building",
      "category": "2. Agriculture and Ranching",
      "fields": {
        "Type": "Temporary",
        "Export Price/Unit": "$800",
        "Food?": "No",
        "Notes": "Raw material for Rum Distillery"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Ranching"
      }
    },
    {
      "name": "Tobacco",
      "game": "t1",
      "kind": "building",
      "category": "2. Agriculture and Ranching",
      "fields": {
        "Type": "Temporary",
        "Export Price/Unit": "$1,000",
        "Food?": "No",
        "Notes": "Raw material for Cigar Factory"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Ranching"
      }
    },
    {
      "name": "Coffee",
      "game": "t1",
      "kind": "building",
      "category": "2. Agriculture and Ranching",
      "fields": {
        "Type": "Permanent",
        "Export Price/Unit": "$1,300",
        "Food?": "No",
        "Notes": "Most profitable raw crop; processable"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Ranching"
      }
    },
    {
      "name": "Ranch",
      "game": "t1",
      "kind": "building",
      "category": "2. Agriculture and Ranching",
      "fields": {
        "Category": "Agriculture",
        "Cost": "$750",
        "Workers": "2 Farmers (uneducated)",
        "Electricity": "None",
        "Output": "Feeds approximately 20 people",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "HIGH",
        "Electricity": "VERIFIED",
        "Output": "HIGH"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$750",
        "jobs": "2 Farmers (uneducated)",
        "power": "None",
        "dlc": "Base Game",
        "electricity": "None",
        "output": "Feeds approximately 20 people",
        "category": "2. Agriculture and Ranching",
        "numericCost": 750,
        "numericJobs": 2
      }
    },
    {
      "name": "Cattle",
      "game": "t1",
      "kind": "building",
      "category": "2. Agriculture and Ranching",
      "fields": {
        "Export Price/Unit": "$1,000 (Beef)",
        "Notes": "Wider grass range; can produce Smoked Beef ($1,200)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Ranching"
      }
    },
    {
      "name": "Goat",
      "game": "t1",
      "kind": "building",
      "category": "2. Agriculture and Ranching",
      "fields": {
        "Export Price/Unit": "$700 (Goat Meat)",
        "Notes": "More forgiving placement"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Ranching"
      }
    },
    {
      "name": "Smokehouse",
      "game": "t1",
      "kind": "building",
      "category": "2. Agriculture and Ranching",
      "fields": {
        "Cost": "$2,000",
        "Electricity": "None",
        "Effect": "Produces Smoked Beef (+20% price to $1,200/unit). Cattle only."
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "power": "None",
        "electricity": "None",
        "category": "2. Agriculture and Ranching",
        "numericCost": 2000
      }
    },
    {
      "name": "Fisherman's Wharf",
      "game": "t1",
      "kind": "building",
      "category": "3. Resource Extraction",
      "fields": {
        "Category": "Resource Extraction",
        "Cost": "$3,000",
        "Workers": "4 Fishermen (uneducated)",
        "Placement": "Must be on shoreline",
        "Output": "Fish ($300/unit); feeds approximately 30-40 people",
        "Electricity": "None",
        "Upgrades": "None",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Placement": "VERIFIED",
        "Output": "HIGH",
        "Electricity": "VERIFIED",
        "Upgrades": "HIGH"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,000",
        "jobs": "4 Fishermen (uneducated)",
        "power": "None",
        "dlc": "Base Game",
        "electricity": "None",
        "output": "Fish ($300/unit); feeds approximately 30-40 people",
        "category": "3. Resource Extraction",
        "numericCost": 3000,
        "numericJobs": 4
      }
    },
    {
      "name": "Logging Camp",
      "game": "t1",
      "kind": "building",
      "category": "3. Resource Extraction",
      "fields": {
        "Category": "Resource Extraction",
        "Cost": "$1,500",
        "Workers": "8 Lumberjacks (uneducated)",
        "Output": "Logs ($600/unit)",
        "Electricity": "None",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Output": "VERIFIED",
        "Electricity": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,500",
        "jobs": "8 Lumberjacks (uneducated)",
        "power": "None",
        "dlc": "Base Game",
        "electricity": "None",
        "output": "Logs ($600/unit)",
        "category": "3. Resource Extraction",
        "numericCost": 1500,
        "numericJobs": 8
      }
    },
    {
      "name": "Tool Shop",
      "game": "t1",
      "kind": "building",
      "category": "3. Resource Extraction",
      "fields": {
        "Cost": "$3,000",
        "Electricity": "None",
        "Effect": "Decreases cutting time by 40%"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,000",
        "power": "None",
        "electricity": "None",
        "category": "3. Resource Extraction",
        "numericCost": 3000
      }
    },
    {
      "name": "Horticultural Station",
      "game": "t1",
      "kind": "building",
      "category": "3. Resource Extraction",
      "fields": {
        "Cost": "$1,500",
        "Electricity": "None",
        "Effect": "Cut areas regenerate at 2x speed"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,500",
        "power": "None",
        "electricity": "None",
        "category": "3. Resource Extraction",
        "numericCost": 1500
      }
    },
    {
      "name": "Mine",
      "game": "t1",
      "kind": "building",
      "category": "3. Resource Extraction",
      "fields": {
        "Category": "Resource Extraction",
        "Cost": "$3,000",
        "Workers": "8 Miners (uneducated)",
        "Placement": "Must be near mineral deposits",
        "Electricity": "None (base); upgrades require electricity",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Placement": "VERIFIED",
        "Electricity": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,000",
        "jobs": "8 Miners (uneducated)",
        "power": "None (base); upgrades require electricity",
        "dlc": "Base Game",
        "electricity": "None (base); upgrades require electricity",
        "category": "3. Resource Extraction",
        "numericCost": 3000,
        "numericJobs": 8
      }
    },
    {
      "name": "Iron",
      "game": "t1",
      "kind": "building",
      "category": "3. Resource Extraction",
      "fields": {
        "Export Price/Unit": "$1,300",
        "Notes": "Most common"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "3. Resource Extraction"
      }
    },
    {
      "name": "Bauxite",
      "game": "t1",
      "kind": "building",
      "category": "3. Resource Extraction",
      "fields": {
        "Export Price/Unit": "$1,600",
        "Notes": "Mid-value"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "3. Resource Extraction"
      }
    },
    {
      "name": "Gold",
      "game": "t1",
      "kind": "building",
      "category": "3. Resource Extraction",
      "fields": {
        "Export Price/Unit": "$3,000",
        "Notes": "Most valuable raw material; feeds Jewelry Factory"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "3. Resource Extraction"
      }
    },
    {
      "name": "Crusher",
      "game": "t1",
      "kind": "building",
      "category": "3. Resource Extraction",
      "fields": {
        "Cost": "$1,500",
        "Electricity": "5 MW",
        "Effect": "Bauxite +30%, Iron +15%"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,500",
        "power": "5 MW",
        "electricity": "5 MW",
        "category": "3. Resource Extraction",
        "numericCost": 1500
      }
    },
    {
      "name": "Separator",
      "game": "t1",
      "kind": "building",
      "category": "3. Resource Extraction",
      "fields": {
        "Cost": "$5,000",
        "Electricity": "10 MW",
        "Effect": "Gold +20%, other metals +10%"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$5,000",
        "power": "10 MW",
        "electricity": "10 MW",
        "category": "3. Resource Extraction",
        "numericCost": 5000
      }
    },
    {
      "name": "Screener",
      "game": "t1",
      "kind": "building",
      "category": "3. Resource Extraction",
      "fields": {
        "Cost": "$3,000",
        "Electricity": "10 MW",
        "Effect": "Iron +40%"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,000",
        "power": "10 MW",
        "electricity": "10 MW",
        "category": "3. Resource Extraction",
        "numericCost": 3000
      }
    },
    {
      "name": "Lumber Mill",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$5,000",
        "Workers": "5 Factory Workers (HS)",
        "Input": "Logs (from Logging Camp)",
        "Output": "Lumber ($1,500/unit; $7,500/cart of 5)",
        "Net Profit/Cart": "~$4,500",
        "Electricity": "None (base)",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Net Profit/Cart": "HIGH",
        "Electricity": "HIGH"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$5,000",
        "jobs": "5 Factory Workers (HS)",
        "power": "None (base)",
        "dlc": "Base Game",
        "electricity": "None (base)",
        "output": "Lumber ($1,500/unit; $7,500/cart of 5)",
        "category": "4. Industry (Factories)",
        "numericCost": 5000,
        "numericJobs": 5
      }
    },
    {
      "name": "Sawdust Burner",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$2,000",
        "Electricity": "None",
        "Effect": "Pollution -50%"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "power": "None",
        "electricity": "None",
        "category": "4. Industry (Factories)",
        "numericCost": 2000
      }
    },
    {
      "name": "Power Saw",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$2,000",
        "Electricity": "10 MW",
        "Effect": "Production per worker +30%"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "power": "10 MW",
        "electricity": "10 MW",
        "category": "4. Industry (Factories)",
        "numericCost": 2000
      }
    },
    {
      "name": "Log Debarker",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$3,000",
        "Electricity": "5 MW",
        "Effect": "Production per worker +25%, but 10% more logs required"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,000",
        "power": "5 MW",
        "electricity": "5 MW",
        "category": "4. Industry (Factories)",
        "numericCost": 3000
      }
    },
    {
      "name": "Cannery",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$15,000",
        "Workers": "8 Factory Workers (HS)",
        "Input": "Fish, Pineapple, or Coffee",
        "Electricity": "None (base)",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Input": "VERIFIED",
        "Electricity": "HIGH"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$15,000",
        "jobs": "8 Factory Workers (HS)",
        "power": "None (base)",
        "dlc": "Base Game",
        "electricity": "None (base)",
        "category": "4. Industry (Factories)",
        "numericCost": 15000,
        "numericJobs": 8
      }
    },
    {
      "name": "Fish",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Output": "Canned Fish",
        "Price/Unit": "$1,000",
        "Price/Cart": "$5,000",
        "Net Profit/Cart": "~$3,500"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "output": "Canned Fish",
        "category": "4. Industry (Factories)"
      }
    },
    {
      "name": "Coffee (w/ Flash Freezer)",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Output": "Freeze-Dried Coffee",
        "Price/Unit": "$3,000",
        "Price/Cart": "$15,000",
        "Net Profit/Cart": "~$8,500"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "output": "Freeze-Dried Coffee",
        "category": "4. Industry (Factories)"
      }
    },
    {
      "name": "Packing House",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$3,000",
        "Electricity": "None",
        "Effect": "Production +25%"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,000",
        "power": "None",
        "electricity": "None",
        "category": "4. Industry (Factories)",
        "numericCost": 3000
      }
    },
    {
      "name": "Flash Freezer",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$3,500",
        "Electricity": "10 MW",
        "Effect": "Enables Freeze-Dried Coffee (25% more valuable than Canned Coffee)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,500",
        "power": "10 MW",
        "electricity": "10 MW",
        "category": "4. Industry (Factories)",
        "numericCost": 3500
      }
    },
    {
      "name": "Cigar Factory",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$10,000",
        "Workers": "8 Factory Workers (HS)",
        "Input": "Tobacco (from Farm)",
        "Output": "Cigars ($3,200/unit)",
        "Electricity": "None (base)",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Electricity": "HIGH"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$10,000",
        "jobs": "8 Factory Workers (HS)",
        "power": "None (base)",
        "dlc": "Base Game",
        "electricity": "None (base)",
        "output": "Cigars ($3,200/unit)",
        "category": "4. Industry (Factories)",
        "numericCost": 10000,
        "numericJobs": 8
      }
    },
    {
      "name": "Skylights",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$5,000",
        "Electricity": "None",
        "Effect": "Job happiness +15%"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$5,000",
        "power": "None",
        "electricity": "None",
        "category": "4. Industry (Factories)",
        "numericCost": 5000
      }
    },
    {
      "name": "Climate Control",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$6,000",
        "Electricity": "5 MW",
        "Effect": "Raw materials used per cigar -20%"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$6,000",
        "power": "5 MW",
        "electricity": "5 MW",
        "category": "4. Industry (Factories)",
        "numericCost": 6000
      }
    },
    {
      "name": "Auto-roller",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$12,000",
        "Electricity": "10 MW",
        "Effect": "Production per worker +50%, but cigars worth slightly less (machine-rolled vs hand-rolled)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$12,000",
        "power": "10 MW",
        "electricity": "10 MW",
        "category": "4. Industry (Factories)",
        "numericCost": 12000
      }
    },
    {
      "name": "Rum Distillery",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$22,000",
        "Workers": "12 Factory Workers (HS)",
        "Input": "Sugar (from Farm)",
        "Output": "Rum ($2,500/unit) or Spiced Rum ($3,000/unit)",
        "Electricity": "None (base)",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Electricity": "HIGH"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$22,000",
        "jobs": "12 Factory Workers (HS)",
        "power": "None (base)",
        "dlc": "Base Game",
        "electricity": "None (base)",
        "output": "Rum ($2,500/unit) or Spiced Rum ($3,000/unit)",
        "category": "4. Industry (Factories)",
        "numericCost": 22000,
        "numericJobs": 12
      }
    },
    {
      "name": "Flavoring Facility",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$15,000",
        "Electricity": "None",
        "Effect": "Produces Spiced Rum (~+15-20% price)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$15,000",
        "power": "None",
        "electricity": "None",
        "category": "4. Industry (Factories)",
        "numericCost": 15000
      }
    },
    {
      "name": "Mulching Machinery",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$10,000",
        "Electricity": "15 MW",
        "Effect": "Production +20%"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$10,000",
        "power": "15 MW",
        "electricity": "15 MW",
        "category": "4. Industry (Factories)",
        "numericCost": 10000
      }
    },
    {
      "name": "Jewelry Factory",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$13,000",
        "Workers": "6 Factory Workers (HS)",
        "Input": "Gold (from Mine)",
        "Output": "Jewelry ($5,300/unit) or Fine Jewelry ($6,400/unit)",
        "Electricity": "None (base)",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Electricity": "HIGH"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$13,000",
        "jobs": "6 Factory Workers (HS)",
        "power": "None (base)",
        "dlc": "Base Game",
        "electricity": "None (base)",
        "output": "Jewelry ($5,300/unit) or Fine Jewelry ($6,400/unit)",
        "category": "4. Industry (Factories)",
        "numericCost": 13000,
        "numericJobs": 6
      }
    },
    {
      "name": "Jeweler's Guild",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$5,000",
        "Electricity": "None",
        "Effect": "Worker experience gain rate +50%"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$5,000",
        "power": "None",
        "electricity": "None",
        "category": "4. Industry (Factories)",
        "numericCost": 5000
      }
    },
    {
      "name": "Finishing Shop",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$16,000",
        "Electricity": "10 MW",
        "Effect": "Enables Fine Jewelry (~+15% value over regular)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$16,000",
        "power": "10 MW",
        "electricity": "10 MW",
        "category": "4. Industry (Factories)",
        "numericCost": 16000
      }
    },
    {
      "name": "Furniture Factory",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$17,000",
        "Workers": "8 Factory Workers (HS)",
        "Input": "Lumber (from Lumber Mill)",
        "Output": "Furniture (~$2,500+/unit)",
        "Electricity": "None (base)",
        "Expansion": "Paradise Island"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Input": "VERIFIED",
        "Output": "MEDIUM",
        "Electricity": "MEDIUM"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$17,000",
        "jobs": "8 Factory Workers (HS)",
        "power": "None (base)",
        "dlc": "Paradise Island",
        "electricity": "None (base)",
        "output": "Furniture (~$2,500+/unit)",
        "category": "4. Industry (Factories)",
        "numericCost": 17000,
        "numericJobs": 8
      }
    },
    {
      "name": "Exhaust Fans",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$5,000",
        "Electricity": "5 MW",
        "Effect": "(likely pollution or job happiness improvement)"
      },
      "fieldConfidence": {
        "Effect": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$5,000",
        "power": "5 MW",
        "electricity": "5 MW",
        "category": "4. Industry (Factories)",
        "numericCost": 5000
      }
    },
    {
      "name": "Machining Centaur",
      "game": "t1",
      "kind": "building",
      "category": "4. Industry (Factories)",
      "fields": {
        "Cost": "$8,000",
        "Electricity": "15 MW",
        "Effect": "(likely production increase)"
      },
      "fieldConfidence": {
        "Effect": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$8,000",
        "power": "15 MW",
        "electricity": "15 MW",
        "category": "4. Industry (Factories)",
        "numericCost": 8000
      }
    },
    {
      "name": "Bungalow",
      "game": "t1",
      "kind": "building",
      "category": "5. Tourism -- Accommodations",
      "fields": {
        "Cost": "$400",
        "Staff": "1",
        "Staff Type": "Maid",
        "Capacity": "1 couple",
        "Base Quality": "70",
        "Electricity": "None",
        "Class": "Middle",
        "Expansion": "Base"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$400",
        "power": "None",
        "capacity": "1 couple",
        "dlc": "Base",
        "electricity": "None",
        "category": "5. Tourism -- Accommodations",
        "numericCost": 400
      }
    },
    {
      "name": "Cheap Hotel",
      "game": "t1",
      "kind": "building",
      "category": "5. Tourism -- Accommodations",
      "fields": {
        "Cost": "$3,000",
        "Staff": "2",
        "Staff Type": "Maids",
        "Capacity": "10 couples",
        "Base Quality": "30",
        "Electricity": "None",
        "Class": "Low",
        "Expansion": "Base"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,000",
        "power": "None",
        "capacity": "10 couples",
        "dlc": "Base",
        "electricity": "None",
        "category": "5. Tourism -- Accommodations",
        "numericCost": 3000
      }
    },
    {
      "name": "Hotel",
      "game": "t1",
      "kind": "building",
      "category": "5. Tourism -- Accommodations",
      "fields": {
        "Cost": "$5,000",
        "Staff": "3",
        "Staff Type": "Maids",
        "Capacity": "12 couples",
        "Base Quality": "50",
        "Electricity": "None",
        "Class": "Middle",
        "Expansion": "Base"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$5,000",
        "power": "None",
        "capacity": "12 couples",
        "dlc": "Base",
        "electricity": "None",
        "category": "5. Tourism -- Accommodations",
        "numericCost": 5000
      }
    },
    {
      "name": "Luxury Hotel",
      "game": "t1",
      "kind": "building",
      "category": "5. Tourism -- Accommodations",
      "fields": {
        "Cost": "$12,000",
        "Staff": "6",
        "Staff Type": "Maids",
        "Capacity": "15 couples",
        "Base Quality": "75",
        "Electricity": "15 MW",
        "Class": "High",
        "Expansion": "Base"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$12,000",
        "power": "15 MW",
        "capacity": "15 couples",
        "dlc": "Base",
        "electricity": "15 MW",
        "category": "5. Tourism -- Accommodations",
        "numericCost": 12000
      }
    },
    {
      "name": "Beach Villa",
      "game": "t1",
      "kind": "building",
      "category": "5. Tourism -- Accommodations",
      "fields": {
        "Cost": "$4,000",
        "Staff": "1",
        "Staff Type": "Maid",
        "Capacity": "2 couples",
        "Base Quality": "100",
        "Electricity": "3 MW",
        "Class": "N/A",
        "Expansion": "Paradise Island"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$4,000",
        "power": "3 MW",
        "capacity": "2 couples",
        "dlc": "Paradise Island",
        "electricity": "3 MW",
        "category": "5. Tourism -- Accommodations",
        "numericCost": 4000
      }
    },
    {
      "name": "Beach Site",
      "game": "t1",
      "kind": "building",
      "category": "6. Tourism -- Attractions",
      "fields": {
        "Cost": "$500",
        "Staff": "1",
        "Staff Type": "Attendant",
        "Capacity": "10 couples",
        "Base Quality": "50",
        "Requirements": "Any hotel + shoreline",
        "Options": "No Dress Code / Upscale",
        "Expansion": "Base"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$500",
        "capacity": "10 couples",
        "dlc": "Base",
        "category": "6. Tourism -- Attractions",
        "numericCost": 500
      }
    },
    {
      "name": "Scenic Outlook",
      "game": "t1",
      "kind": "building",
      "category": "6. Tourism -- Attractions",
      "fields": {
        "Cost": "$1,000",
        "Staff": "1",
        "Staff Type": "Attendant",
        "Capacity": "6 persons",
        "Base Quality": "50",
        "Requirements": "Any hotel",
        "Options": "Mimeographed Handout / 4-Colour Brochure",
        "Expansion": "Base"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,000",
        "capacity": "6 persons",
        "dlc": "Base",
        "category": "6. Tourism -- Attractions",
        "numericCost": 1000
      }
    },
    {
      "name": "Souvenir Shop",
      "game": "t1",
      "kind": "building",
      "category": "6. Tourism -- Attractions",
      "fields": {
        "Cost": "$1,250",
        "Staff": "2",
        "Staff Type": "Shopkeepers (HS)",
        "Capacity": "10 persons",
        "Base Quality": "35",
        "Requirements": "Any hotel",
        "Options": "T-shirts / Arts and Crafts",
        "Expansion": "Base"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,250",
        "capacity": "10 persons",
        "dlc": "Base",
        "category": "6. Tourism -- Attractions",
        "numericCost": 1250
      }
    },
    {
      "name": "Nature Reserve",
      "game": "t1",
      "kind": "building",
      "category": "6. Tourism -- Attractions",
      "fields": {
        "Cost": "$1,500",
        "Staff": "1",
        "Staff Type": "Professor (College)",
        "Capacity": "8 persons",
        "Base Quality": "60",
        "Requirements": "Any hotel",
        "Options": "Mimeographed Handout / 4-Colour Brochure",
        "Expansion": "Paradise Island"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,500",
        "capacity": "8 persons",
        "dlc": "Paradise Island",
        "category": "6. Tourism -- Attractions",
        "numericCost": 1500
      }
    },
    {
      "name": "Colonial Fort Artefact Dig",
      "game": "t1",
      "kind": "building",
      "category": "6. Tourism -- Attractions",
      "fields": {
        "Cost": "$1,500",
        "Staff": "2",
        "Staff Type": "Professors (College)",
        "Capacity": "6 persons",
        "Base Quality": "45",
        "Requirements": "Colonial Fort",
        "Options": "Display Room / Private Artefact Auction",
        "Expansion": "Paradise Island"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,500",
        "capacity": "6 persons",
        "dlc": "Paradise Island",
        "category": "6. Tourism -- Attractions",
        "numericCost": 1500
      }
    },
    {
      "name": "Archaeological Site Visitor Centre",
      "game": "t1",
      "kind": "building",
      "category": "6. Tourism -- Attractions",
      "fields": {
        "Cost": "$2,000",
        "Staff": "2",
        "Staff Type": "Professors (College)",
        "Capacity": "10 persons",
        "Base Quality": "70",
        "Requirements": "Archaeological Site",
        "Options": "Mimeographed Handout / 4-Colour Brochure",
        "Expansion": "Base"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "capacity": "10 persons",
        "dlc": "Base",
        "category": "6. Tourism -- Attractions",
        "numericCost": 2000
      }
    },
    {
      "name": "Duty Free Shop",
      "game": "t1",
      "kind": "building",
      "category": "6. Tourism -- Attractions",
      "fields": {
        "Cost": "$2,000",
        "Staff": "3",
        "Staff Type": "Shopkeepers (HS)",
        "Capacity": "9 persons",
        "Base Quality": "55",
        "Requirements": "Any hotel + any factory",
        "Options": "Legal-Limit Sales / Unlimited Sales",
        "Expansion": "Paradise Island"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "capacity": "9 persons",
        "dlc": "Paradise Island",
        "category": "6. Tourism -- Attractions",
        "numericCost": 2000
      }
    },
    {
      "name": "El Presidente's Childhood Home",
      "game": "t1",
      "kind": "building",
      "category": "6. Tourism -- Attractions",
      "fields": {
        "Cost": "$2,000",
        "Staff": "2",
        "Staff Type": "Shopkeepers (HS)",
        "Capacity": "6 persons",
        "Base Quality": "40",
        "Requirements": "None",
        "Options": "Loudspeakers / Presidential Retirement Fund",
        "Expansion": "Paradise Island"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "capacity": "6 persons",
        "dlc": "Paradise Island",
        "category": "6. Tourism -- Attractions",
        "numericCost": 2000
      }
    },
    {
      "name": "Colonial Fort Museum",
      "game": "t1",
      "kind": "building",
      "category": "6. Tourism -- Attractions",
      "fields": {
        "Cost": "$2,500",
        "Staff": "3",
        "Staff Type": "Teachers (HS)",
        "Capacity": "12 persons",
        "Base Quality": "55",
        "Requirements": "Colonial Fort",
        "Options": "Mimeographed Handout / 4-Colour Brochure",
        "Expansion": "Paradise Island"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,500",
        "capacity": "12 persons",
        "dlc": "Paradise Island",
        "category": "6. Tourism -- Attractions",
        "numericCost": 2500
      }
    },
    {
      "name": "Conservatory",
      "game": "t1",
      "kind": "building",
      "category": "6. Tourism -- Attractions",
      "fields": {
        "Cost": "$3,000",
        "Staff": "2",
        "Staff Type": "Professors (College)",
        "Capacity": "10 persons",
        "Base Quality": "50",
        "Requirements": "4 MW",
        "Options": "Mimeographed Handout / 4-Colour Brochure",
        "Expansion": "Paradise Island"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,000",
        "capacity": "10 persons",
        "dlc": "Paradise Island",
        "category": "6. Tourism -- Attractions",
        "numericCost": 3000
      }
    },
    {
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    },
    {
      "name": "Pool",
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    },
    {
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    },
    {
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    },
    {
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        "Requirements": "Any hotel + shoreline",
        "Options": "Boat Tours / Charter Fishing",
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    },
    {
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    },
    {
      "name": "Restaurant",
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        "Electricity": "None",
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      "fieldConfidence": {},
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      }
    },
    {
      "name": "Gourmet Restaurant",
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        "Electricity": "5 MW",
        "Requirements": "Restaurant",
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      },
      "fieldConfidence": {},
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    },
    {
      "name": "Movie Theatre",
      "game": "t1",
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        "Staff Type": "Attendants",
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        "Base Quality": "45",
        "Electricity": "2 MW",
        "Requirements": "None",
        "Options": "World Premieres / Pope Says Two Thumbs Up / Hollywood Classics / Russian Epics / El Presidente's Home Movies",
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      },
      "fieldConfidence": {},
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      }
    },
    {
      "name": "Cabaret",
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        "Staff": "3",
        "Staff Type": "Showgirls",
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        "Electricity": "None",
        "Requirements": "None",
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        "Expansion": "Base"
      },
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      }
    },
    {
      "name": "Night Club",
      "game": "t1",
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        "Electricity": "8 MW",
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      }
    },
    {
      "name": "Casino",
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      "kind": "building",
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        "Staff Type": "Pit Bosses (HS)",
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        "Base Quality": "55",
        "Electricity": "25 MW",
        "Requirements": "None",
        "Options": "Nickel Slot Machines / Blackjack-Baccarat",
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      },
      "fieldConfidence": {},
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    },
    {
      "name": "Sports Complex",
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        "Staff Type": "Athletes (HS)",
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        "Electricity": "20 MW",
        "Requirements": "None",
        "Options": "No Booze Allowed / Drunk and Disorderly",
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    },
    {
      "name": "High School",
      "game": "t1",
      "kind": "building",
      "category": "8. Education",
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        "Workers": "6 Teachers (HS educated)",
        "Student Capacity": "12 students",
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        "Expansion": "Base Game"
      },
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    },
    {
      "name": "College",
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      "category": "8. Education",
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    },
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      "category": "9. Healthcare",
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    },
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        "Base Religious Quality": "60",
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        "Expansion": "Base Game"
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    },
    {
      "name": "Cathedral",
      "game": "t1",
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    },
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    },
    {
      "name": "Immigration Office",
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        "Workers": "2 Bureaucrats (HS)",
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        "Limit": "1 per island",
        "Expansion": "Base Game"
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    },
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      "name": "Police Station",
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    },
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      },
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    },
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      "name": "Diplomatic Ministry",
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        "Electricity": "Required (Power Plant)",
        "Limit": "1 per island",
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      },
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    },
    {
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      "game": "t1",
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        "Expansion": "Base Game"
      },
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    },
    {
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      "fieldConfidence": {
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    },
    {
      "name": "Guard Station",
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        "Workers": "3 Soldiers (HS)",
        "Prerequisites": "Armory with at least 1 working General",
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        "Expansion": "Base Game"
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      }
    },
    {
      "name": "Army Base",
      "game": "t1",
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        "Workers": "3 Generals (College)",
        "Capacity": "Houses 15 military families",
        "Base Housing Quality": "75",
        "Prerequisites": "Armory",
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        "Expansion": "Paradise Island"
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        "Electricity": "MEDIUM"
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        "dlc": "Paradise Island",
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      }
    },
    {
      "name": "Colonial Fort Dungeon",
      "game": "t1",
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        "Prerequisites": "Colonial Fort on map",
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        "Expansion": "Paradise Island"
      },
      "fieldConfidence": {
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        "Electricity": "MEDIUM"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "jobs": "3 Soldiers (HS)",
        "power": "None",
        "capacity": "9 inmates",
        "dlc": "Paradise Island",
        "electricity": "None",
        "category": "12. Military",
        "numericCost": 2000,
        "numericJobs": 3
      }
    },
    {
      "name": "Construction Office",
      "game": "t1",
      "kind": "building",
      "category": "13. Infrastructure",
      "fields": {
        "Category": "Infrastructure",
        "Cost": "$2,000",
        "Workers": "2-8 Laborers (uneducated)",
        "Electricity": "None",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Electricity": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "jobs": "2-8 Laborers (uneducated)",
        "power": "None",
        "dlc": "Base Game",
        "electricity": "None",
        "category": "13. Infrastructure",
        "numericCost": 2000
      }
    },
    {
      "name": "Teamster's Office",
      "game": "t1",
      "kind": "building",
      "category": "13. Infrastructure",
      "fields": {
        "Category": "Infrastructure",
        "Cost": "$2,000",
        "Workers": "2-8 Teamsters (uneducated)",
        "Electricity": "None",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Electricity": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "jobs": "2-8 Teamsters (uneducated)",
        "power": "None",
        "dlc": "Base Game",
        "electricity": "None",
        "category": "13. Infrastructure",
        "numericCost": 2000
      }
    },
    {
      "name": "Dock",
      "game": "t1",
      "kind": "building",
      "category": "13. Infrastructure",
      "fields": {
        "Category": "Infrastructure",
        "Cost": "$2,000",
        "Workers": "4 Dockworkers (uneducated)",
        "Placement": "Must be on shoreline",
        "Electricity": "None",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Placement": "VERIFIED",
        "Electricity": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "jobs": "4 Dockworkers (uneducated)",
        "power": "None",
        "dlc": "Base Game",
        "electricity": "None",
        "category": "13. Infrastructure",
        "numericCost": 2000,
        "numericJobs": 4
      }
    },
    {
      "name": "Electric Power Plant",
      "game": "t1",
      "kind": "building",
      "category": "13. Infrastructure",
      "fields": {
        "Category": "Infrastructure",
        "Cost": "$17,000",
        "Workers": "8 (uneducated)",
        "Output": "~100 MW when fully staffed with skilled workers",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Output": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$17,000",
        "jobs": "8 (uneducated)",
        "dlc": "Base Game",
        "output": "~100 MW when fully staffed with skilled workers",
        "category": "13. Infrastructure",
        "numericCost": 17000,
        "numericJobs": 8
      }
    },
    {
      "name": "Electric Substation",
      "game": "t1",
      "kind": "building",
      "category": "13. Infrastructure",
      "fields": {
        "Category": "Infrastructure",
        "Cost": "$2,000",
        "Workers": "None",
        "Prerequisites": "Electric Power Plant",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Prerequisites": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "jobs": "None",
        "dlc": "Base Game",
        "category": "13. Infrastructure",
        "numericCost": 2000,
        "numericJobs": 0
      }
    },
    {
      "name": "Airport",
      "game": "t1",
      "kind": "building",
      "category": "13. Infrastructure",
      "fields": {
        "Category": "Infrastructure",
        "Cost": "$16,000",
        "Workers": "2 Engineers (College)",
        "Electricity": "None (base); Control Tower requires 10 MW",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Electricity": "HIGH"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$16,000",
        "jobs": "2 Engineers (College)",
        "power": "None (base); Control Tower requires 10 MW",
        "dlc": "Base Game",
        "electricity": "None (base); Control Tower requires 10 MW",
        "category": "13. Infrastructure",
        "numericCost": 16000,
        "numericJobs": 2
      }
    },
    {
      "name": "Enhanced Terminal",
      "game": "t1",
      "kind": "building",
      "category": "13. Infrastructure",
      "fields": {
        "Cost": "$6,000",
        "Electricity": "None",
        "Effect": "Allows simultaneous landings"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$6,000",
        "power": "None",
        "electricity": "None",
        "category": "13. Infrastructure",
        "numericCost": 6000
      }
    },
    {
      "name": "Control Tower",
      "game": "t1",
      "kind": "building",
      "category": "13. Infrastructure",
      "fields": {
        "Cost": "$8,000",
        "Electricity": "10 MW",
        "Effect": "Larger planes; ~50 tourists per large plane"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$8,000",
        "power": "10 MW",
        "electricity": "10 MW",
        "category": "13. Infrastructure",
        "numericCost": 8000
      }
    },
    {
      "name": "Newspaper",
      "game": "t1",
      "kind": "building",
      "category": "14. Media",
      "fields": {
        "Category": "Media",
        "Cost": "$7,000",
        "Workers": "3 Journalists (College)",
        "Electricity": "None",
        "Limit": "5 per island",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Electricity": "VERIFIED",
        "Limit": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$7,000",
        "jobs": "3 Journalists (College)",
        "power": "None",
        "dlc": "Base Game",
        "electricity": "None",
        "category": "14. Media",
        "numericCost": 7000,
        "numericJobs": 3
      }
    },
    {
      "name": "Radio Station",
      "game": "t1",
      "kind": "building",
      "category": "14. Media",
      "fields": {
        "Category": "Media",
        "Cost": "$10,000",
        "Workers": "2 Journalists (College)",
        "Electricity": "10 MW",
        "Limit": "4 per island",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Electricity": "VERIFIED",
        "Limit": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$10,000",
        "jobs": "2 Journalists (College)",
        "power": "10 MW",
        "dlc": "Base Game",
        "electricity": "10 MW",
        "category": "14. Media",
        "numericCost": 10000,
        "numericJobs": 2
      }
    },
    {
      "name": "TV Station",
      "game": "t1",
      "kind": "building",
      "category": "14. Media",
      "fields": {
        "Category": "Media",
        "Cost": "$15,000",
        "Workers": "3 Journalists (College)",
        "Electricity": "15 MW",
        "Limit": "6 per island",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Electricity": "VERIFIED",
        "Limit": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$15,000",
        "jobs": "3 Journalists (College)",
        "power": "15 MW",
        "dlc": "Base Game",
        "electricity": "15 MW",
        "category": "14. Media",
        "numericCost": 15000,
        "numericJobs": 3
      }
    },
    {
      "name": "Marketplace",
      "game": "t1",
      "kind": "building",
      "category": "15. Commerce",
      "fields": {
        "Category": "Commerce",
        "Cost": "$500",
        "Workers": "1 Shopkeeper (HS)",
        "Electricity": "None",
        "Expansion": "Base Game"
      },
      "fieldConfidence": {
        "Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Electricity": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$500",
        "jobs": "1 Shopkeeper (HS)",
        "power": "None",
        "dlc": "Base Game",
        "electricity": "None",
        "category": "15. Commerce",
        "numericCost": 500,
        "numericJobs": 1
      }
    },
    {
      "name": "Logs",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$600",
        "Source Building": "Logging Camp"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Goat Meat",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$700",
        "Source Building": "Ranch"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Beef",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$1,000",
        "Source Building": "Ranch"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Smoked Beef",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$1,200",
        "Source Building": "Ranch (Smokehouse)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Canned Fish",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$1,000",
        "Price/Cart (x5)": "$5,000",
        "Source Factory": "Cannery",
        "Raw Input": "Fish"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Lumber",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$1,500",
        "Price/Cart (x5)": "$7,500",
        "Source Factory": "Lumber Mill",
        "Raw Input": "Logs"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Canned Pineapple",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$1,500",
        "Price/Cart (x5)": "$7,500",
        "Source Factory": "Cannery",
        "Raw Input": "Pineapple"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Canned Coffee",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$2,400",
        "Price/Cart (x5)": "$12,000",
        "Source Factory": "Cannery",
        "Raw Input": "Coffee"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Rum",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$2,500",
        "Price/Cart (x5)": "$12,500",
        "Source Factory": "Rum Distillery",
        "Raw Input": "Sugar"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Furniture",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "~$2,500+",
        "Price/Cart (x5)": "[MISSING]",
        "Source Factory": "Furniture Factory",
        "Raw Input": "Lumber"
      },
      "fieldConfidence": {
        "Price/Cart (x5)": "MISSING"
      },
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Freeze-Dried Coffee",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$3,000",
        "Price/Cart (x5)": "$15,000",
        "Source Factory": "Cannery (Flash Freezer)",
        "Raw Input": "Coffee"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Spiced Rum",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$3,000",
        "Price/Cart (x5)": "$15,000",
        "Source Factory": "Rum Distillery (Flavoring)",
        "Raw Input": "Sugar"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Cigars",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$3,200",
        "Price/Cart (x5)": "$16,000",
        "Source Factory": "Cigar Factory",
        "Raw Input": "Tobacco"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Jewelry",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$5,300",
        "Price/Cart (x5)": "$26,500",
        "Source Factory": "Jewelry Factory",
        "Raw Input": "Gold"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "Fine Jewelry",
      "game": "t1",
      "kind": "building",
      "category": "Export Price Quick Reference",
      "fields": {
        "Price/Unit": "$6,400",
        "Price/Cart (x5)": "$32,000",
        "Source Factory": "Jewelry Factory (Finishing Shop)",
        "Raw Input": "Gold"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Export Price Quick Reference"
      }
    },
    {
      "name": "[VERIFIED]",
      "game": "t2",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Confirmed by official manual AND at least one other source"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[HIGH]",
      "game": "t2",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "From single official source (manual or Brady guide)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[MEDIUM]",
      "game": "t2",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "1-2 credible community sources"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[LOW]",
      "game": "t2",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Single source or player speculation"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[MISSING]",
      "game": "t2",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Known data gap"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "Palace",
      "game": "t2",
      "kind": "building",
      "category": "1. Starting / Free Structures",
      "fields": {
        "Category": "Starting",
        "Lumber Cost": "0 (pre-placed)",
        "Gold Cost": "$0",
        "Workers": "Guards (pirates)",
        "Aura": "Defence + Order",
        "Unlock": "Always available (pre-placed)"
      },
      "fieldConfidence": {
        "Lumber Cost": "VERIFIED",
        "Gold Cost": "VERIFIED",
        "Workers": "HIGH",
        "Aura": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "0 (pre-placed)",
        "costGold": "$0",
        "jobs": "Guards (pirates)",
        "category": "1. Starting / Free Structures",
        "numericCost": 0
      }
    },
    {
      "name": "Stockade",
      "game": "t2",
      "kind": "building",
      "category": "1. Starting / Free Structures",
      "fields": {
        "Category": "Starting",
        "Lumber Cost": "0 (pre-placed)",
        "Gold Cost": "$0",
        "Workers": "Guards (pirates), Overseers (pirates)",
        "Aura": "Fear + Order",
        "Unlock": "Always available (pre-placed)"
      },
      "fieldConfidence": {
        "Lumber Cost": "VERIFIED",
        "Gold Cost": "VERIFIED",
        "Workers": "HIGH",
        "Aura": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "0 (pre-placed)",
        "costGold": "$0",
        "jobs": "Guards (pirates), Overseers (pirates)",
        "category": "1. Starting / Free Structures",
        "numericCost": 0
      }
    },
    {
      "name": "Construction Tent",
      "game": "t2",
      "kind": "building",
      "category": "1. Starting / Free Structures",
      "fields": {
        "Category": "Starting / Free",
        "Lumber Cost": "0",
        "Gold Cost": "$0",
        "Workers": "Builders (unskilled captives + unemployed pirates)",
        "Construction": "Instant placement",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "VERIFIED",
        "Gold Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Construction": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "0",
        "costGold": "$0",
        "jobs": "Builders (unskilled captives + unemployed pirates)",
        "category": "1. Starting / Free Structures",
        "numericCost": 0
      }
    },
    {
      "name": "Chuck Tent",
      "game": "t2",
      "kind": "building",
      "category": "1. Starting / Free Structures",
      "fields": {
        "Category": "Starting / Free",
        "Lumber Cost": "0",
        "Gold Cost": "$0",
        "Workers": "Cook (unskilled female or skilled cook)",
        "Input": "Corn",
        "Output": "Slop (2 corn = 1 slop)",
        "Construction": "Instant placement",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "VERIFIED",
        "Gold Cost": "VERIFIED",
        "Workers": "HIGH",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Construction": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "0",
        "costGold": "$0",
        "jobs": "Cook (unskilled female or skilled cook)",
        "output": "Slop (2 corn = 1 slop)",
        "category": "1. Starting / Free Structures",
        "numericCost": 0
      }
    },
    {
      "name": "Timber Camp",
      "game": "t2",
      "kind": "building",
      "category": "1. Starting / Free Structures",
      "fields": {
        "Category": "Starting / Free",
        "Lumber Cost": "0",
        "Gold Cost": "$0",
        "Workers": "Lumberjacks (unskilled male or skilled lumberjack)",
        "Output": "Wood (raw logs)",
        "Construction": "Instant placement",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "VERIFIED",
        "Gold Cost": "VERIFIED",
        "Workers": "HIGH",
        "Output": "VERIFIED",
        "Construction": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "0",
        "costGold": "$0",
        "jobs": "Lumberjacks (unskilled male or skilled lumberjack)",
        "output": "Wood (raw logs)",
        "category": "1. Starting / Free Structures",
        "numericCost": 0
      }
    },
    {
      "name": "Sawmill",
      "game": "t2",
      "kind": "building",
      "category": "2. Lumber Economy",
      "fields": {
        "Category": "Lumber",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Lumberjacks (unskilled male or skilled lumberjack), Hauler",
        "Input": "Wood (from timber camps)",
        "Output": "Lumber (2 wood = 1 lumber)",
        "Unlock": "Always available (one pre-placed at game start)"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Lumberjacks (unskilled male or skilled lumberjack), Hauler",
        "output": "Lumber (2 wood = 1 lumber)",
        "category": "2. Lumber Economy"
      }
    },
    {
      "name": "Corn Farm",
      "game": "t2",
      "kind": "building",
      "category": "3. Food / Corn Economy",
      "fields": {
        "Category": "Food",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Farmers (unskilled male/female or skilled farmer)",
        "Output": "Corn",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Farmers (unskilled male/female or skilled farmer)",
        "output": "Corn",
        "category": "3. Food / Corn Economy"
      }
    },
    {
      "name": "Sea Ration Factory",
      "game": "t2",
      "kind": "building",
      "category": "3. Food / Corn Economy",
      "fields": {
        "Category": "Food / Nautical Supply",
        "Lumber Cost": "10",
        "Gold Cost": "[MISSING]",
        "Workers": "Unskilled captives, Hauler",
        "Input": "Corn",
        "Output": "Sea Rations (2 corn = 1 ration)",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "HIGH",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "10",
        "costGold": "[MISSING]",
        "jobs": "Unskilled captives, Hauler",
        "output": "Sea Rations (2 corn = 1 ration)",
        "category": "3. Food / Corn Economy",
        "numericCost": 10
      }
    },
    {
      "name": "Iron Mine",
      "game": "t2",
      "kind": "building",
      "category": "4. Iron Economy",
      "fields": {
        "Category": "Iron",
        "Lumber Cost": "10",
        "Gold Cost": "[MISSING]",
        "Workers": "Miners (unskilled male or skilled miner)",
        "Output": "Iron Ore",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "HIGH",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "10",
        "costGold": "[MISSING]",
        "jobs": "Miners (unskilled male or skilled miner)",
        "output": "Iron Ore",
        "category": "4. Iron Economy",
        "numericCost": 10
      }
    },
    {
      "name": "Blast Furnace",
      "game": "t2",
      "kind": "building",
      "category": "4. Iron Economy",
      "fields": {
        "Category": "Iron",
        "Lumber Cost": "20",
        "Gold Cost": "[MISSING]",
        "Workers": "Smiths (unskilled male or skilled blacksmith), Hauler",
        "Input": "Iron Ore",
        "Output": "Pig Iron (2 iron ore = 1 pig iron)",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "HIGH",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "20",
        "costGold": "[MISSING]",
        "jobs": "Smiths (unskilled male or skilled blacksmith), Hauler",
        "output": "Pig Iron (2 iron ore = 1 pig iron)",
        "category": "4. Iron Economy",
        "numericCost": 20
      }
    },
    {
      "name": "Blacksmith",
      "game": "t2",
      "kind": "building",
      "category": "5. Weapons",
      "fields": {
        "Category": "Weapons",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Smiths (unskilled male or skilled blacksmith), Hauler",
        "Input": "Pig Iron",
        "Output": "Cutlasses (2 pig iron = 1 cutlass)",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Smiths (unskilled male or skilled blacksmith), Hauler",
        "output": "Cutlasses (2 pig iron = 1 cutlass)",
        "category": "5. Weapons"
      }
    },
    {
      "name": "Gunsmith",
      "game": "t2",
      "kind": "building",
      "category": "5. Weapons",
      "fields": {
        "Category": "Weapons",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Skilled gunsmith only (no unskilled option), Hauler",
        "Input": "Pig Iron",
        "Output": "Muskets (2 pig iron = 1 musket)",
        "Unlock": "Skilled Gunsmith captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "VERIFIED",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Skilled gunsmith only (no unskilled option), Hauler",
        "output": "Muskets (2 pig iron = 1 musket)",
        "category": "5. Weapons"
      }
    },
    {
      "name": "Cannon Foundry",
      "game": "t2",
      "kind": "building",
      "category": "5. Weapons",
      "fields": {
        "Category": "Weapons",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Skilled engineer only (no unskilled option), Hauler(s)",
        "Input": "Pig Iron + Wood",
        "Output": "Cannons (wood + pig iron = cannons)",
        "Unlock": "Skilled Engineer captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "VERIFIED",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Skilled engineer only (no unskilled option), Hauler(s)",
        "output": "Cannons (wood + pig iron = cannons)",
        "category": "5. Weapons"
      }
    },
    {
      "name": "Dock",
      "game": "t2",
      "kind": "building",
      "category": "6. Nautical",
      "fields": {
        "Category": "Nautical",
        "Lumber Cost": "5",
        "Gold Cost": "$0",
        "Workers": "Haulers",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "HIGH",
        "Gold Cost": "HIGH",
        "Workers": "HIGH",
        "Unlock": "VERIFIED"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "5",
        "costGold": "$0",
        "jobs": "Haulers",
        "category": "6. Nautical",
        "numericCost": 5
      }
    },
    {
      "name": "Boatyard",
      "game": "t2",
      "kind": "building",
      "category": "6. Nautical",
      "fields": {
        "Category": "Nautical",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Skilled shipwright only (no unskilled option)",
        "Output": "Small ships (Snow, Schooner, Sloop)",
        "Unlock": "First Skilled Shipwright captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "VERIFIED",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Skilled shipwright only (no unskilled option)",
        "output": "Small ships (Snow, Schooner, Sloop)",
        "category": "6. Nautical"
      }
    },
    {
      "name": "Shipyard",
      "game": "t2",
      "kind": "building",
      "category": "6. Nautical",
      "fields": {
        "Category": "Nautical",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "$800",
        "Workers": "Skilled shipwright only (no unskilled option)",
        "Output": "All ships (small and large: Brigantine, Frigate, Galleon)",
        "Unlock": "Skilled Shipwright captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "VERIFIED",
        "Workers": "VERIFIED",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "$800",
        "jobs": "Skilled shipwright only (no unskilled option)",
        "output": "All ships (small and large: Brigantine, Frigate, Galleon)",
        "category": "6. Nautical"
      }
    },
    {
      "name": "Snow",
      "game": "t2",
      "kind": "building",
      "category": "6. Nautical",
      "fields": {
        "Lumber": "20",
        "Gold": "$0",
        "Built At": "Boatyard or Shipyard"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "6. Nautical"
      }
    },
    {
      "name": "Schooner",
      "game": "t2",
      "kind": "building",
      "category": "6. Nautical",
      "fields": {
        "Lumber": "30",
        "Gold": "$100",
        "Built At": "Boatyard or Shipyard"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "6. Nautical"
      }
    },
    {
      "name": "Sloop",
      "game": "t2",
      "kind": "building",
      "category": "6. Nautical",
      "fields": {
        "Lumber": "50",
        "Gold": "$250",
        "Built At": "Boatyard or Shipyard"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "6. Nautical"
      }
    },
    {
      "name": "Brigantine",
      "game": "t2",
      "kind": "building",
      "category": "6. Nautical",
      "fields": {
        "Lumber": "70",
        "Gold": "$500",
        "Built At": "Shipyard only"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM -- WIKI SAYS 70, BRADY OCR SAYS 75",
      "canonical": {
        "category": "6. Nautical"
      }
    },
    {
      "name": "Frigate",
      "game": "t2",
      "kind": "building",
      "category": "6. Nautical",
      "fields": {
        "Lumber": "125",
        "Gold": "$1,000",
        "Built At": "Shipyard only"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "6. Nautical"
      }
    },
    {
      "name": "Galleon",
      "game": "t2",
      "kind": "building",
      "category": "6. Nautical",
      "fields": {
        "Lumber": "150",
        "Gold": "$1,000",
        "Built At": "Shipyard only"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "6. Nautical"
      }
    },
    {
      "name": "Bunkhouse",
      "game": "t2",
      "kind": "building",
      "category": "7. Captive Support",
      "fields": {
        "Category": "Captive Support",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "None",
        "Function": "Rest for working captives",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Function": "VERIFIED",
        "Unlock": "HIGH"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "None",
        "category": "7. Captive Support",
        "numericJobs": 0
      }
    },
    {
      "name": "Hotel",
      "game": "t2",
      "kind": "building",
      "category": "7. Captive Support",
      "fields": {
        "Category": "Captive Support",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "[MISSING]",
        "Function": "Rest for wealthy captives",
        "Unlock": "[MISSING]"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "MISSING",
        "Function": "HIGH",
        "Unlock": "MISSING"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "[MISSING]",
        "category": "7. Captive Support"
      }
    },
    {
      "name": "Church",
      "game": "t2",
      "kind": "building",
      "category": "7. Captive Support",
      "fields": {
        "Category": "Captive Support",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Priests (unskilled male or skilled priest)",
        "Function": "Prayer for captives (increases resignation)",
        "Unlock": "Skilled Priest captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "VERIFIED",
        "Function": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Priests (unskilled male or skilled priest)",
        "category": "7. Captive Support"
      }
    },
    {
      "name": "Apothecary",
      "game": "t2",
      "kind": "building",
      "category": "8. Fear & Order Structures",
      "fields": {
        "Category": "Fear / Order",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Skilled surgeon only (no unskilled option)",
        "Aura": "Order (Apothecary) / Anarchy (Surgery)",
        "Unlock": "Skilled Surgeon captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "VERIFIED",
        "Aura": "HIGH",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Skilled surgeon only (no unskilled option)",
        "category": "8. Fear & Order Structures"
      }
    },
    {
      "name": "Interrogation Chamber",
      "game": "t2",
      "kind": "building",
      "category": "8. Fear & Order Structures",
      "fields": {
        "Category": "Fear",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "$250",
        "Workers": "[MISSING]",
        "Aura": "Fear",
        "Function": "Uncovers special information via Interrogate edict ($500/use)",
        "Unlock": "[MISSING]"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "VERIFIED",
        "Workers": "MISSING",
        "Aura": "VERIFIED",
        "Function": "VERIFIED",
        "Unlock": "MISSING"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "$250",
        "jobs": "[MISSING]",
        "category": "8. Fear & Order Structures"
      }
    },
    {
      "name": "Gallows",
      "game": "t2",
      "kind": "building",
      "category": "8. Fear & Order Structures",
      "fields": {
        "Category": "Fear",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "None",
        "Aura": "Fear",
        "Unlock": "[MISSING]"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Aura": "VERIFIED",
        "Unlock": "MISSING"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "None",
        "category": "8. Fear & Order Structures",
        "numericJobs": 0
      }
    },
    {
      "name": "Graveyard",
      "game": "t2",
      "kind": "building",
      "category": "8. Fear & Order Structures",
      "fields": {
        "Category": "Fear",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "None",
        "Aura": "Fear",
        "Function": "Raises dead pirates as skeleton haulers",
        "Unlock": "[MISSING]"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Aura": "VERIFIED",
        "Function": "VERIFIED",
        "Unlock": "MISSING"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "None",
        "category": "8. Fear & Order Structures",
        "numericJobs": 0
      }
    },
    {
      "name": "Smuggler's Dive",
      "game": "t2",
      "kind": "building",
      "category": "9. Entertainment -- Early Game",
      "fields": {
        "Category": "Entertainment (Drinking/Feasting) -- Tier 1",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Server (unskilled female or skilled server), Cook (unskilled female or skilled cook), Hauler",
        "Needs Satisfied": "Drinking (Grog) + Feasting (Grub)",
        "Bonus Commodities": "Beer, Bananas, Papayas",
        "Rank Range": "1-3",
        "Aura": "Anarchy",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Needs Satisfied": "VERIFIED",
        "Bonus Commodities": "HIGH",
        "Rank Range": "VERIFIED",
        "Aura": "HIGH",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Server (unskilled female or skilled server), Cook (unskilled female or skilled cook), Hauler",
        "category": "9. Entertainment -- Early Game"
      }
    },
    {
      "name": "Wench & Masseuse",
      "game": "t2",
      "kind": "building",
      "category": "9. Entertainment -- Early Game",
      "fields": {
        "Category": "Entertainment (Companionship) -- Tier 1",
        "Lumber Cost": "2 each",
        "Gold Cost": "[MISSING]",
        "Workers": "Wench (unskilled female or skilled wench)",
        "Needs Satisfied": "Companionship (Wenching/Preening)",
        "Rank Range": "1-3",
        "Aura": "Anarchy",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "HIGH",
        "Gold Cost": "MISSING",
        "Workers": "VERIFIED",
        "Needs Satisfied": "VERIFIED",
        "Rank Range": "VERIFIED",
        "Aura": "HIGH",
        "Unlock": "VERIFIED"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "2 each",
        "costGold": "[MISSING]",
        "jobs": "Wench (unskilled female or skilled wench)",
        "category": "9. Entertainment -- Early Game",
        "numericCost": 2
      }
    },
    {
      "name": "Animal Pit",
      "game": "t2",
      "kind": "building",
      "category": "9. Entertainment -- Early Game",
      "fields": {
        "Category": "Entertainment (Gambling) -- Tier 1",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Server (unskilled female or skilled server)",
        "Needs Satisfied": "Gambling (Wagers)",
        "Rank Range": "1-3",
        "Aura": "Anarchy",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Needs Satisfied": "VERIFIED",
        "Rank Range": "VERIFIED",
        "Aura": "HIGH",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Server (unskilled female or skilled server)",
        "category": "9. Entertainment -- Early Game"
      }
    },
    {
      "name": "Cheap Eatery",
      "game": "t2",
      "kind": "building",
      "category": "10. Entertainment -- Mid-Game",
      "fields": {
        "Category": "Entertainment (Feasting/Drinking) -- Tier 2",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Cook, Server, Hauler",
        "Needs Satisfied": "Feasting (Grub) + Drinking (Grog)",
        "Bonus Commodities": "Beer, Pastries",
        "Rank Range": "2-4",
        "Aura": "Anarchy",
        "Unlock": "Skilled Cook captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Needs Satisfied": "VERIFIED",
        "Bonus Commodities": "HIGH",
        "Rank Range": "VERIFIED",
        "Aura": "HIGH",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Cook, Server, Hauler",
        "category": "10. Entertainment -- Mid-Game"
      }
    },
    {
      "name": "Tavern",
      "game": "t2",
      "kind": "building",
      "category": "10. Entertainment -- Mid-Game",
      "fields": {
        "Category": "Entertainment (Drinking) -- Tier 2",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Server, Hauler",
        "Needs Satisfied": "Drinking (Grog)",
        "Bonus Commodities": "Beer, Rum",
        "Rank Range": "3-5",
        "Aura": "Anarchy",
        "Unlock": "Skilled Server captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Needs Satisfied": "VERIFIED",
        "Bonus Commodities": "HIGH",
        "Rank Range": "VERIFIED",
        "Aura": "HIGH",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Server, Hauler",
        "category": "10. Entertainment -- Mid-Game"
      }
    },
    {
      "name": "Brothel & Salon",
      "game": "t2",
      "kind": "building",
      "category": "10. Entertainment -- Mid-Game",
      "fields": {
        "Category": "Entertainment (Companionship) -- Tier 2",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Wenches (unskilled female or skilled wench), Hauler",
        "Needs Satisfied": "Companionship (Wenching/Preening)",
        "Bonus Commodities": "Cigars",
        "Rank Range": "3-5",
        "Aura": "Anarchy",
        "Unlock": "Skilled Wench captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Needs Satisfied": "VERIFIED",
        "Bonus Commodities": "HIGH",
        "Rank Range": "VERIFIED",
        "Aura": "HIGH",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Wenches (unskilled female or skilled wench), Hauler",
        "category": "10. Entertainment -- Mid-Game"
      }
    },
    {
      "name": "Gambling Den",
      "game": "t2",
      "kind": "building",
      "category": "10. Entertainment -- Mid-Game",
      "fields": {
        "Category": "Entertainment (Gambling) -- Tier 2",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Server, Hauler",
        "Needs Satisfied": "Gambling (Wagers) + Drinking (Grog)",
        "Bonus Commodities": "Beer, Cigars",
        "Rank Range": "3-5",
        "Aura": "Anarchy",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Needs Satisfied": "VERIFIED",
        "Bonus Commodities": "HIGH",
        "Rank Range": "VERIFIED",
        "Aura": "HIGH",
        "Unlock": "HIGH"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Server, Hauler",
        "category": "10. Entertainment -- Mid-Game"
      }
    },
    {
      "name": "Inn",
      "game": "t2",
      "kind": "building",
      "category": "11. Entertainment -- Late Game",
      "fields": {
        "Category": "Entertainment (Feasting/Drinking) -- Tier 3",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Cook, Server, Hauler",
        "Needs Satisfied": "Feasting (Grub) + Drinking (Grog)",
        "Bonus Commodities": "Pastries, Rum",
        "Rank Range": "5+",
        "Aura": "Anarchy",
        "Unlock": "Skilled Cook AND Skilled Server captives"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Needs Satisfied": "VERIFIED",
        "Bonus Commodities": "HIGH",
        "Rank Range": "VERIFIED",
        "Aura": "HIGH",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Cook, Server, Hauler",
        "category": "11. Entertainment -- Late Game"
      }
    },
    {
      "name": "Courtesan & Spa",
      "game": "t2",
      "kind": "building",
      "category": "11. Entertainment -- Late Game",
      "fields": {
        "Category": "Entertainment (Companionship) -- Tier 3",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Skilled courtesan only (no unskilled option), Hauler",
        "Needs Satisfied": "Companionship (Wenching/Preening)",
        "Bonus Commodities": "Cigars",
        "Rank Range": "5+",
        "Aura": "Anarchy",
        "Unlock": "Skilled Courtesan captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "VERIFIED",
        "Needs Satisfied": "VERIFIED",
        "Bonus Commodities": "HIGH",
        "Rank Range": "VERIFIED",
        "Aura": "HIGH",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Skilled courtesan only (no unskilled option), Hauler",
        "category": "11. Entertainment -- Late Game"
      }
    },
    {
      "name": "Casino",
      "game": "t2",
      "kind": "building",
      "category": "11. Entertainment -- Late Game",
      "fields": {
        "Category": "Entertainment (Gambling) -- Tier 3",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Server, Hauler",
        "Needs Satisfied": "Gambling (Wagers) + Drinking (Grog)",
        "Bonus Commodities": "Rum, Cigars",
        "Rank Range": "5+",
        "Aura": "Anarchy",
        "Unlock": "[MISSING]"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Needs Satisfied": "VERIFIED",
        "Bonus Commodities": "HIGH",
        "Rank Range": "VERIFIED",
        "Aura": "HIGH",
        "Unlock": "MISSING"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Server, Hauler",
        "category": "11. Entertainment -- Late Game"
      }
    },
    {
      "name": "Pirate Housing Plot",
      "game": "t2",
      "kind": "building",
      "category": "12. Pirate Housing",
      "fields": {
        "Category": "Housing",
        "Lumber Cost": "Yes (amount )",
        "Gold Cost": "[MISSING]",
        "Construction": "Instant placement",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Construction": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "Yes (amount )",
        "costGold": "[MISSING]",
        "category": "12. Pirate Housing"
      }
    },
    {
      "name": "Basic",
      "game": "t2",
      "kind": "building",
      "category": "12. Pirate Housing",
      "fields": {
        "Name": "Housing Plot",
        "Rank Range": "1-3",
        "Notes": "Initial cleared lot"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "12. Pirate Housing"
      }
    },
    {
      "name": "Mid",
      "game": "t2",
      "kind": "building",
      "category": "12. Pirate Housing",
      "fields": {
        "Name": "Pirate House",
        "Rank Range": "3-5",
        "Notes": "Self-upgraded by mid-rank pirates"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "12. Pirate Housing"
      }
    },
    {
      "name": "Top",
      "game": "t2",
      "kind": "building",
      "category": "12. Pirate Housing",
      "fields": {
        "Name": "Pirate Estate",
        "Rank Range": "5+",
        "Notes": "Self-upgraded by high-rank pirates"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "12. Pirate Housing"
      }
    },
    {
      "name": "Brewery",
      "game": "t2",
      "kind": "building",
      "category": "13. Bonus Commodity Production",
      "fields": {
        "Category": "Production",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Unskilled captives, Hauler",
        "Input": "Corn",
        "Output": "Beer (2 corn = 1 beer)",
        "Unlock": "Always available"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Unskilled captives, Hauler",
        "output": "Beer (2 corn = 1 beer)",
        "category": "13. Bonus Commodity Production"
      }
    },
    {
      "name": "Sugar Cane Farm",
      "game": "t2",
      "kind": "building",
      "category": "13. Bonus Commodity Production",
      "fields": {
        "Category": "Production (Agriculture)",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Farmers (unskilled male/female or skilled farmer)",
        "Output": "Sugar Cane",
        "Unlock": "Skilled Farmer captive (to build; unskilled can work after)"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Farmers (unskilled male/female or skilled farmer)",
        "output": "Sugar Cane",
        "category": "13. Bonus Commodity Production"
      }
    },
    {
      "name": "Rum Distillery",
      "game": "t2",
      "kind": "building",
      "category": "13. Bonus Commodity Production",
      "fields": {
        "Category": "Production",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Skilled distiller only (no unskilled option), Hauler",
        "Input": "Sugar Cane",
        "Output": "Rum (2 sugar cane = 1 rum)",
        "Unlock": "Skilled Distiller captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "VERIFIED",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Skilled distiller only (no unskilled option), Hauler",
        "output": "Rum (2 sugar cane = 1 rum)",
        "category": "13. Bonus Commodity Production"
      }
    },
    {
      "name": "Banana Farm",
      "game": "t2",
      "kind": "building",
      "category": "13. Bonus Commodity Production",
      "fields": {
        "Category": "Production (Agriculture)",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Farmers (unskilled male/female or skilled farmer)",
        "Output": "Bananas",
        "Unlock": "Skilled Farmer captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Farmers (unskilled male/female or skilled farmer)",
        "output": "Bananas",
        "category": "13. Bonus Commodity Production"
      }
    },
    {
      "name": "Papaya Farm",
      "game": "t2",
      "kind": "building",
      "category": "13. Bonus Commodity Production",
      "fields": {
        "Category": "Production (Agriculture)",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Farmers (unskilled male/female or skilled farmer)",
        "Output": "Papayas",
        "Unlock": "Skilled Farmer captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Farmers (unskilled male/female or skilled farmer)",
        "output": "Papayas",
        "category": "13. Bonus Commodity Production"
      }
    },
    {
      "name": "Bakery",
      "game": "t2",
      "kind": "building",
      "category": "13. Bonus Commodity Production",
      "fields": {
        "Category": "Production",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Cook (unskilled female or skilled cook), Hauler(s)",
        "Input": "1 Banana + 1 Papaya",
        "Output": "Pastries (1 banana + 1 papaya = 1 pastry)",
        "Unlock": "Skilled Cook captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Cook (unskilled female or skilled cook), Hauler(s)",
        "output": "Pastries (1 banana + 1 papaya = 1 pastry)",
        "category": "13. Bonus Commodity Production"
      }
    },
    {
      "name": "Tobacco Farm",
      "game": "t2",
      "kind": "building",
      "category": "13. Bonus Commodity Production",
      "fields": {
        "Category": "Production (Agriculture)",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Farmers (unskilled male/female or skilled farmer)",
        "Output": "Tobacco",
        "Unlock": "Skilled Farmer captive (to build; unskilled can work after)"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Farmers (unskilled male/female or skilled farmer)",
        "output": "Tobacco",
        "category": "13. Bonus Commodity Production"
      }
    },
    {
      "name": "Cigar Maker",
      "game": "t2",
      "kind": "building",
      "category": "13. Bonus Commodity Production",
      "fields": {
        "Category": "Production",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Skilled tobacconist only (no unskilled option), Hauler",
        "Input": "Tobacco",
        "Output": "Cigars (2 tobacco = 1 cigar)",
        "Unlock": "Skilled Tobacconist captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "VERIFIED",
        "Input": "VERIFIED",
        "Output": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Skilled tobacconist only (no unskilled option), Hauler",
        "output": "Cigars (2 tobacco = 1 cigar)",
        "category": "13. Bonus Commodity Production"
      }
    },
    {
      "name": "Smuggler's Cove",
      "game": "t2",
      "kind": "building",
      "category": "14. Money Management",
      "fields": {
        "Category": "Money Management / Trade",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Skilled trader (unskilled male or skilled trader), Hauler",
        "Accepts": "Beer, Rum, Pastries, Cigars, Weapons (all types)",
        "Unlock": "Skilled Trader captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Accepts": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Skilled trader (unskilled male or skilled trader), Hauler",
        "category": "14. Money Management"
      }
    },
    {
      "name": "Black Market",
      "game": "t2",
      "kind": "building",
      "category": "14. Money Management",
      "fields": {
        "Category": "Money Management",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Skilled trader (unskilled male or skilled trader)",
        "Function": "Buy weapons and rations at premium prices",
        "Unlock": "Skilled Trader captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Function": "VERIFIED",
        "Unlock": "HIGH"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Skilled trader (unskilled male or skilled trader)",
        "category": "14. Money Management"
      }
    },
    {
      "name": "Skull Cave",
      "game": "t2",
      "kind": "building",
      "category": "14. Money Management",
      "fields": {
        "Category": "Money Management / Infrastructure",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "None",
        "Function": "Personal hoard storage",
        "Unlock": "Always available (found under Infrastructure menu)"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Function": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "None",
        "category": "14. Money Management",
        "numericJobs": 0
      }
    },
    {
      "name": "Fear",
      "game": "t2",
      "kind": "building",
      "category": "15. Anarchy & Defence Structures",
      "fields": {
        "Effect on Pirates": "Neutral",
        "Effect on Captives": "Increases resignation (good)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "15. Anarchy & Defence Structures"
      }
    },
    {
      "name": "Order",
      "game": "t2",
      "kind": "building",
      "category": "15. Anarchy & Defence Structures",
      "fields": {
        "Effect on Pirates": "Demoralizing (bad)",
        "Effect on Captives": "Increases resignation (good)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "15. Anarchy & Defence Structures"
      }
    },
    {
      "name": "Anarchy",
      "game": "t2",
      "kind": "building",
      "category": "15. Anarchy & Defence Structures",
      "fields": {
        "Effect on Pirates": "Satisfying (good)",
        "Effect on Captives": "Makes restless (bad)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "15. Anarchy & Defence Structures"
      }
    },
    {
      "name": "Defence",
      "game": "t2",
      "kind": "building",
      "category": "15. Anarchy & Defence Structures",
      "fields": {
        "Effect on Pirates": "Satisfying (good)",
        "Effect on Captives": "Neutral"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "15. Anarchy & Defence Structures"
      }
    },
    {
      "name": "Fort",
      "game": "t2",
      "kind": "building",
      "category": "15. Anarchy & Defence Structures",
      "fields": {
        "Category": "Defence",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Guards (pirates)",
        "Aura": "Defence",
        "Unlock": "Skilled Engineer captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Aura": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Guards (pirates)",
        "category": "15. Anarchy & Defence Structures"
      }
    },
    {
      "name": "Watchtower",
      "game": "t2",
      "kind": "building",
      "category": "15. Anarchy & Defence Structures",
      "fields": {
        "Category": "Defence",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Guards (pirates)",
        "Aura": "Defence",
        "Unlock": "[MISSING]"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Aura": "HIGH",
        "Unlock": "MISSING"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Guards (pirates)",
        "category": "15. Anarchy & Defence Structures"
      }
    },
    {
      "name": "Observatory",
      "game": "t2",
      "kind": "building",
      "category": "15. Anarchy & Defence Structures",
      "fields": {
        "Category": "Defence",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "[MISSING]",
        "Aura": "Defence",
        "Unlock": "[MISSING]"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "MISSING",
        "Aura": "HIGH",
        "Unlock": "MISSING"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "[MISSING]",
        "category": "15. Anarchy & Defence Structures"
      }
    },
    {
      "name": "Surgery",
      "game": "t2",
      "kind": "building",
      "category": "15. Anarchy & Defence Structures",
      "fields": {
        "Category": "Anarchy",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Skilled surgeon only (no unskilled option)",
        "Aura": "Anarchy",
        "Unlock": "Skilled Surgeon captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "VERIFIED",
        "Aura": "HIGH",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Skilled surgeon only (no unskilled option)",
        "category": "15. Anarchy & Defence Structures"
      }
    },
    {
      "name": "Carpenter Shop",
      "game": "t2",
      "kind": "building",
      "category": "16. Pirate Improvement (Outfitting)",
      "fields": {
        "Category": "Improvement",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Carpenter (unskilled male/female or skilled carpenter)",
        "Output": "Peg Legs (slow production, no input required)",
        "Trait Improved": "Notoriety",
        "Unlock": "Skilled Carpenter captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "HIGH",
        "Output": "HIGH",
        "Trait Improved": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Carpenter (unskilled male/female or skilled carpenter)",
        "output": "Peg Legs (slow production, no input required)",
        "category": "16. Pirate Improvement (Outfitting)"
      }
    },
    {
      "name": "Hat Shop",
      "game": "t2",
      "kind": "building",
      "category": "16. Pirate Improvement (Outfitting)",
      "fields": {
        "Category": "Improvement",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Skilled hatter only (no unskilled option)",
        "Output": "Scary Black Hats (slow production, no input required)",
        "Trait Improved": "Leadership",
        "Unlock": "Skilled Hatter captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "VERIFIED",
        "Output": "HIGH",
        "Trait Improved": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Skilled hatter only (no unskilled option)",
        "output": "Scary Black Hats (slow production, no input required)",
        "category": "16. Pirate Improvement (Outfitting)"
      }
    },
    {
      "name": "Parrot Aviary",
      "game": "t2",
      "kind": "building",
      "category": "16. Pirate Improvement (Outfitting)",
      "fields": {
        "Category": "Improvement",
        "Lumber Cost": "[MISSING]",
        "Gold Cost": "[MISSING]",
        "Workers": "Skilled bird handler only (no unskilled option)",
        "Output": "Trained Parrots (no input required)",
        "Trait Improved": "Courage",
        "Unlock": "Skilled Bird Handler captive"
      },
      "fieldConfidence": {
        "Lumber Cost": "MISSING",
        "Gold Cost": "MISSING",
        "Workers": "VERIFIED",
        "Output": "VERIFIED",
        "Trait Improved": "VERIFIED",
        "Unlock": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costGold": "[MISSING]",
        "jobs": "Skilled bird handler only (no unskilled option)",
        "output": "Trained Parrots (no input required)",
        "category": "16. Pirate Improvement (Outfitting)"
      }
    },
    {
      "name": "School of Gunnery",
      "game": "t2",
      "kind": "building",
      "category": "17. Pirate Schools",
      "fields": {
        "Skill Trained": "Gunnery (cannon combat)",
        "Unlock": "[MISSING]"
      },
      "fieldConfidence": {
        "Unlock": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "category": "17. Pirate Schools"
      }
    },
    {
      "name": "School of Swordsmanship",
      "game": "t2",
      "kind": "building",
      "category": "17. Pirate Schools",
      "fields": {
        "Skill Trained": "Swordsmanship (boarding combat)",
        "Unlock": "[MISSING]"
      },
      "fieldConfidence": {
        "Unlock": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "category": "17. Pirate Schools"
      }
    },
    {
      "name": "School of Marksmanship",
      "game": "t2",
      "kind": "building",
      "category": "17. Pirate Schools",
      "fields": {
        "Skill Trained": "Marksmanship (musket/pistol combat)",
        "Unlock": "[MISSING]"
      },
      "fieldConfidence": {
        "Unlock": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "category": "17. Pirate Schools"
      }
    },
    {
      "name": "School of Navigation",
      "game": "t2",
      "kind": "building",
      "category": "17. Pirate Schools",
      "fields": {
        "Skill Trained": "Navigation (avoiding getting lost)",
        "Unlock": "[MISSING]"
      },
      "fieldConfidence": {
        "Unlock": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "category": "17. Pirate Schools"
      }
    },
    {
      "name": "School of Seamanship",
      "game": "t2",
      "kind": "building",
      "category": "17. Pirate Schools",
      "fields": {
        "Skill Trained": "Seamanship (voyage duration, evasion)",
        "Unlock": "[MISSING]"
      },
      "fieldConfidence": {
        "Unlock": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "category": "17. Pirate Schools"
      }
    },
    {
      "name": "Fear Decor",
      "game": "t2",
      "kind": "building",
      "category": "18. Decor",
      "fields": {
        "Aura": "Fear",
        "Effect": "Increases captive resignation",
        "Example": "Dismembered arm sculpture"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "18. Decor"
      }
    },
    {
      "name": "Order Decor",
      "game": "t2",
      "kind": "building",
      "category": "18. Decor",
      "fields": {
        "Aura": "Order",
        "Effect": "Increases captive resignation, lowers pirate happiness",
        "Example": "Trimmed hedge"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "18. Decor"
      }
    },
    {
      "name": "Anarchy Decor",
      "game": "t2",
      "kind": "building",
      "category": "18. Decor",
      "fields": {
        "Aura": "Anarchy",
        "Effect": "Increases pirate happiness, makes captives restless",
        "Example": "[MISSING]"
      },
      "fieldConfidence": {
        "Example": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "category": "18. Decor"
      }
    },
    {
      "name": "Defence Decor",
      "game": "t2",
      "kind": "building",
      "category": "18. Decor",
      "fields": {
        "Aura": "Defence",
        "Effect": "Increases pirate happiness",
        "Example": "Protective cannons"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "18. Decor"
      }
    },
    {
      "name": "2 Wood",
      "game": "t2",
      "kind": "building",
      "category": "19. Production Chain Reference",
      "fields": {
        "Output": "1 Lumber",
        "Ratio": "2:1"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "output": "1 Lumber",
        "category": "19. Production Chain Reference"
      }
    },
    {
      "name": "2 Corn",
      "game": "t2",
      "kind": "building",
      "category": "19. Production Chain Reference",
      "fields": {
        "Output": "1 Slop",
        "Ratio": "2:1"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "output": "1 Slop",
        "category": "19. Production Chain Reference"
      }
    },
    {
      "name": "2 Iron Ore",
      "game": "t2",
      "kind": "building",
      "category": "19. Production Chain Reference",
      "fields": {
        "Output": "1 Pig Iron",
        "Ratio": "2:1"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "output": "1 Pig Iron",
        "category": "19. Production Chain Reference"
      }
    },
    {
      "name": "2 Pig Iron",
      "game": "t2",
      "kind": "building",
      "category": "19. Production Chain Reference",
      "fields": {
        "Output": "1 Cutlass",
        "Ratio": "2:1"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "output": "1 Cutlass",
        "category": "19. Production Chain Reference"
      }
    },
    {
      "name": "Wood + Pig Iron",
      "game": "t2",
      "kind": "building",
      "category": "19. Production Chain Reference",
      "fields": {
        "Output": "Cannons",
        "Ratio": "Special"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "output": "Cannons",
        "category": "19. Production Chain Reference"
      }
    },
    {
      "name": "2 Sugar Cane",
      "game": "t2",
      "kind": "building",
      "category": "19. Production Chain Reference",
      "fields": {
        "Output": "1 Rum",
        "Ratio": "2:1"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "output": "1 Rum",
        "category": "19. Production Chain Reference"
      }
    },
    {
      "name": "2 Tobacco",
      "game": "t2",
      "kind": "building",
      "category": "19. Production Chain Reference",
      "fields": {
        "Output": "1 Cigar",
        "Ratio": "2:1"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "output": "1 Cigar",
        "category": "19. Production Chain Reference"
      }
    },
    {
      "name": "1 Banana + 1 Papaya",
      "game": "t2",
      "kind": "building",
      "category": "19. Production Chain Reference",
      "fields": {
        "Output": "1 Pastry",
        "Ratio": "1:1:1"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "output": "1 Pastry",
        "category": "19. Production Chain Reference"
      }
    },
    {
      "name": "Shipwright (M)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Boatyard, Shipyard",
        "Gender": "Male"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Engineer (M)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Cannon Foundry, Fort",
        "Gender": "Male"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Gunsmith (M)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Gunsmithy",
        "Gender": "Male"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Trader (M)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Smuggler's Cove, Black Market",
        "Gender": "Male"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Farmer (M/F)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Sugar Cane Farm, Banana Farm, Papaya Farm, Tobacco Farm",
        "Gender": "Male/Female"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Cook (F)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Cheap Eatery, Bakery",
        "Gender": "Female"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Server (F)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Tavern",
        "Gender": "Female"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Wench (F)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Brothel & Salon",
        "Gender": "Female"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Distiller (F)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Rum Distillery",
        "Gender": "Female"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Tobacconist (F)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Cigar Maker",
        "Gender": "Female"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Courtesan (F)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Courtesan & Spa",
        "Gender": "Female"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Priest (M)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Church",
        "Gender": "Male"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Surgeon (M)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Apothecary, Surgery",
        "Gender": "Male"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Carpenter (M/F)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Carpenter Shop",
        "Gender": "Male/Female"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Hatter (M)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Hat Shop",
        "Gender": "Male"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Bird Handler (F)",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Parrot Aviary",
        "Gender": "Female"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "Cook + Server",
      "game": "t2",
      "kind": "building",
      "category": "20. Building Unlock Dependency Tree",
      "fields": {
        "Buildings Unlocked": "Inn (requires both)",
        "Gender": "Female"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "20. Building Unlock Dependency Tree"
      }
    },
    {
      "name": "1",
      "game": "t2",
      "kind": "building",
      "category": "21. Entertainment Tier Reference",
      "fields": {
        "Building": "Smuggler's Dive",
        "Ranks Served": "1-3",
        "Commodities Used": "Beer, Bananas, Papayas",
        "Needs Satisfied": "Drinking + Feasting"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "21. Entertainment Tier Reference"
      }
    },
    {
      "name": "2",
      "game": "t2",
      "kind": "building",
      "category": "21. Entertainment Tier Reference",
      "fields": {
        "Building": "Cheap Eatery",
        "Ranks Served": "2-4",
        "Commodities Used": "Beer, Pastries",
        "Needs Satisfied": "Feasting + Drinking"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "21. Entertainment Tier Reference"
      }
    },
    {
      "name": "3",
      "game": "t2",
      "kind": "building",
      "category": "21. Entertainment Tier Reference",
      "fields": {
        "Building": "Inn",
        "Ranks Served": "5+",
        "Commodities Used": "Pastries, Rum",
        "Needs Satisfied": "Feasting + Drinking + Rest"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "category": "21. Entertainment Tier Reference"
      }
    },
    {
      "name": "[VERIFIED]",
      "game": "t3",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Confirmed across 3+ independent authoritative sources"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[HIGH]",
      "game": "t3",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "2-3 independent sources agree"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[MEDIUM]",
      "game": "t3",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "1-2 credible sources"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[LOW]",
      "game": "t3",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Single source or player speculation"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[MISSING]",
      "game": "t3",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Known data gap -- needs in-game verification"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "Shack",
      "game": "t3",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "Free (auto)",
        "Families": "1",
        "Housing Quality": "~10",
        "Power": "None",
        "Notes": "Auto-built by homeless; cannot be player-built. Increases crime, pollution, reduces tourism"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "Free (auto)",
        "power": "None",
        "capacity": "1",
        "category": "1. Housing",
        "numericCost": 0
      }
    },
    {
      "name": "Bunkhouse",
      "game": "t3",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$500",
        "Families": "3",
        "Housing Quality": "25",
        "Power": "None",
        "Notes": "Cheapest rentable housing"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$500",
        "power": "None",
        "capacity": "3",
        "category": "1. Housing",
        "numericCost": 500
      }
    },
    {
      "name": "Country House",
      "game": "t3",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$1,000",
        "Families": "2",
        "Housing Quality": "50",
        "Power": "None",
        "Notes": "Average quality rural housing"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,000",
        "power": "None",
        "capacity": "2",
        "category": "1. Housing",
        "numericCost": 1000
      }
    },
    {
      "name": "Tenement",
      "game": "t3",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$4,000",
        "Families": "12",
        "Housing Quality": "38",
        "Power": "None",
        "Notes": "High density, low quality. $2,000 with USSR Dev Aid. Best cost/family early game"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$4,000",
        "power": "None",
        "capacity": "12",
        "category": "1. Housing",
        "numericCost": 4000
      }
    },
    {
      "name": "House",
      "game": "t3",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$2,000",
        "Families": "2",
        "Housing Quality": "70",
        "Power": "None",
        "Notes": "Nice single-family housing"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "power": "None",
        "capacity": "2",
        "category": "1. Housing",
        "numericCost": 2000
      }
    },
    {
      "name": "Apartment Block",
      "game": "t3",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$5,000",
        "Families": "6",
        "Housing Quality": "60",
        "Power": "None",
        "Notes": "Good balance of cost/quality. $2,500 with USSR Dev Aid"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$5,000",
        "power": "None",
        "capacity": "6",
        "category": "1. Housing",
        "numericCost": 5000
      }
    },
    {
      "name": "Condominium",
      "game": "t3",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$6,000",
        "Families": "4",
        "Housing Quality": "85",
        "Power": "6 MW",
        "Notes": "Upscale housing requiring electricity"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$6,000",
        "power": "6 MW",
        "capacity": "4",
        "category": "1. Housing",
        "numericCost": 6000
      }
    },
    {
      "name": "Mansion",
      "game": "t3",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$4,000",
        "Families": "2",
        "Housing Quality": "95",
        "Power": "4 MW",
        "Notes": "Highest quality. Best housing quality per dollar"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$4,000",
        "power": "4 MW",
        "capacity": "2",
        "category": "1. Housing",
        "numericCost": 4000
      }
    },
    {
      "name": "Farm",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Cost": "$1,500",
        "Workers": "6",
        "Education": "Uneducated",
        "Gender": "Any",
        "Notes": "Multiple crop options. One farm feeds ~50 Tropicans. Takes ~6 months to become profitable"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,500",
        "jobs": "6",
        "category": "2. Agriculture and Raw Resources",
        "numericCost": 1500
      }
    },
    {
      "name": "Ranch",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Cost": "$750",
        "Workers": "2",
        "Education": "Uneducated",
        "Gender": "Any",
        "Notes": "Animals: Cattle, Goats, Llamas. Cheap early food source"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$750",
        "jobs": "2",
        "category": "2. Agriculture and Raw Resources",
        "numericCost": 750
      }
    },
    {
      "name": "Corn",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Type": "Food",
        "Optimal Terrain": "Adaptable (grows anywhere)",
        "Factory Processing": "None"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Raw Resources"
      }
    },
    {
      "name": "Banana",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Type": "Food",
        "Optimal Terrain": "Higher altitude",
        "Factory Processing": "None"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Raw Resources"
      }
    },
    {
      "name": "Papaya",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Type": "Food",
        "Optimal Terrain": "Humid areas",
        "Factory Processing": "None"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Raw Resources"
      }
    },
    {
      "name": "Pineapple",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Type": "Food / Cash",
        "Optimal Terrain": "High altitude + humid",
        "Factory Processing": "Cannery"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Raw Resources"
      }
    },
    {
      "name": "Coffee",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Type": "Cash crop",
        "Optimal Terrain": "High altitude",
        "Factory Processing": "Cannery"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Raw Resources"
      }
    },
    {
      "name": "Tobacco",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Type": "Cash crop",
        "Optimal Terrain": "[MISSING -- check overlay]",
        "Factory Processing": "Cigar Factory"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Raw Resources"
      }
    },
    {
      "name": "Sugar",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Type": "Cash crop",
        "Optimal Terrain": "[MISSING -- check overlay]",
        "Factory Processing": "Rum Distillery"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Raw Resources"
      }
    },
    {
      "name": "Fisherman's Wharf",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Cost": "$3,000",
        "Workers": "4",
        "Education": "Uneducated",
        "Gender": "Any",
        "Notes": "Fish for food or processing (Cannery). Place on coast"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,000",
        "jobs": "4",
        "category": "2. Agriculture and Raw Resources",
        "numericCost": 3000
      }
    },
    {
      "name": "Mine",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Cost": "$3,000",
        "Workers": "5",
        "Education": "Uneducated",
        "Gender": "Male",
        "Notes": "Resources: Gold, Iron, Bauxite. Depletes over time. Has built-in garage"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,000",
        "jobs": "5",
        "category": "2. Agriculture and Raw Resources",
        "numericCost": 3000
      }
    },
    {
      "name": "Oil Well",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Cost": "$8,000",
        "Workers": "2",
        "Education": "College",
        "Gender": "Any",
        "Notes": "Extracts oil for export or refining. Depletes over time. Very high value"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$8,000",
        "jobs": "2",
        "category": "2. Agriculture and Raw Resources",
        "numericCost": 8000
      }
    },
    {
      "name": "Logging Camp",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Cost": "$1,500",
        "Workers": "8",
        "Education": "Uneducated",
        "Gender": "Any",
        "Notes": "Produces Logs for export or Lumber Mill processing"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,500",
        "jobs": "8",
        "category": "2. Agriculture and Raw Resources",
        "numericCost": 1500
      }
    },
    {
      "name": "Gold",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Factory": "Jewelry Factory",
        "Processed Product": "Jewelry / Fine Jewelry",
        "Export Price (Processed)": "$5,000-$10,000 (Very High)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Raw Resources"
      }
    },
    {
      "name": "Iron",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Factory": "Weapons Factory [AP]",
        "Processed Product": "Weapons",
        "Export Price (Processed)": "$3,000-$5,000 (High)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Raw Resources"
      }
    },
    {
      "name": "Bauxite",
      "game": "t3",
      "kind": "building",
      "category": "2. Agriculture and Raw Resources",
      "fields": {
        "Factory": "None",
        "Processed Product": "(export raw only)",
        "Export Price (Processed)": "$1,500-$3,000 (Medium)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Agriculture and Raw Resources"
      }
    },
    {
      "name": "Cigar Factory",
      "game": "t3",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$10,000",
        "Workers": "8",
        "Education": "High School",
        "Gender": "Any",
        "Input": "Tobacco",
        "Output": "Cigars",
        "Export Price": "$3,000-$5,000 (High)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$10,000",
        "jobs": "8",
        "output": "Cigars",
        "category": "3. Industry",
        "numericCost": 10000
      }
    },
    {
      "name": "Rum Distillery",
      "game": "t3",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$22,000",
        "Workers": "12",
        "Education": "High School",
        "Gender": "Any",
        "Input": "Sugar",
        "Output": "Rum",
        "Export Price": "$3,000-$5,000 (High)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$22,000",
        "jobs": "12",
        "output": "Rum",
        "category": "3. Industry",
        "numericCost": 22000
      }
    },
    {
      "name": "Cannery",
      "game": "t3",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$15,000",
        "Workers": "8",
        "Education": "High School",
        "Gender": "Any",
        "Input": "Fish, Pineapple, Coffee",
        "Output": "Canned Goods",
        "Export Price": "$500-$3,000 (varies)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$15,000",
        "jobs": "8",
        "output": "Canned Goods",
        "category": "3. Industry",
        "numericCost": 15000
      }
    },
    {
      "name": "Lumber Mill",
      "game": "t3",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$5,000",
        "Workers": "5",
        "Education": "High School",
        "Gender": "Any",
        "Input": "Logs",
        "Output": "Lumber",
        "Export Price": "Medium"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$5,000",
        "jobs": "5",
        "output": "Lumber",
        "category": "3. Industry",
        "numericCost": 5000
      }
    },
    {
      "name": "Furniture Factory",
      "game": "t3",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$17,000",
        "Workers": "8",
        "Education": "High School",
        "Gender": "Any",
        "Input": "Lumber",
        "Output": "Furniture",
        "Export Price": "$3,000-$5,000 (High)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$17,000",
        "jobs": "8",
        "output": "Furniture",
        "category": "3. Industry",
        "numericCost": 17000
      }
    },
    {
      "name": "Jewelry Factory",
      "game": "t3",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$13,000",
        "Workers": "6",
        "Education": "High School",
        "Gender": "Any",
        "Input": "Gold",
        "Output": "Jewelry",
        "Export Price": "$5,000-$10,000 (Very High)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$13,000",
        "jobs": "6",
        "output": "Jewelry",
        "category": "3. Industry",
        "numericCost": 13000
      }
    },
    {
      "name": "Oil Refinery",
      "game": "t3",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$15,000",
        "Workers": "4",
        "Education": "College",
        "Gender": "Female",
        "Input": "Crude Oil",
        "Output": "Oil Products",
        "Export Price": "$3,000-$5,000 (High)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$15,000",
        "jobs": "4",
        "output": "Oil Products",
        "category": "3. Industry",
        "numericCost": 15000
      }
    },
    {
      "name": "Weapons Factory [AP]",
      "game": "t3",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$17,000",
        "Workers": "7",
        "Education": "High School",
        "Gender": "Any",
        "Input": "Iron",
        "Output": "Weapons",
        "Export Price": "$3,000-$5,000 (High)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$17,000",
        "jobs": "7",
        "output": "Weapons",
        "category": "3. Industry",
        "numericCost": 17000
      }
    },
    {
      "name": "Road",
      "game": "t3",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$20 per 50m",
        "Workers": "--",
        "Education": "--",
        "Gender": "--",
        "Notes": "Connects buildings for faster travel. +10 Job Quality for connected workplaces"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$20 per 50m",
        "jobs": "--",
        "category": "4. Infrastructure",
        "numericCost": 20
      }
    },
    {
      "name": "Garage",
      "game": "t3",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$2,500",
        "Workers": "2",
        "Education": "Uneducated",
        "Gender": "Male",
        "Notes": "Provides vehicles for citizens. Place near homes/services, OFF main roads"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,500",
        "jobs": "2",
        "category": "4. Infrastructure",
        "numericCost": 2500
      }
    },
    {
      "name": "Teamster's Office",
      "game": "t3",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$2,000",
        "Workers": "6",
        "Education": "Uneducated",
        "Gender": "Male",
        "Notes": "Transports goods to docks, markets, factories. Lifeblood of the economy"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "jobs": "6",
        "category": "4. Infrastructure",
        "numericCost": 2000
      }
    },
    {
      "name": "Construction Office",
      "game": "t3",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$2,000",
        "Workers": "8",
        "Education": "Uneducated",
        "Gender": "Any",
        "Notes": "Build crews for construction projects. Need ~1 per 100-150 population"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "jobs": "8",
        "category": "4. Infrastructure",
        "numericCost": 2000
      }
    },
    {
      "name": "Dock",
      "game": "t3",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$2,000",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Notes": "Import/export hub. Freighters arrive here. Extra docks speed up imports/exports"
      },
      "fieldConfidence": {
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "jobs": "[MISSING]",
        "category": "4. Infrastructure",
        "numericCost": 2000
      }
    },
    {
      "name": "Power Plant",
      "game": "t3",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$17,000",
        "Workers": "8",
        "Education": "College",
        "Gender": "Female",
        "Output": "120-360 MW",
        "Notes": "Pollutes. $8,500 with US Dev Aid"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$17,000",
        "jobs": "8",
        "output": "120-360 MW",
        "category": "4. Infrastructure",
        "numericCost": 17000
      }
    },
    {
      "name": "Wind Turbine",
      "game": "t3",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$6,000",
        "Workers": "0",
        "Education": "--",
        "Gender": "--",
        "Output": "10-40 MW",
        "Notes": "Clean power. No pollution. Low output. Pleases environmentalists"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$6,000",
        "jobs": "0",
        "output": "10-40 MW",
        "category": "4. Infrastructure",
        "numericCost": 6000
      }
    },
    {
      "name": "Garbage Dump [AP]",
      "game": "t3",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$5,000",
        "Workers": "2",
        "Education": "Uneducated",
        "Gender": "Male",
        "Notes": "Reduces pollution. Has recycling mode"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$5,000",
        "jobs": "2",
        "category": "4. Infrastructure",
        "numericCost": 5000
      }
    },
    {
      "name": "Marketplace",
      "game": "t3",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$375-$500",
        "Workers": "1",
        "Education": "High School",
        "Gender": "Female",
        "Notes": "Distributes food to citizens island-wide. Buffer between harvests. Build early"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$375-$500",
        "jobs": "1",
        "category": "4. Infrastructure",
        "numericCost": 375
      }
    },
    {
      "name": "Grade School [AP]",
      "game": "t3",
      "kind": "building",
      "category": "5. Education",
      "fields": {
        "Cost": "$4,000",
        "Workers": "2",
        "Education (Staff)": "High School",
        "Gender (Staff)": "Female",
        "Student Capacity": "12",
        "Notes": "Absolute Power addition. Can set to Youth Organization (Loyalist indoctrination)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$4,000",
        "jobs": "2",
        "category": "5. Education",
        "numericCost": 4000
      }
    },
    {
      "name": "High School",
      "game": "t3",
      "kind": "building",
      "category": "5. Education",
      "fields": {
        "Cost": "$8,000",
        "Workers": "6",
        "Education (Staff)": "High School",
        "Gender (Staff)": "Female",
        "Student Capacity": "12",
        "Notes": "Trains uneducated to High School level. Bottleneck building -- build early"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$8,000",
        "jobs": "6",
        "category": "5. Education",
        "numericCost": 8000
      }
    },
    {
      "name": "College",
      "game": "t3",
      "kind": "building",
      "category": "5. Education",
      "fields": {
        "Cost": "$12,000",
        "Workers": "6",
        "Education (Staff)": "College",
        "Gender (Staff)": "Male",
        "Student Capacity": "16",
        "Notes": "Trains to College level. Required for power, oil, officers, advanced staff"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$12,000",
        "jobs": "6",
        "category": "5. Education",
        "numericCost": 12000
      }
    },
    {
      "name": "Clinic",
      "game": "t3",
      "kind": "building",
      "category": "6. Healthcare",
      "fields": {
        "Cost": "$3,000",
        "Workers": "2",
        "Education (Staff)": "College",
        "Gender (Staff)": "Male",
        "Patient Capacity": "8",
        "Power": "None",
        "Notes": "Lower service quality. Upgrades: Obstetrics (+50% birth chance), Gerontology (+1yr lifespan per visit, max +5yr)"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,000",
        "jobs": "2",
        "power": "None",
        "category": "6. Healthcare",
        "numericCost": 3000
      }
    },
    {
      "name": "Hospital",
      "game": "t3",
      "kind": "building",
      "category": "6. Healthcare",
      "fields": {
        "Cost": "$12,000",
        "Workers": "4",
        "Education (Staff)": "College",
        "Gender (Staff)": "Male",
        "Patient Capacity": "12",
        "Power": "15 MW",
        "Notes": "Higher service quality. Same upgrade options as clinic"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$12,000",
        "jobs": "4",
        "power": "15 MW",
        "category": "6. Healthcare",
        "numericCost": 12000
      }
    },
    {
      "name": "Obstetrics",
      "game": "t3",
      "kind": "building",
      "category": "6. Healthcare",
      "fields": {
        "Effect": "+50% birth chance for visiting women"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "category": "6. Healthcare"
      }
    },
    {
      "name": "Gerontology",
      "game": "t3",
      "kind": "building",
      "category": "6. Healthcare",
      "fields": {
        "Effect": "+1 year lifespan per visit, max +5 years"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "category": "6. Healthcare"
      }
    },
    {
      "name": "Preventive Medicine",
      "game": "t3",
      "kind": "building",
      "category": "6. Healthcare",
      "fields": {
        "Effect": "Community-recommended as the best of the three options"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "category": "6. Healthcare"
      }
    },
    {
      "name": "Church",
      "game": "t3",
      "kind": "building",
      "category": "7. Religion",
      "fields": {
        "Cost": "$6,000",
        "Workers": "4",
        "Education (Staff)": "High School",
        "Gender (Staff)": "Male",
        "Congregation": "12",
        "Power": "None",
        "Job Quality": "26",
        "Notes": "Serves ~50 Tropicans. Build early"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$6,000",
        "jobs": "4",
        "power": "None",
        "category": "7. Religion",
        "numericCost": 6000
      }
    },
    {
      "name": "Cathedral",
      "game": "t3",
      "kind": "building",
      "category": "7. Religion",
      "fields": {
        "Cost": "$20,000",
        "Workers": "4",
        "Education (Staff)": "College",
        "Gender (Staff)": "Male",
        "Congregation": "16",
        "Power": "[MISSING]",
        "Job Quality": "36",
        "Notes": "Higher service quality. Serves ~100 Tropicans"
      },
      "fieldConfidence": {
        "Power": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$20,000",
        "jobs": "4",
        "power": "[MISSING]",
        "category": "7. Religion",
        "numericCost": 20000
      }
    },
    {
      "name": "Pub",
      "game": "t3",
      "kind": "building",
      "category": "8. Entertainment",
      "fields": {
        "Cost": "$800",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Capacity": "[MISSING]",
        "Notes": "Cheapest entertainment. Build early"
      },
      "fieldConfidence": {
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Capacity": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$800",
        "jobs": "[MISSING]",
        "capacity": "[MISSING]",
        "category": "8. Entertainment",
        "numericCost": 800
      }
    },
    {
      "name": "Restaurant",
      "game": "t3",
      "kind": "building",
      "category": "8. Entertainment",
      "fields": {
        "Cost": "$2,000",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Capacity": "[MISSING]",
        "Notes": "Mid-tier dining"
      },
      "fieldConfidence": {
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Capacity": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "jobs": "[MISSING]",
        "capacity": "[MISSING]",
        "category": "8. Entertainment",
        "numericCost": 2000
      }
    },
    {
      "name": "Gourmet Restaurant",
      "game": "t3",
      "kind": "building",
      "category": "8. Entertainment",
      "fields": {
        "Cost": "$3,000",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Capacity": "[MISSING]",
        "Notes": "Higher quality dining"
      },
      "fieldConfidence": {
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Capacity": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,000",
        "jobs": "[MISSING]",
        "capacity": "[MISSING]",
        "category": "8. Entertainment",
        "numericCost": 3000
      }
    },
    {
      "name": "Cabaret",
      "game": "t3",
      "kind": "building",
      "category": "8. Entertainment",
      "fields": {
        "Cost": "$4,000",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Capacity": "[MISSING]",
        "Notes": "Adult entertainment. Religious faction dislikes"
      },
      "fieldConfidence": {
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Capacity": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "jobs": "[MISSING]",
        "capacity": "[MISSING]",
        "category": "8. Entertainment",
        "numericCost": 4000
      }
    },
    {
      "name": "Night Club",
      "game": "t3",
      "kind": "building",
      "category": "8. Entertainment",
      "fields": {
        "Cost": "$4,000",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Capacity": "[MISSING]",
        "Notes": "Adult entertainment. Religious faction dislikes"
      },
      "fieldConfidence": {
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Capacity": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "jobs": "[MISSING]",
        "capacity": "[MISSING]",
        "category": "8. Entertainment",
        "numericCost": 4000
      }
    },
    {
      "name": "Casino",
      "game": "t3",
      "kind": "building",
      "category": "8. Entertainment",
      "fields": {
        "Cost": "$10,000",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Capacity": "[MISSING]",
        "Notes": "Gambling. Religious faction dislikes. El Presidente can gamble here"
      },
      "fieldConfidence": {
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Capacity": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$10,000",
        "jobs": "[MISSING]",
        "capacity": "[MISSING]",
        "category": "8. Entertainment",
        "numericCost": 10000
      }
    },
    {
      "name": "Sports Complex",
      "game": "t3",
      "kind": "building",
      "category": "8. Entertainment",
      "fields": {
        "Cost": "$25,000",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Capacity": "[MISSING]",
        "Notes": "Most expensive entertainment. High capacity"
      },
      "fieldConfidence": {
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Capacity": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "$25,000",
        "jobs": "[MISSING]",
        "capacity": "[MISSING]",
        "category": "8. Entertainment",
        "numericCost": 25000
      }
    },
    {
      "name": "Childhood Museum",
      "game": "t3",
      "kind": "building",
      "category": "8. Entertainment",
      "fields": {
        "Cost": "$2,000",
        "Workers": "2",
        "Education": "High School",
        "Gender": "Female",
        "Capacity": "6",
        "Notes": "Limited to 2 per island. Loyalist appeal"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "jobs": "2",
        "capacity": "6",
        "category": "8. Entertainment",
        "numericCost": 2000
      }
    },
    {
      "name": "Newspaper",
      "game": "t3",
      "kind": "building",
      "category": "9. Media and Propaganda",
      "fields": {
        "Cost": "$7,000",
        "Workers": "3",
        "Education (Staff)": "College",
        "Gender (Staff)": "Female",
        "Power": "None",
        "Notes": "Can cater to specific faction. Boosts Liberty"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$7,000",
        "jobs": "3",
        "power": "None",
        "category": "9. Media and Propaganda",
        "numericCost": 7000
      }
    },
    {
      "name": "Radio Station",
      "game": "t3",
      "kind": "building",
      "category": "9. Media and Propaganda",
      "fields": {
        "Cost": "$10,000",
        "Workers": "2",
        "Education (Staff)": "College",
        "Gender (Staff)": "Female",
        "Power": "10 MW",
        "Notes": "Boosts Liberty happiness. Required for some edicts"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$10,000",
        "jobs": "2",
        "power": "10 MW",
        "category": "9. Media and Propaganda",
        "numericCost": 10000
      }
    },
    {
      "name": "TV Station",
      "game": "t3",
      "kind": "building",
      "category": "9. Media and Propaganda",
      "fields": {
        "Cost": "$15,000",
        "Workers": "3",
        "Education (Staff)": "College",
        "Gender (Staff)": "Female",
        "Power": "15 MW",
        "Notes": "Boosts Liberty. Required for Industry Ad Campaign and other edicts"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$15,000",
        "jobs": "3",
        "power": "15 MW",
        "category": "9. Media and Propaganda",
        "numericCost": 15000
      }
    },
    {
      "name": "Palace",
      "game": "t3",
      "kind": "building",
      "category": "10. Government and Civic",
      "fields": {
        "Cost": "Free (starting)",
        "Workers": "4 soldiers",
        "Education": "High School",
        "Gender": "Male",
        "Notes": "Seat of power. Speeches from balcony. Losing it = game over"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "Free (starting)",
        "jobs": "4 soldiers",
        "category": "10. Government and Civic",
        "numericCost": 0,
        "numericJobs": 4
      }
    },
    {
      "name": "Diplomatic Ministry",
      "game": "t3",
      "kind": "building",
      "category": "10. Government and Civic",
      "fields": {
        "Cost": "$5,000 (Free w/ Diplomatic trait)",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Notes": "Enables Foreign Policy edicts. Build immediately"
      },
      "fieldConfidence": {
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$5,000 (Free w/ Diplomatic trait)",
        "jobs": "[MISSING]",
        "category": "10. Government and Civic",
        "numericCost": 0
      }
    },
    {
      "name": "Immigration Office",
      "game": "t3",
      "kind": "building",
      "category": "10. Government and Civic",
      "fields": {
        "Cost": "$2,500",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Notes": "Controls immigration: Open Doors, Skilled Workers, Tropico First"
      },
      "fieldConfidence": {
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,500",
        "jobs": "[MISSING]",
        "category": "10. Government and Civic",
        "numericCost": 2500
      }
    },
    {
      "name": "Police Station",
      "game": "t3",
      "kind": "building",
      "category": "10. Government and Civic",
      "fields": {
        "Cost": "$5,000",
        "Workers": "5",
        "Education": "High School",
        "Gender": "Male",
        "Notes": "Reduces crime. Arrests citizens. Reduces freedom"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$5,000",
        "jobs": "5",
        "category": "10. Government and Civic",
        "numericCost": 5000
      }
    },
    {
      "name": "Prison",
      "game": "t3",
      "kind": "building",
      "category": "10. Government and Civic",
      "fields": {
        "Cost": "[MISSING]",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Notes": "Holds arrested citizens"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "[MISSING]",
        "jobs": "[MISSING]",
        "category": "10. Government and Civic"
      }
    },
    {
      "name": "Open Doors",
      "game": "t3",
      "kind": "building",
      "category": "10. Government and Civic",
      "fields": {
        "Effect": "Mass immigration, mostly uneducated. Use early game"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Government and Civic"
      }
    },
    {
      "name": "Skilled Workers",
      "game": "t3",
      "kind": "building",
      "category": "10. Government and Civic",
      "fields": {
        "Effect": "Educated experts only"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Government and Civic"
      }
    },
    {
      "name": "Tropico First",
      "game": "t3",
      "kind": "building",
      "category": "10. Government and Civic",
      "fields": {
        "Effect": "No free immigration, visa only. Nationalists approve. Use before elections"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Government and Civic"
      }
    },
    {
      "name": "Guard Station",
      "game": "t3",
      "kind": "building",
      "category": "11. Military",
      "fields": {
        "Cost": "$1,500",
        "Workers": "3 soldiers",
        "Education": "High School",
        "Gender": "Male",
        "Notes": "Soldiers patrol area. Basic defense"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,500",
        "jobs": "3 soldiers",
        "category": "11. Military",
        "numericCost": 1500,
        "numericJobs": 3
      }
    },
    {
      "name": "Armory",
      "game": "t3",
      "kind": "building",
      "category": "11. Military",
      "fields": {
        "Cost": "$3,000",
        "Workers": "3 officers",
        "Education": "College",
        "Gender": "Male",
        "Notes": "Creates generals. Command structure for soldiers"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$3,000",
        "jobs": "3 officers",
        "category": "11. Military",
        "numericCost": 3000,
        "numericJobs": 3
      }
    },
    {
      "name": "Army Base",
      "game": "t3",
      "kind": "building",
      "category": "11. Military",
      "fields": {
        "Cost": "$10,000",
        "Workers": "3 officers",
        "Education": "College",
        "Gender": "Male",
        "Notes": "Creates generals. Houses 16 military families"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$10,000",
        "jobs": "3 officers",
        "category": "11. Military",
        "numericCost": 10000,
        "numericJobs": 3
      }
    },
    {
      "name": "Bunker [AP]",
      "game": "t3",
      "kind": "building",
      "category": "11. Military",
      "fields": {
        "Cost": "[MISSING]",
        "Workers": "6 soldiers",
        "Education": "High School",
        "Gender": "Male",
        "Notes": "Larger guard station. Absolute Power addition"
      },
      "fieldConfidence": {
        "Cost": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "[MISSING]",
        "jobs": "6 soldiers",
        "category": "11. Military",
        "numericJobs": 6
      }
    },
    {
      "name": "1x Palace",
      "game": "t3",
      "kind": "building",
      "category": "11. Military",
      "fields": {
        "Personnel": "4 soldiers"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "11. Military"
      }
    },
    {
      "name": "1x Armory",
      "game": "t3",
      "kind": "building",
      "category": "11. Military",
      "fields": {
        "Personnel": "3 generals"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "11. Military"
      }
    },
    {
      "name": "1x Army Base",
      "game": "t3",
      "kind": "building",
      "category": "11. Military",
      "fields": {
        "Personnel": "3 generals"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "11. Military"
      }
    },
    {
      "name": "6x Guard Stations",
      "game": "t3",
      "kind": "building",
      "category": "11. Military",
      "fields": {
        "Personnel": "18 soldiers"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "11. Military"
      }
    },
    {
      "name": "Total",
      "game": "t3",
      "kind": "building",
      "category": "11. Military",
      "fields": {
        "Personnel": "**6 generals + 22 soldiers = 28 military**"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "11. Military"
      }
    },
    {
      "name": "Bungalow",
      "game": "t3",
      "kind": "building",
      "category": "12. Tourism -- Accommodation",
      "fields": {
        "Cost": "$400",
        "Workers": "1",
        "Education": "Uneducated",
        "Gender": "Female",
        "Tourist Capacity": "1 family",
        "Power": "None",
        "Notes": "Cheapest tourist housing. Good satisfaction"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$400",
        "jobs": "1",
        "power": "None",
        "category": "12. Tourism -- Accommodation",
        "numericCost": 400
      }
    },
    {
      "name": "Motel",
      "game": "t3",
      "kind": "building",
      "category": "12. Tourism -- Accommodation",
      "fields": {
        "Cost": "$3,000",
        "Workers": "3",
        "Education": "Uneducated",
        "Gender": "Female",
        "Tourist Capacity": "5 families",
        "Power": "None",
        "Notes": "Budget accommodation"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,000",
        "jobs": "3",
        "power": "None",
        "category": "12. Tourism -- Accommodation",
        "numericCost": 3000
      }
    },
    {
      "name": "Hotel",
      "game": "t3",
      "kind": "building",
      "category": "12. Tourism -- Accommodation",
      "fields": {
        "Cost": "$5,000",
        "Workers": "3",
        "Education": "Uneducated",
        "Gender": "Female",
        "Tourist Capacity": "6 families",
        "Power": "None",
        "Notes": "Standard accommodation. No power needed. Best all-around"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$5,000",
        "jobs": "3",
        "power": "None",
        "category": "12. Tourism -- Accommodation",
        "numericCost": 5000
      }
    },
    {
      "name": "Beach Villa",
      "game": "t3",
      "kind": "building",
      "category": "12. Tourism -- Accommodation",
      "fields": {
        "Cost": "$1,500",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Tourist Capacity": "2 families",
        "Power": "3 MW",
        "Notes": "Must be on beach facing ocean. Wealthy tourists"
      },
      "fieldConfidence": {
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING"
      },
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$1,500",
        "jobs": "[MISSING]",
        "power": "3 MW",
        "category": "12. Tourism -- Accommodation",
        "numericCost": 1500
      }
    },
    {
      "name": "Luxury Hotel",
      "game": "t3",
      "kind": "building",
      "category": "12. Tourism -- Accommodation",
      "fields": {
        "Cost": "$8,000",
        "Workers": "6",
        "Education": "Uneducated",
        "Gender": "Female",
        "Tourist Capacity": "10 families",
        "Power": "15 MW",
        "Notes": "Premium for all tourist types"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$8,000",
        "jobs": "6",
        "power": "15 MW",
        "category": "12. Tourism -- Accommodation",
        "numericCost": 8000
      }
    },
    {
      "name": "Skyscraper Hotel",
      "game": "t3",
      "kind": "building",
      "category": "12. Tourism -- Accommodation",
      "fields": {
        "Cost": "$12,000",
        "Workers": "8",
        "Education": "Uneducated",
        "Gender": "Female",
        "Tourist Capacity": "16 families",
        "Power": "30 MW",
        "Notes": "Largest capacity"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$12,000",
        "jobs": "8",
        "power": "30 MW",
        "category": "12. Tourism -- Accommodation",
        "numericCost": 12000
      }
    },
    {
      "name": "Tourist Dock",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Cost": "$2,000",
        "Workers": "--",
        "Education": "--",
        "Gender": "--",
        "Notes": "Required for tourism. +5 tourism rating per dock"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$2,000",
        "jobs": "--",
        "category": "13. Tourism -- Attractions",
        "numericCost": 2000
      }
    },
    {
      "name": "Airport",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Cost": "$16,000",
        "Workers": "2",
        "Education": "College",
        "Gender": "Female",
        "Notes": "$8,000 with US Development Aid"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$16,000",
        "jobs": "2",
        "category": "13. Tourism -- Attractions",
        "numericCost": 16000
      }
    },
    {
      "name": "Beach Site",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Cost": "$1,000",
        "Workers": "0",
        "Education": "--",
        "Gender": "--",
        "Tourist Capacity": "6 tourists",
        "Notes": "No workers needed. Place on beaches"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,000",
        "jobs": "0",
        "category": "13. Tourism -- Attractions",
        "numericCost": 1000
      }
    },
    {
      "name": "Spa",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Cost": "$5,000",
        "Workers": "3",
        "Education": "Uneducated",
        "Gender": "Male",
        "Tourist Capacity": "9 tourists",
        "Notes": "Wellness attraction"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "3",
        "category": "13. Tourism -- Attractions",
        "numericCost": 5000
      }
    },
    {
      "name": "Souvenir Shop",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Cost": "$1,250",
        "Workers": "2",
        "Education": "High School",
        "Gender": "Female",
        "Tourist Capacity": "10 tourists",
        "Notes": "Requires Tourist Dock or Airport"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,250",
        "jobs": "2",
        "category": "13. Tourism -- Attractions",
        "numericCost": 1250
      }
    },
    {
      "name": "Scenic Outlook",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Cost": "Free?",
        "Workers": "0",
        "Education": "--",
        "Gender": "--",
        "Tourist Capacity": "[MISSING]",
        "Notes": "Service quality based on site beauty"
      },
      "fieldConfidence": {
        "Tourist Capacity": "MISSING"
      },
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "Free?",
        "jobs": "0",
        "category": "13. Tourism -- Attractions",
        "numericCost": 0
      }
    },
    {
      "name": "Botanical Garden",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Cost": "[MISSING]",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Tourist Capacity": "[MISSING]",
        "Notes": "Beauty enhancement"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Tourist Capacity": "MISSING"
      },
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "[MISSING]",
        "jobs": "[MISSING]",
        "category": "13. Tourism -- Attractions"
      }
    },
    {
      "name": "Zoo",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Cost": "[MISSING]",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Tourist Capacity": "[MISSING]",
        "Notes": "Tourist attraction"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Tourist Capacity": "MISSING"
      },
      "confidence": "LOW",
      "canonical": {
        "cost": "[MISSING]",
        "jobs": "[MISSING]",
        "category": "13. Tourism -- Attractions"
      }
    },
    {
      "name": "Ethnic Enclave",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Cost": "[MISSING]",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Tourist Capacity": "[MISSING]",
        "Notes": "Annual income $10,000-$20,000. Most profitable attraction"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Tourist Capacity": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "[MISSING]",
        "jobs": "[MISSING]",
        "category": "13. Tourism -- Attractions"
      }
    },
    {
      "name": "Marina [AP]",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Cost": "[MISSING]",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Tourist Capacity": "[MISSING]",
        "Notes": "Tourism/entertainment. Absolute Power addition"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Tourist Capacity": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "[MISSING]",
        "jobs": "[MISSING]",
        "category": "13. Tourism -- Attractions"
      }
    },
    {
      "name": "Balloon Ride [AP]",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Cost": "[MISSING]",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Tourist Capacity": "[MISSING]",
        "Notes": "Tourist attraction. Flies over monuments. Absolute Power addition"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Tourist Capacity": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "[MISSING]",
        "jobs": "[MISSING]",
        "category": "13. Tourism -- Attractions"
      }
    },
    {
      "name": "Ferris Wheel [AP]",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Cost": "[MISSING]",
        "Workers": "[MISSING]",
        "Education": "[MISSING]",
        "Gender": "[MISSING]",
        "Tourist Capacity": "[MISSING]",
        "Notes": "Tourist attraction. Absolute Power addition"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Tourist Capacity": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "[MISSING]",
        "jobs": "[MISSING]",
        "category": "13. Tourism -- Attractions"
      }
    },
    {
      "name": "Stadium / Sports Complex",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Annual Income": "~$15,000 (fee at $30)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "13. Tourism -- Attractions"
      }
    },
    {
      "name": "Museum / Zoo",
      "game": "t3",
      "kind": "building",
      "category": "13. Tourism -- Attractions",
      "fields": {
        "Annual Income": "~$10,000 each"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "13. Tourism -- Attractions"
      }
    },
    {
      "name": "Gardens",
      "game": "t3",
      "kind": "building",
      "category": "14. Decorations",
      "fields": {
        "Effect": "True beauty enhancers (most effective)",
        "Notes": "Best value for beauty improvement"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "category": "14. Decorations"
      }
    },
    {
      "name": "Fountains",
      "game": "t3",
      "kind": "building",
      "category": "14. Decorations",
      "fields": {
        "Effect": "Slight beauty effect",
        "Notes": "Cosmetic, minor gameplay impact"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "category": "14. Decorations"
      }
    },
    {
      "name": "Trees",
      "game": "t3",
      "kind": "building",
      "category": "14. Decorations",
      "fields": {
        "Effect": "Tiny beauty boost",
        "Notes": "Cheap filler"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "category": "14. Decorations"
      }
    },
    {
      "name": "Statues",
      "game": "t3",
      "kind": "building",
      "category": "14. Decorations",
      "fields": {
        "Effect": "Various beauty effects",
        "Notes": "Multiple types available"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "category": "14. Decorations"
      }
    },
    {
      "name": "Golden Statue",
      "game": "t3",
      "kind": "building",
      "category": "15. Landmarks",
      "fields": {
        "Cost": "[MISSING]",
        "DLC": "AP",
        "Notes": "No employees. Raises island-wide tourism rating. Converts 10 citizens to Loyalists on completion. Only one per island"
      },
      "fieldConfidence": {
        "Cost": "MISSING"
      },
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "[MISSING]",
        "dlc": "AP",
        "category": "15. Landmarks"
      }
    },
    {
      "name": "Christ the Savior",
      "game": "t3",
      "kind": "building",
      "category": "15. Landmarks",
      "fields": {
        "Cost": "[MISSING]",
        "DLC": "AP",
        "Notes": "Religious landmark. Increases Religious faction"
      },
      "fieldConfidence": {
        "Cost": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "[MISSING]",
        "dlc": "AP",
        "category": "15. Landmarks"
      }
    },
    {
      "name": "Eternal Flame",
      "game": "t3",
      "kind": "building",
      "category": "15. Landmarks",
      "fields": {
        "Cost": "[MISSING]",
        "DLC": "AP",
        "Notes": "Patriotic landmark. Boosts Nationalists, Militarists, and Loyalists"
      },
      "fieldConfidence": {
        "Cost": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "[MISSING]",
        "dlc": "AP",
        "category": "15. Landmarks"
      }
    },
    {
      "name": "Nuclear Program [AP]",
      "game": "t3",
      "kind": "building",
      "category": "15. Landmarks",
      "fields": {
        "Cost": "[MISSING]",
        "DLC": "AP",
        "Notes": "Deters US/USSR invasion. Boosts Megalomania score. Very expensive"
      },
      "fieldConfidence": {
        "Cost": "MISSING"
      },
      "confidence": "HIGH",
      "canonical": {
        "cost": "[MISSING]",
        "dlc": "AP",
        "category": "15. Landmarks"
      }
    },
    {
      "name": "Housing",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "8 (Shack through Mansion)",
        "Buildings (AP)": "0",
        "Total": "8"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Agriculture & Raw Resources",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "6 (Farm, Ranch, Wharf, Logging, Mine, Oil)",
        "Buildings (AP)": "0",
        "Total": "6"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Industry",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "7 (Cigar, Rum, Cannery, Lumber, Furniture, Jewelry, Refinery)",
        "Buildings (AP)": "1 (Weapons Factory)",
        "Total": "8"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Infrastructure",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "8 (Construction, Teamster, Dock, Garage, Marketplace, Road, Power Plant, Wind Turbine)",
        "Buildings (AP)": "1 (Garbage Dump)",
        "Total": "9"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Education",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "2 (High School, College)",
        "Buildings (AP)": "1 (Grade School)",
        "Total": "3"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Healthcare",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "2 (Clinic, Hospital)",
        "Buildings (AP)": "0",
        "Total": "2"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Religion",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "2 (Church, Cathedral)",
        "Buildings (AP)": "0",
        "Total": "2"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Entertainment",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "8 (Pub through Childhood Museum)",
        "Buildings (AP)": "0",
        "Total": "8"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Media",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "3 (Newspaper, Radio, TV)",
        "Buildings (AP)": "0",
        "Total": "3"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Government/Civic",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "5 (Palace, Diplomatic Ministry, Immigration, Police, Prison)",
        "Buildings (AP)": "0",
        "Total": "5"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Military",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "3 (Guard Station, Armory, Army Base)",
        "Buildings (AP)": "1 (Bunker)",
        "Total": "4"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Tourism Accommodation",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "6 (Bungalow through Beach Villa)",
        "Buildings (AP)": "0",
        "Total": "6"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Tourism Attractions",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "8 (Tourist Dock, Airport, Beach, Spa, Souvenir, Scenic, Botanical, Ethnic)",
        "Buildings (AP)": "3 (Marina, Balloon, Ferris Wheel)",
        "Total": "11"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Decorations",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "4 types (Gardens, Fountains, Trees, Statues)",
        "Buildings (AP)": "[MISSING]",
        "Total": "4+"
      },
      "fieldConfidence": {
        "Buildings (AP)": "MISSING"
      },
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Landmarks",
      "game": "t3",
      "kind": "building",
      "category": "Building Categories Summary",
      "fields": {
        "Buildings (Base)": "1 (Childhood Museum)",
        "Buildings (AP)": "4 (Golden Statue, Christ, Eternal Flame, Nuclear Program)",
        "Total": "5"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Building Categories Summary"
      }
    },
    {
      "name": "Various factory upgrades",
      "game": "t3",
      "kind": "building",
      "category": "Power Requirements Summary",
      "fields": {
        "Power Required": "5-10 MW each"
      },
      "fieldConfidence": {
        "Power Required": "MEDIUM"
      },
      "confidence": null,
      "canonical": {
        "category": "Power Requirements Summary"
      }
    },
    {
      "name": "Mine workers",
      "game": "t3",
      "kind": "building",
      "category": "Worker Education Requirements Summary",
      "fields": {
        "Female Only": "Marketplace clerk"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Worker Education Requirements Summary"
      }
    },
    {
      "name": "Teamster's Office workers",
      "game": "t3",
      "kind": "building",
      "category": "Worker Education Requirements Summary",
      "fields": {
        "Female Only": "High School staff"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Worker Education Requirements Summary"
      }
    },
    {
      "name": "Garage workers",
      "game": "t3",
      "kind": "building",
      "category": "Worker Education Requirements Summary",
      "fields": {
        "Female Only": "Oil Refinery workers"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Worker Education Requirements Summary"
      }
    },
    {
      "name": "Church staff",
      "game": "t3",
      "kind": "building",
      "category": "Worker Education Requirements Summary",
      "fields": {
        "Female Only": "Power Plant workers"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Worker Education Requirements Summary"
      }
    },
    {
      "name": "Cathedral staff",
      "game": "t3",
      "kind": "building",
      "category": "Worker Education Requirements Summary",
      "fields": {
        "Female Only": "Airport workers"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Worker Education Requirements Summary"
      }
    },
    {
      "name": "Guard Station / Armory / Army Base / Bunker",
      "game": "t3",
      "kind": "building",
      "category": "Worker Education Requirements Summary",
      "fields": {
        "Female Only": "Radio Station staff"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Worker Education Requirements Summary"
      }
    },
    {
      "name": "College staff",
      "game": "t3",
      "kind": "building",
      "category": "Worker Education Requirements Summary",
      "fields": {
        "Female Only": "TV Station staff"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Worker Education Requirements Summary"
      }
    },
    {
      "name": "Clinic / Hospital staff",
      "game": "t3",
      "kind": "building",
      "category": "Worker Education Requirements Summary",
      "fields": {
        "Female Only": "Grade School staff [AP]"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Worker Education Requirements Summary"
      }
    },
    {
      "name": "Spa workers",
      "game": "t3",
      "kind": "building",
      "category": "Worker Education Requirements Summary",
      "fields": {
        "Female Only": "Souvenir Shop staff"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Worker Education Requirements Summary"
      }
    },
    {
      "name": "[VERIFIED]",
      "game": "t4",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Confirmed in the official manual or multiple authoritative sources"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[HIGH]",
      "game": "t4",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "3+ independent sources agree"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[MEDIUM]",
      "game": "t4",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "1-2 credible sources"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[LOW]",
      "game": "t4",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Single source or player speculation"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[MISSING]",
      "game": "t4",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Known data gap"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "Shack",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "Free (auto)",
        "BP Cost": "--",
        "Capacity": "1 family",
        "Quality": "10",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Auto-built by homeless; reduces tourism, environment, safety"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "Free (auto)",
        "costBlueprint": "--",
        "power": "None",
        "capacity": "1 family",
        "dlc": "Base",
        "category": "1. Housing",
        "numericCost": 0
      }
    },
    {
      "name": "Hut",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$150",
        "BP Cost": "--",
        "Capacity": "2 families",
        "Quality": "11-15",
        "Power": "None",
        "DLC": "Base",
        "Notes": "No maintenance; unpopular"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$150",
        "costBlueprint": "--",
        "power": "None",
        "capacity": "2 families",
        "dlc": "Base",
        "category": "1. Housing",
        "numericCost": 150
      }
    },
    {
      "name": "Camp (Bunkhouse)",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$300",
        "BP Cost": "--",
        "Capacity": "3 families",
        "Quality": "19-25",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Cheap for remote areas"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$300",
        "costBlueprint": "--",
        "power": "None",
        "capacity": "3 families",
        "dlc": "Base",
        "category": "1. Housing",
        "numericCost": 300
      }
    },
    {
      "name": "Shanty",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "[MISSING]",
        "BP Cost": "--",
        "Capacity": "[MISSING]",
        "Quality": "[MISSING]",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Low-tier housing"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Capacity": "MISSING",
        "Quality": "MISSING",
        "Notes": "MEDIUM"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "costBlueprint": "--",
        "power": "None",
        "capacity": "[MISSING]",
        "dlc": "Base",
        "category": "1. Housing"
      }
    },
    {
      "name": "Country House",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$1,000",
        "BP Cost": "--",
        "Capacity": "3 families",
        "Quality": "40-50",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Mid-tier"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$1,000",
        "costBlueprint": "--",
        "power": "None",
        "capacity": "3 families",
        "dlc": "Base",
        "category": "1. Housing",
        "numericCost": 1000
      }
    },
    {
      "name": "House",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$2,000",
        "BP Cost": "--",
        "Capacity": "2 families",
        "Quality": "66-70",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Works without electricity; popular"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$2,000",
        "costBlueprint": "--",
        "power": "None",
        "capacity": "2 families",
        "dlc": "Base",
        "category": "1. Housing",
        "numericCost": 2000
      }
    },
    {
      "name": "Tenement",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$4,000",
        "BP Cost": "--",
        "Capacity": "12 families",
        "Quality": "35-48",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Cheap mass housing; raises crime, lowers beauty"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$4,000",
        "costBlueprint": "--",
        "power": "None",
        "capacity": "12 families",
        "dlc": "Base",
        "category": "1. Housing",
        "numericCost": 4000
      }
    },
    {
      "name": "Apartment Block",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$5,000",
        "BP Cost": "--",
        "Capacity": "6 families",
        "Quality": "48-60",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Best value housing; halved cost with USSR aid"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "costBlueprint": "--",
        "power": "None",
        "capacity": "6 families",
        "dlc": "Base",
        "category": "1. Housing",
        "numericCost": 5000
      }
    },
    {
      "name": "Mansion",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$4,000",
        "BP Cost": "$3,000",
        "Capacity": "2 families",
        "Quality": "92-95",
        "Power": "4 MW",
        "DLC": "Base",
        "Notes": "Residents become unconditional supporters"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$4,000",
        "costBlueprint": "$3,000",
        "power": "4 MW",
        "capacity": "2 families",
        "dlc": "Base",
        "category": "1. Housing",
        "numericCost": 4000
      }
    },
    {
      "name": "Condominium",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$6,000",
        "BP Cost": "$4,000",
        "Capacity": "4 families",
        "Quality": "74-85",
        "Power": "6 MW",
        "DLC": "Base",
        "Notes": "High quality, power-intensive"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$6,000",
        "costBlueprint": "$4,000",
        "power": "6 MW",
        "capacity": "4 families",
        "dlc": "Base",
        "category": "1. Housing",
        "numericCost": 6000
      }
    },
    {
      "name": "Conventillo",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$6,000",
        "BP Cost": "--",
        "Capacity": "12 families",
        "Quality": "74-80",
        "Power": "None",
        "DLC": "Megalopolis DLC",
        "Notes": "Quality deteriorates over time; repair upgrade $3,500"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$6,000",
        "costBlueprint": "--",
        "power": "None",
        "capacity": "12 families",
        "dlc": "Megalopolis DLC",
        "category": "1. Housing",
        "numericCost": 6000
      }
    },
    {
      "name": "Modern Apartment Block",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$10,000",
        "BP Cost": "$4,000",
        "Capacity": "12 families",
        "Quality": "75-80",
        "Power": "5 MW",
        "DLC": "Modern Times (1966+)",
        "Notes": "Replaces Apartment Block"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$10,000",
        "costBlueprint": "$4,000",
        "power": "5 MW",
        "capacity": "12 families",
        "dlc": "Modern Times (1966+)",
        "category": "1. Housing",
        "numericCost": 10000
      }
    },
    {
      "name": "Modern Condominium",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$12,000",
        "BP Cost": "$6,000",
        "Capacity": "8 families",
        "Quality": "90-95",
        "Power": "10 MW",
        "DLC": "Modern Times (1985+)",
        "Notes": "No Soviet aid discount"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$12,000",
        "costBlueprint": "$6,000",
        "power": "10 MW",
        "capacity": "8 families",
        "dlc": "Modern Times (1985+)",
        "category": "1. Housing",
        "numericCost": 12000
      }
    },
    {
      "name": "Ziggurat",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$150,000",
        "BP Cost": "--",
        "Capacity": "50 families",
        "Quality": "60-100",
        "Power": "100 MW",
        "DLC": "Modern Times (1994+)",
        "Notes": "Zero crime/pollution; massive cost"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$150,000",
        "costBlueprint": "--",
        "power": "100 MW",
        "capacity": "50 families",
        "dlc": "Modern Times (1994+)",
        "category": "1. Housing",
        "numericCost": 150000
      }
    },
    {
      "name": "Modern Apartment",
      "game": "t4",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Upgrade": "Air Conditioning",
        "Cost": "$1,000",
        "Power": "+2 MW",
        "Effect": "Quality boost"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$1,000",
        "power": "+2 MW",
        "category": "1. Housing",
        "numericCost": 1000
      }
    },
    {
      "name": "Farm",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$1,500",
        "Workers": "6",
        "Education": "None",
        "Gender": "Any",
        "Output": "Corn, banana, papaya, pineapple, coffee, tobacco, sugar",
        "DLC": "Base",
        "Notes": "Surplus auto-exported; soil depletes over time"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$1,500",
        "jobs": "6",
        "dlc": "Base",
        "output": "Corn, banana, papaya, pineapple, coffee, tobacco, sugar",
        "category": "2. Food and Resources",
        "numericCost": 1500
      }
    },
    {
      "name": "Ranch (Pasture)",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$750",
        "Workers": "2",
        "Education": "None",
        "Gender": "Any",
        "Output": "Beef, goat cheese, llama hair",
        "DLC": "Base",
        "Notes": "Cheap early food"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$750",
        "jobs": "2",
        "dlc": "Base",
        "output": "Beef, goat cheese, llama hair",
        "category": "2. Food and Resources",
        "numericCost": 750
      }
    },
    {
      "name": "Plantation",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$3,000",
        "Workers": "8",
        "Education": "None",
        "Gender": "Any",
        "Output": "Coffee, tobacco, sugar only",
        "DLC": "Plantador DLC",
        "Notes": "Higher production, more pollution"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$3,000",
        "jobs": "8",
        "dlc": "Plantador DLC",
        "output": "Coffee, tobacco, sugar only",
        "category": "2. Food and Resources",
        "numericCost": 3000
      }
    },
    {
      "name": "Bio Farm",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$5,000",
        "Workers": "4",
        "Education": "None",
        "Gender": "Any",
        "Output": "3 crop types simultaneously",
        "DLC": "Modern Times (1967+)",
        "Notes": "No soil degradation"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "jobs": "4",
        "dlc": "Modern Times (1967+)",
        "output": "3 crop types simultaneously",
        "category": "2. Food and Resources",
        "numericCost": 5000
      }
    },
    {
      "name": "Organic Ranch",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$4,000",
        "Workers": "3",
        "Education": "None",
        "Gender": "Any",
        "Output": "All 3 livestock types",
        "DLC": "Modern Times (1968+)",
        "Notes": "No soil consumption"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$4,000",
        "jobs": "3",
        "dlc": "Modern Times (1968+)",
        "output": "All 3 livestock types",
        "category": "2. Food and Resources",
        "numericCost": 4000
      }
    },
    {
      "name": "Corn",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Food?": "Yes",
        "Factory Input": "Cannery",
        "Export Destination": "China"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Food and Resources"
      }
    },
    {
      "name": "Banana",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Food?": "Yes",
        "Factory Input": "--",
        "Export Destination": "Europe"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Food and Resources"
      }
    },
    {
      "name": "Papaya",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Food?": "Yes",
        "Factory Input": "--",
        "Export Destination": "Europe"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Food and Resources"
      }
    },
    {
      "name": "Pineapple",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Food?": "Yes",
        "Factory Input": "Cannery",
        "Export Destination": "Europe, USA"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Food and Resources"
      }
    },
    {
      "name": "Coffee",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Food?": "No (cash)",
        "Factory Input": "Cannery",
        "Export Destination": "Middle East, USA"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Food and Resources"
      }
    },
    {
      "name": "Tobacco",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Food?": "No (cash)",
        "Factory Input": "Cigar Factory",
        "Export Destination": "China, USA"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Food and Resources"
      }
    },
    {
      "name": "Sugar",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Food?": "No (cash)",
        "Factory Input": "Rum Distillery",
        "Export Destination": "China"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Food and Resources"
      }
    },
    {
      "name": "Beef",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Food?": "Yes",
        "Export Destination": "Middle East",
        "Notes": "Smokehouse upgrade produces Smoked Beef"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Food and Resources"
      }
    },
    {
      "name": "Goat Cheese",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Food?": "Yes",
        "Export Destination": "China",
        "Notes": "--"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Food and Resources"
      }
    },
    {
      "name": "Llama Hair",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Food?": "No",
        "Export Destination": "China",
        "Notes": "--"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "2. Food and Resources"
      }
    },
    {
      "name": "Smoke Room",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$2,000",
        "Effect": "Produces smoked beef (higher value)"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$2,000",
        "category": "2. Food and Resources",
        "numericCost": 2000
      }
    },
    {
      "name": "Fisherman's Wharf",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$3,000",
        "Workers": "4",
        "Education": "None",
        "Gender": "Male",
        "Output": "Fish",
        "DLC": "Base",
        "Notes": "Depletes nearby fish stocks"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$3,000",
        "jobs": "4",
        "dlc": "Base",
        "output": "Fish",
        "category": "2. Food and Resources",
        "numericCost": 3000
      }
    },
    {
      "name": "Fish Farm",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$6,000",
        "Workers": "3",
        "Education": "None",
        "Gender": "Male",
        "Output": "Fish + shrimp or oysters",
        "DLC": "Modern Times (1962+)",
        "Notes": "Sustainable"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$6,000",
        "jobs": "3",
        "dlc": "Modern Times (1962+)",
        "output": "Fish + shrimp or oysters",
        "category": "2. Food and Resources",
        "numericCost": 6000
      }
    },
    {
      "name": "Mine",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$3,000",
        "Workers": "5",
        "Education": "None",
        "Gender": "Male",
        "Output": "Iron ore, bauxite, gold",
        "DLC": "Base",
        "Notes": "Depletes deposits"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$3,000",
        "jobs": "5",
        "dlc": "Base",
        "output": "Iron ore, bauxite, gold",
        "category": "2. Food and Resources",
        "numericCost": 3000
      }
    },
    {
      "name": "Salt Mine",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$3,500",
        "Workers": "4",
        "Education": "None",
        "Gender": "Male",
        "Output": "Salt (unlimited)",
        "DLC": "Base",
        "Notes": "Boosts nearby canneries and ranches"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$3,500",
        "jobs": "4",
        "dlc": "Base",
        "output": "Salt (unlimited)",
        "category": "2. Food and Resources",
        "numericCost": 3500
      }
    },
    {
      "name": "Oil Well",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$8,000",
        "Workers": "2",
        "Education": "College",
        "Gender": "Female",
        "Output": "Crude oil",
        "DLC": "Base",
        "Notes": "Very high export price; limited reserves"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$8,000",
        "jobs": "2",
        "dlc": "Base",
        "output": "Crude oil",
        "category": "2. Food and Resources",
        "numericCost": 8000
      }
    },
    {
      "name": "Borehole Mine",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$7,000",
        "Workers": "3",
        "Education": "None",
        "Gender": "Male",
        "Output": "All mineral types",
        "DLC": "Modern Times (1973+)",
        "Notes": "All mine upgrades built-in"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$7,000",
        "jobs": "3",
        "dlc": "Modern Times (1973+)",
        "output": "All mineral types",
        "category": "2. Food and Resources",
        "numericCost": 7000
      }
    },
    {
      "name": "Grinder",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$1,500",
        "Power": "--",
        "Effect": "Increased output"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$1,500",
        "power": "--",
        "category": "2. Food and Resources",
        "numericCost": 1500
      }
    },
    {
      "name": "Separator",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$5,000",
        "Power": "--",
        "Effect": "Higher-quality ore"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "power": "--",
        "category": "2. Food and Resources",
        "numericCost": 5000
      }
    },
    {
      "name": "Filter",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$3,000",
        "Power": "--",
        "Effect": "Reduced pollution"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$3,000",
        "power": "--",
        "category": "2. Food and Resources",
        "numericCost": 3000
      }
    },
    {
      "name": "Marketplace",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$500",
        "Workers": "1 Clerk",
        "Education": "High School",
        "Gender": "Female",
        "DLC": "Base",
        "Notes": "Essential for getting food to residents"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$500",
        "jobs": "1 Clerk",
        "dlc": "Base",
        "category": "2. Food and Resources",
        "numericCost": 500,
        "numericJobs": 1
      }
    },
    {
      "name": "Supermarket",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$5,000",
        "Workers": "4 Clerks",
        "Education": "High School",
        "Gender": "Female",
        "DLC": "Modern Times (1959+)",
        "Notes": "Higher food quality options; affects life expectancy"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "jobs": "4 Clerks",
        "dlc": "Modern Times (1959+)",
        "category": "2. Food and Resources",
        "numericCost": 5000,
        "numericJobs": 4
      }
    },
    {
      "name": "Horticulture Station",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$3,000 + BP $1,000",
        "Workers": "4 Professors",
        "Education": "College",
        "Gender": "Male",
        "DLC": "Base",
        "Notes": "Buffs forest/fruit/corn production; trees grow 60% faster option"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$3,000 + BP $1,000",
        "jobs": "4 Professors",
        "dlc": "Base",
        "category": "2. Food and Resources",
        "numericCost": 3000,
        "numericJobs": 4
      }
    },
    {
      "name": "Forced Labor Camp",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$2,000",
        "Workers": "2 Police",
        "Education": "High School",
        "Gender": "Male",
        "DLC": "Vigilante DLC",
        "Notes": "Prisoners work until death; enormous output"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$2,000",
        "jobs": "2 Police",
        "dlc": "Vigilante DLC",
        "category": "2. Food and Resources",
        "numericCost": 2000,
        "numericJobs": 2
      }
    },
    {
      "name": "Smuggler",
      "game": "t4",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$2,250",
        "Workers": "4",
        "Education": "None",
        "Gender": "Male",
        "DLC": "Pirate Heaven DLC",
        "Notes": "Imports raw materials; decreased security nearby"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$2,250",
        "jobs": "4",
        "dlc": "Pirate Heaven DLC",
        "category": "2. Food and Resources",
        "numericCost": 2250
      }
    },
    {
      "name": "Rum Distillery",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Blueprint Source": "Russia/USSR"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "3. Industry"
      }
    },
    {
      "name": "Jewelry Factory",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Blueprint Source": "Europe"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "3. Industry"
      }
    },
    {
      "name": "Weapons Factory",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Blueprint Source": "Middle East"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "3. Industry"
      }
    },
    {
      "name": "Furniture Factory",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Blueprint Source": "USA"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "3. Industry"
      }
    },
    {
      "name": "Chemical Plant",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Blueprint Source": "USA (or no blueprint needed)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "3. Industry"
      }
    },
    {
      "name": "Cannery",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Blueprint Source": "China"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "3. Industry"
      }
    },
    {
      "name": "Lumber Mill (Sawmill)",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$5,000",
        "BP Cost": "$1,000",
        "Workers": "5",
        "Education": "High School",
        "Gender": "Any",
        "Power": "--",
        "Output": "Plywood from logs",
        "Exports To": "Europe",
        "DLC": "Base"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "costBlueprint": "$1,000",
        "jobs": "5",
        "power": "--",
        "dlc": "Base",
        "output": "Plywood from logs",
        "category": "3. Industry",
        "numericCost": 5000
      }
    },
    {
      "name": "Cigar Factory",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$10,000",
        "BP Cost": "$6,000",
        "Workers": "8",
        "Education": "High School",
        "Gender": "Any",
        "Power": "--",
        "Output": "Cigars from tobacco",
        "Exports To": "USA",
        "DLC": "Base"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$10,000",
        "costBlueprint": "$6,000",
        "jobs": "8",
        "power": "--",
        "dlc": "Base",
        "output": "Cigars from tobacco",
        "category": "3. Industry",
        "numericCost": 10000
      }
    },
    {
      "name": "Oil Refinery",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$16,000",
        "BP Cost": "$5,000",
        "Workers": "4",
        "Education": "College",
        "Gender": "Female",
        "Power": "--",
        "Output": "Petroleum from crude oil",
        "Exports To": "Middle East",
        "DLC": "Base"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$16,000",
        "costBlueprint": "$5,000",
        "jobs": "4",
        "power": "--",
        "dlc": "Base",
        "output": "Petroleum from crude oil",
        "category": "3. Industry",
        "numericCost": 16000
      }
    },
    {
      "name": "Cement Factory",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$7,000",
        "BP Cost": "None",
        "Workers": "6",
        "Education": "High School",
        "Gender": "Any",
        "Power": "--",
        "Output": "Cement",
        "Exports To": "China",
        "DLC": "Quick Dry Cement DLC"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$7,000",
        "costBlueprint": "None",
        "jobs": "6",
        "power": "--",
        "dlc": "Quick Dry Cement DLC",
        "output": "Cement",
        "category": "3. Industry",
        "numericCost": 7000
      }
    },
    {
      "name": "Car Factory",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$18,000",
        "BP Cost": "$8,000",
        "Workers": "6",
        "Education": "High School",
        "Gender": "Any",
        "Power": "10 MW",
        "Output": "Cars from iron/bauxite",
        "Exports To": "China",
        "DLC": "Modern Times"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$18,000",
        "costBlueprint": "$8,000",
        "jobs": "6",
        "power": "10 MW",
        "dlc": "Modern Times",
        "output": "Cars from iron/bauxite",
        "category": "3. Industry",
        "numericCost": 18000
      }
    },
    {
      "name": "Electronics Factory",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$11,000",
        "BP Cost": "$5,000",
        "Workers": "4",
        "Education": "High School",
        "Gender": "Any",
        "Power": "35 MW",
        "Output": "Electronics from bauxite/gold",
        "Exports To": "USA",
        "DLC": "Modern Times"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$11,000",
        "costBlueprint": "$5,000",
        "jobs": "4",
        "power": "35 MW",
        "dlc": "Modern Times",
        "output": "Electronics from bauxite/gold",
        "category": "3. Industry",
        "numericCost": 11000
      }
    },
    {
      "name": "Lumber Mill",
      "game": "t4",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Upgrade": "Sawdust Incinerator",
        "Cost": "$2,000",
        "Power": "--",
        "Effect": "Reduced waste"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$2,000",
        "power": "--",
        "category": "3. Industry",
        "numericCost": 2000
      }
    },
    {
      "name": "Road",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$20 per 50m",
        "Workers": "--",
        "Education": "--",
        "Gender": "--",
        "DLC": "Base",
        "Notes": "Only transportation method; grid layout recommended"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$20 per 50m",
        "jobs": "--",
        "dlc": "Base",
        "category": "4. Infrastructure",
        "numericCost": 20
      }
    },
    {
      "name": "Garage (Parking Lot)",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$2,500",
        "Workers": "2",
        "Education": "None",
        "Gender": "Male",
        "DLC": "Base",
        "Notes": "Provides vehicles for residents/tourists; place every 3-4 tenements"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$2,500",
        "jobs": "2",
        "dlc": "Base",
        "category": "4. Infrastructure",
        "numericCost": 2500
      }
    },
    {
      "name": "Teamster Office",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$2,000",
        "Workers": "6",
        "Education": "None",
        "Gender": "Male",
        "DLC": "Base",
        "Notes": "Transports goods to docks"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$2,000",
        "jobs": "6",
        "dlc": "Base",
        "category": "4. Infrastructure",
        "numericCost": 2000
      }
    },
    {
      "name": "Dock / Harbor",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$4,000",
        "Workers": "4 Loaders",
        "Education": "None",
        "Gender": "Male",
        "DLC": "Base",
        "Notes": "Import/export goods, accept immigrants"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$4,000",
        "jobs": "4 Loaders",
        "dlc": "Base",
        "category": "4. Infrastructure",
        "numericCost": 4000,
        "numericJobs": 4
      }
    },
    {
      "name": "Construction Office",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$2,000",
        "Workers": "8",
        "Education": "None",
        "Gender": "Any",
        "DLC": "Base",
        "Notes": "Required for building/demolishing; ~1 per 100-150 pop"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$2,000",
        "jobs": "8",
        "dlc": "Base",
        "category": "4. Infrastructure",
        "numericCost": 2000
      }
    },
    {
      "name": "Metro Station",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$5,000+",
        "Workers": "--",
        "Education": "--",
        "Gender": "--",
        "DLC": "Modern Times",
        "Notes": "Teleports between stations; 5 MW each; min 2 stations"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000+",
        "jobs": "--",
        "dlc": "Modern Times",
        "category": "4. Infrastructure",
        "numericCost": 5000
      }
    },
    {
      "name": "Blueprint varies",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "[MISSING]",
        "Power": "--",
        "Effect": "[MISSING]"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Effect": "MISSING"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "power": "--",
        "category": "4. Infrastructure"
      }
    },
    {
      "name": "Normal",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Effect": "Standard hauling rate"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "4. Infrastructure"
      }
    },
    {
      "name": "Easy Work",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Effect": "-25% hauling rate, +10% environmental satisfaction"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "4. Infrastructure"
      }
    },
    {
      "name": "Garbage Dump",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$5,000",
        "Workers": "2",
        "Education": "None",
        "Gender": "Male",
        "DLC": "Base",
        "Notes": "Reduces pollution"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "jobs": "2",
        "dlc": "Base",
        "category": "4. Infrastructure",
        "numericCost": 5000
      }
    },
    {
      "name": "Water Treatment Plant",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$10,000",
        "Workers": "4",
        "Education": "None",
        "Gender": "Male",
        "DLC": "Modern Times (1970+)",
        "Notes": "Superior pollution reduction; 10 MW"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$10,000",
        "jobs": "4",
        "dlc": "Modern Times (1970+)",
        "category": "4. Infrastructure",
        "numericCost": 10000
      }
    },
    {
      "name": "City Park",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$8,000",
        "Workers": "--",
        "Education": "--",
        "Gender": "--",
        "DLC": "Modern Times (1955+)",
        "Notes": "Reduces pollution, increases beauty"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$8,000",
        "jobs": "--",
        "dlc": "Modern Times (1955+)",
        "category": "4. Infrastructure",
        "numericCost": 8000
      }
    },
    {
      "name": "Local Processing",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Effect": "Standard pollution reduction"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "4. Infrastructure"
      }
    },
    {
      "name": "Income",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Effect": "Generates $500/yr revenue"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "4. Infrastructure"
      }
    },
    {
      "name": "Recycling",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Effect": "2x operating cost but greater pollution reduction; pleases environmentalists"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "4. Infrastructure"
      }
    },
    {
      "name": "Electric Substation",
      "game": "t4",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$2,000",
        "Workers": "None",
        "Notes": "Extends power grid range to remote buildings"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$2,000",
        "jobs": "None",
        "category": "4. Infrastructure",
        "numericCost": 2000,
        "numericJobs": 0
      }
    },
    {
      "name": "Wind Turbine",
      "game": "t4",
      "kind": "building",
      "category": "5. Power Generation",
      "fields": {
        "Cost": "$6,000",
        "BP Cost": "$4,000",
        "Workers": "None",
        "Education": "--",
        "Gender": "--",
        "Output": "10-40 MW",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Eco-friendly; output varies by elevation; $150/mo maintenance"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$6,000",
        "costBlueprint": "$4,000",
        "jobs": "None",
        "power": "--",
        "dlc": "Base",
        "output": "10-40 MW",
        "category": "5. Power Generation",
        "numericCost": 6000,
        "numericJobs": 0
      }
    },
    {
      "name": "Power Plant",
      "game": "t4",
      "kind": "building",
      "category": "5. Power Generation",
      "fields": {
        "Cost": "$17,000",
        "BP Cost": "--",
        "Workers": "8",
        "Education": "College",
        "Gender": "Female",
        "Output": "13-30 MW per worker",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Coal or natural gas modes; pollutes"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$17,000",
        "costBlueprint": "--",
        "jobs": "8",
        "power": "--",
        "dlc": "Base",
        "output": "13-30 MW per worker",
        "category": "5. Power Generation",
        "numericCost": 17000
      }
    },
    {
      "name": "Nuclear Power Plant",
      "game": "t4",
      "kind": "building",
      "category": "5. Power Generation",
      "fields": {
        "Cost": "$40,000",
        "BP Cost": "--",
        "Workers": "4 Professors",
        "Education": "College",
        "Gender": "Male",
        "Output": "100-400 MW",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Waterfront location; uranium imports; contamination risk"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$40,000",
        "costBlueprint": "--",
        "jobs": "4 Professors",
        "power": "--",
        "dlc": "Base",
        "output": "100-400 MW",
        "category": "5. Power Generation",
        "numericCost": 40000,
        "numericJobs": 4
      }
    },
    {
      "name": "Solar Power Plant",
      "game": "t4",
      "kind": "building",
      "category": "5. Power Generation",
      "fields": {
        "Cost": "$15,000",
        "BP Cost": "$5,000",
        "Workers": "None",
        "Education": "--",
        "Gender": "--",
        "Output": "100-400 MW",
        "Power": "--",
        "DLC": "Modern Times (1975+)",
        "Notes": "Clean energy"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$15,000",
        "costBlueprint": "$5,000",
        "jobs": "None",
        "power": "--",
        "dlc": "Modern Times (1975+)",
        "output": "100-400 MW",
        "category": "5. Power Generation",
        "numericCost": 15000,
        "numericJobs": 0
      }
    },
    {
      "name": "Collector Plate 1",
      "game": "t4",
      "kind": "building",
      "category": "5. Power Generation",
      "fields": {
        "Cost": "$10,000",
        "Effect": "+100 MW"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$10,000",
        "category": "5. Power Generation",
        "numericCost": 10000
      }
    },
    {
      "name": "Collector Plate 2",
      "game": "t4",
      "kind": "building",
      "category": "5. Power Generation",
      "fields": {
        "Cost": "$15,000",
        "Effect": "+100 MW"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$15,000",
        "category": "5. Power Generation",
        "numericCost": 15000
      }
    },
    {
      "name": "Collector Plate 3",
      "game": "t4",
      "kind": "building",
      "category": "5. Power Generation",
      "fields": {
        "Cost": "$20,000",
        "Effect": "+100 MW"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$20,000",
        "category": "5. Power Generation",
        "numericCost": 20000
      }
    },
    {
      "name": "Standard (Uranium Import)",
      "game": "t4",
      "kind": "building",
      "category": "5. Power Generation",
      "fields": {
        "Effect": "Uses imported uranium; high output; contamination risk"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "5. Power Generation"
      }
    },
    {
      "name": "Uranium Enrichment",
      "game": "t4",
      "kind": "building",
      "category": "5. Power Generation",
      "fields": {
        "Effect": "Self-sustaining but lower output; no imports needed"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "5. Power Generation"
      }
    },
    {
      "name": "Palace",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "Pre-built",
        "BP Cost": "--",
        "Workers": "Soldiers",
        "Education": "--",
        "Gender": "--",
        "Power": "--",
        "DLC": "Base",
        "Notes": "HQ; losing it = game over; speeches from balcony"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "Pre-built",
        "costBlueprint": "--",
        "jobs": "Soldiers",
        "power": "--",
        "dlc": "Base",
        "category": "6. Government and Military"
      }
    },
    {
      "name": "Ministry",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$4,000",
        "BP Cost": "--",
        "Workers": "5 Ministers",
        "Education": "Varied",
        "Gender": "Any",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Enables minister appointments"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$4,000",
        "costBlueprint": "--",
        "jobs": "5 Ministers",
        "power": "--",
        "dlc": "Base",
        "category": "6. Government and Military",
        "numericCost": 4000,
        "numericJobs": 5
      }
    },
    {
      "name": "Immigration Office",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$2,500",
        "BP Cost": "--",
        "Workers": "2 Civil Servants",
        "Education": "High School",
        "Gender": "Female",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Controls immigration policy"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$2,500",
        "costBlueprint": "--",
        "jobs": "2 Civil Servants",
        "power": "--",
        "dlc": "Base",
        "category": "6. Government and Military",
        "numericCost": 2500,
        "numericJobs": 2
      }
    },
    {
      "name": "Foreign Office",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$5,000",
        "BP Cost": "--",
        "Workers": "3 Civil Servants",
        "Education": "High School",
        "Gender": "Female",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Diplomatic alignment: Neutral, Pro-Soviet, Pro-US"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "costBlueprint": "--",
        "jobs": "3 Civil Servants",
        "power": "--",
        "dlc": "Base",
        "category": "6. Government and Military",
        "numericCost": 5000,
        "numericJobs": 3
      }
    },
    {
      "name": "Council of Ministers",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Effect": "Democratic; improves experience gain 10-30% (28% at full upgrade)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "6. Government and Military"
      }
    },
    {
      "name": "People's Committee",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Effect": "Communist; encourages people to vote for you"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "6. Government and Military"
      }
    },
    {
      "name": "Military Government (Junta)",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Effect": "Militarist; discourages rebels"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "6. Government and Military"
      }
    },
    {
      "name": "Guard Station",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$1,500",
        "BP Cost": "--",
        "Workers": "3 Soldiers + 1 Officer",
        "Education": "High School",
        "Gender": "Male",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Area defense"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$1,500",
        "costBlueprint": "--",
        "jobs": "3 Soldiers + 1 Officer",
        "power": "--",
        "dlc": "Base",
        "category": "6. Government and Military",
        "numericCost": 1500,
        "numericJobs": 3
      }
    },
    {
      "name": "Armory",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$3,000",
        "BP Cost": "--",
        "Workers": "3 Officers",
        "Education": "College",
        "Gender": "Male",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Officer command for soldiers; replaced by SWAT HQ 1970+"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$3,000",
        "costBlueprint": "--",
        "jobs": "3 Officers",
        "power": "--",
        "dlc": "Base",
        "category": "6. Government and Military",
        "numericCost": 3000,
        "numericJobs": 3
      }
    },
    {
      "name": "Army Base",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$8,000",
        "BP Cost": "$4,000",
        "Workers": "3 Officers",
        "Education": "College",
        "Gender": "Male",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Housing/medical for military families; requires Defense Minister"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$8,000",
        "costBlueprint": "$4,000",
        "jobs": "3 Officers",
        "power": "--",
        "dlc": "Base",
        "category": "6. Government and Military",
        "numericCost": 8000,
        "numericJobs": 3
      }
    },
    {
      "name": "Bunker",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$6,000",
        "BP Cost": "--",
        "Workers": "6 Soldiers",
        "Education": "High School",
        "Gender": "Male",
        "Power": "--",
        "DLC": "Junta DLC",
        "Notes": "Defense without requiring officers"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$6,000",
        "costBlueprint": "--",
        "jobs": "6 Soldiers",
        "power": "--",
        "dlc": "Junta DLC",
        "category": "6. Government and Military",
        "numericCost": 6000,
        "numericJobs": 6
      }
    },
    {
      "name": "SWAT HQ",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$15,000",
        "BP Cost": "--",
        "Workers": "6 SWAT",
        "Education": "High School",
        "Gender": "Male",
        "Power": "4 MW",
        "DLC": "Modern Times (1970+)",
        "Notes": "Replaces Armory"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$15,000",
        "costBlueprint": "--",
        "jobs": "6 SWAT",
        "power": "4 MW",
        "dlc": "Modern Times (1970+)",
        "category": "6. Government and Military",
        "numericCost": 15000,
        "numericJobs": 6
      }
    },
    {
      "name": "Social Protection",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Effect": "Standard policing"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "6. Government and Military"
      }
    },
    {
      "name": "Assassination Squad",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Effect": "Enables targeted elimination"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "6. Government and Military"
      }
    },
    {
      "name": "Police Station",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$5,000",
        "Workers": "5 Police",
        "Education": "High School",
        "Gender": "Male",
        "DLC": "Base",
        "Notes": "Security; reduces freedom; training options"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "jobs": "5 Police",
        "dlc": "Base",
        "category": "6. Government and Military",
        "numericCost": 5000,
        "numericJobs": 5
      }
    },
    {
      "name": "Prison",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$3,000",
        "Workers": "2 Police",
        "Education": "High School",
        "Gender": "Male",
        "DLC": "Base",
        "Notes": "8 criminal capacity"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$3,000",
        "jobs": "2 Police",
        "dlc": "Base",
        "category": "6. Government and Military",
        "numericCost": 3000,
        "numericJobs": 2
      }
    },
    {
      "name": "Fire Station",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$6,000",
        "Workers": "6 Firefighters",
        "Education": "High School",
        "Gender": "Male",
        "DLC": "Base",
        "Notes": "Fire suppression, maintenance reduction"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$6,000",
        "jobs": "6 Firefighters",
        "dlc": "Base",
        "category": "6. Government and Military",
        "numericCost": 6000,
        "numericJobs": 6
      }
    },
    {
      "name": "Convict Labor",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Effect": "$3/prisoner/month income"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "6. Government and Military"
      }
    },
    {
      "name": "Mental Education",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Effect": "+20% respect on prisoner release"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "6. Government and Military"
      }
    },
    {
      "name": "Cat on a Tree",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Effect": "+10% residential quality nearby"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "6. Government and Military"
      }
    },
    {
      "name": "Building Inspection",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Effect": "Reduces maintenance costs in area"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "6. Government and Military"
      }
    },
    {
      "name": "Nuclear Weapons Program",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$60,000",
        "Workers": "2 Professors",
        "Education": "College",
        "Gender": "Male",
        "Power": "30 MW",
        "DLC": "Base",
        "Notes": "Prevents US/USSR invasion (if treasury positive)"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$60,000",
        "jobs": "2 Professors",
        "power": "30 MW",
        "dlc": "Base",
        "category": "6. Government and Military",
        "numericCost": 60000,
        "numericJobs": 2
      }
    },
    {
      "name": "Space Program",
      "game": "t4",
      "kind": "building",
      "category": "6. Government and Military",
      "fields": {
        "Cost": "$80,000",
        "Workers": "--",
        "Education": "--",
        "Gender": "--",
        "Power": "50 MW",
        "DLC": "Modern Times (1990+)",
        "Notes": "Launch shuttles for mission rewards"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$80,000",
        "jobs": "--",
        "power": "50 MW",
        "dlc": "Modern Times (1990+)",
        "category": "6. Government and Military",
        "numericCost": 80000
      }
    },
    {
      "name": "Grade School",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Cost": "$4,000",
        "Workers": "2 Teachers",
        "Education": "High School",
        "Gender": "Female",
        "Capacity": "12 children",
        "DLC": "Base",
        "Notes": "Basic education"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$4,000",
        "jobs": "2 Teachers",
        "capacity": "12 children",
        "dlc": "Base",
        "category": "7. Education and Media",
        "numericCost": 4000,
        "numericJobs": 2
      }
    },
    {
      "name": "High School",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Cost": "$8,000",
        "Workers": "6 Teachers",
        "Education": "High School",
        "Gender": "Female",
        "Capacity": "12 students",
        "DLC": "Base",
        "Notes": "Essential for factory workforce"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$8,000",
        "jobs": "6 Teachers",
        "capacity": "12 students",
        "dlc": "Base",
        "category": "7. Education and Media",
        "numericCost": 8000,
        "numericJobs": 6
      }
    },
    {
      "name": "College / University",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Cost": "$12,000",
        "Workers": "6 Professors",
        "Education": "College",
        "Gender": "Male",
        "Capacity": "16 students",
        "DLC": "Base",
        "Notes": "Requires at least 1 high school"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$12,000",
        "jobs": "6 Professors",
        "capacity": "16 students",
        "dlc": "Base",
        "category": "7. Education and Media",
        "numericCost": 12000,
        "numericJobs": 6
      }
    },
    {
      "name": "East Point Academy",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Cost": "$15,000",
        "Workers": "6 Officers",
        "Education": "College",
        "Gender": "Male",
        "Capacity": "16 cadets",
        "DLC": "The Academy DLC",
        "Notes": "Military training; requires Defense Minister"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$15,000",
        "jobs": "6 Officers",
        "capacity": "16 cadets",
        "dlc": "The Academy DLC",
        "category": "7. Education and Media",
        "numericCost": 15000,
        "numericJobs": 6
      }
    },
    {
      "name": "Academy of Science",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Cost": "$7,500",
        "Workers": "4 Professors",
        "Education": "College",
        "Gender": "Male",
        "Capacity": "--",
        "DLC": "Base",
        "Notes": "Research and education boosting"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$7,500",
        "jobs": "4 Professors",
        "capacity": "--",
        "dlc": "Base",
        "category": "7. Education and Media",
        "numericCost": 7500,
        "numericJobs": 4
      }
    },
    {
      "name": "Field Trip",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Standard education"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Youth Group",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Converts students to Loyalist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Spelling Test",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Faster graduation"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Obedience",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Discipline focus"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "General Education",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Standard (-0% graduation time)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Theological Education",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "-15% graduation speed; converts students to Religious"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Military Drilling",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "-15% graduation speed; converts students to Militarist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Theory",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Standard research"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Improving Education",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "-50% graduation time across all schools; 2x operating cost"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Research Funds (Grants)",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "-50% blueprint cost; 2x operating cost"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Newspaper",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Cost": "$5,000",
        "Workers": "3 Journalists",
        "Education": "College",
        "Gender": "Female",
        "Power": "None",
        "DLC": "Base",
        "Notes": "No power needed; faction influence"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "jobs": "3 Journalists",
        "power": "None",
        "dlc": "Base",
        "category": "7. Education and Media",
        "numericCost": 5000,
        "numericJobs": 3
      }
    },
    {
      "name": "Radio Station",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Cost": "$8,000 + BP $6,000",
        "Workers": "2 Journalists",
        "Education": "College",
        "Gender": "Female",
        "Power": "10 MW",
        "DLC": "Base",
        "Notes": "Entertainment and propaganda"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$8,000 + BP $6,000",
        "jobs": "2 Journalists",
        "power": "10 MW",
        "dlc": "Base",
        "category": "7. Education and Media",
        "numericCost": 8000,
        "numericJobs": 2
      }
    },
    {
      "name": "TV Station",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Cost": "$10,000 + BP $8,000",
        "Workers": "3 Journalists",
        "Education": "College",
        "Gender": "Female",
        "Power": "15 MW",
        "DLC": "Base",
        "Notes": "Most powerful media building"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$10,000 + BP $8,000",
        "jobs": "3 Journalists",
        "power": "15 MW",
        "dlc": "Base",
        "category": "7. Education and Media",
        "numericCost": 10000,
        "numericJobs": 3
      }
    },
    {
      "name": "Radar Dish",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Cost": "$5,000 + BP $3,000",
        "Workers": "1 Professor",
        "Education": "College",
        "Gender": "Male",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Max 5 per island"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000 + BP $3,000",
        "jobs": "1 Professor",
        "power": "--",
        "dlc": "Base",
        "category": "7. Education and Media",
        "numericCost": 5000,
        "numericJobs": 1
      }
    },
    {
      "name": "Propaganda Tower",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Cost": "$5,000",
        "Workers": "--",
        "Education": "--",
        "Gender": "--",
        "Power": "5 MW",
        "DLC": "Propaganda DLC",
        "Notes": "Suppresses traitors; converts to loyalists"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "jobs": "--",
        "power": "5 MW",
        "dlc": "Propaganda DLC",
        "category": "7. Education and Media",
        "numericCost": 5000
      }
    },
    {
      "name": "Telecom HQ",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Cost": "$15,000",
        "Workers": "6 Researchers",
        "Education": "College",
        "Gender": "Female",
        "Power": "--",
        "DLC": "Modern Times (1986+)",
        "Notes": "Only 1 per island"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$15,000",
        "jobs": "6 Researchers",
        "power": "--",
        "dlc": "Modern Times (1986+)",
        "category": "7. Education and Media",
        "numericCost": 15000,
        "numericJobs": 6
      }
    },
    {
      "name": "Worker's Voice",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Converts nearby citizens to Communist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Financial Times",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Converts nearby citizens to Capitalist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Warrior of Fortuna",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Converts nearby citizens to Militarist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Word of the Lord",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Converts nearby citizens to Religious"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "National Pride",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Converts nearby citizens to Nationalist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Coupons",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Economic bonus"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Propaganda (President Every Day)",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Loyalty boost"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "BBC World",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Liberty boost"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Larry's Educational (Learning with Larry)",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Doubles worker experience rate"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "American Drama",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Entertainment + Capitalist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Wrestling",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Entertainment + Militarist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Russian Drama",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Entertainment + Communist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Radio Blocking",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Suppresses foreign radio influence"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Alien Exploration",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Random event chance"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Espionage",
      "game": "t4",
      "kind": "building",
      "category": "7. Education and Media",
      "fields": {
        "Effect": "Intelligence gathering"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "7. Education and Media"
      }
    },
    {
      "name": "Church",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Cost": "$6,000",
        "Workers": "4 Priests",
        "Education": "High School",
        "Gender": "Male",
        "Capacity": "12 (3/priest)",
        "Quality": "60",
        "DLC": "Base",
        "Notes": "Converts visitors to Religious faction"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$6,000",
        "jobs": "4 Priests",
        "capacity": "12 (3/priest)",
        "dlc": "Base",
        "category": "8. Welfare and Services",
        "numericCost": 6000,
        "numericJobs": 4
      }
    },
    {
      "name": "Cathedral",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Cost": "$20,000",
        "Workers": "4 Bishops",
        "Education": "College",
        "Gender": "Male",
        "Capacity": "16 (4/bishop)",
        "Quality": "90",
        "DLC": "Base",
        "Notes": "Superior religious satisfaction"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$20,000",
        "jobs": "4 Bishops",
        "capacity": "16 (4/bishop)",
        "dlc": "Base",
        "category": "8. Welfare and Services",
        "numericCost": 20000,
        "numericJobs": 4
      }
    },
    {
      "name": "Diamond Cathedral",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Cost": "$40,000",
        "Workers": "5 Bishops",
        "Education": "College",
        "Gender": "Male",
        "Capacity": "20 (4/bishop)",
        "Quality": "120",
        "DLC": "Modern Times (1988+)",
        "Notes": "Replaces Cathedral"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$40,000",
        "jobs": "5 Bishops",
        "capacity": "20 (4/bishop)",
        "dlc": "Modern Times (1988+)",
        "category": "8. Welfare and Services",
        "numericCost": 40000,
        "numericJobs": 5
      }
    },
    {
      "name": "Fundraising",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Effect": "Generates income"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "8. Welfare and Services"
      }
    },
    {
      "name": "Broadcast",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Effect": "Wider religious influence"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "8. Welfare and Services"
      }
    },
    {
      "name": "Presidential Bridge",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Effect": "+20 respect for El Presidente"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "8. Welfare and Services"
      }
    },
    {
      "name": "Clinic",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Cost": "$3,000",
        "Workers": "2 Doctors",
        "Education": "College",
        "Gender": "Male",
        "Capacity": "8 patients",
        "Quality": "50",
        "Power": "None",
        "DLC": "Base",
        "Notes": "No electricity needed"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$3,000",
        "jobs": "2 Doctors",
        "power": "None",
        "capacity": "8 patients",
        "dlc": "Base",
        "category": "8. Welfare and Services",
        "numericCost": 3000,
        "numericJobs": 2
      }
    },
    {
      "name": "Hospital",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Cost": "$12,000",
        "Workers": "4 Doctors",
        "Education": "College",
        "Gender": "Male",
        "Capacity": "12 patients",
        "Quality": "90",
        "Power": "15 MW",
        "DLC": "Base",
        "Notes": "Superior care"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$12,000",
        "jobs": "4 Doctors",
        "power": "15 MW",
        "capacity": "12 patients",
        "dlc": "Base",
        "category": "8. Welfare and Services",
        "numericCost": 12000,
        "numericJobs": 4
      }
    },
    {
      "name": "Sanatorium",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Cost": "$7,500",
        "Workers": "3 Doctors",
        "Education": "College",
        "Gender": "Male",
        "Capacity": "10 patients",
        "Quality": "65",
        "Power": "None",
        "DLC": "Modern Times (1961+)",
        "Notes": "No electricity needed"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$7,500",
        "jobs": "3 Doctors",
        "power": "None",
        "capacity": "10 patients",
        "dlc": "Modern Times (1961+)",
        "category": "8. Welfare and Services",
        "numericCost": 7500,
        "numericJobs": 3
      }
    },
    {
      "name": "Vaccination",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Effect": "Prevents disease outbreaks"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "8. Welfare and Services"
      }
    },
    {
      "name": "Obstetrics",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Effect": "Increases birth rate"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "8. Welfare and Services"
      }
    },
    {
      "name": "Geriatric Care",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Effect": "Extends elderly life expectancy"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "8. Welfare and Services"
      }
    },
    {
      "name": "Rehabilitation",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Effect": "Standard care"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "8. Welfare and Services"
      }
    },
    {
      "name": "Asylum",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Effect": "$7,500 deposited to Swiss Bank Account per committed patient"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "8. Welfare and Services"
      }
    },
    {
      "name": "Weather Station",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Cost": "$8,000",
        "Workers": "2 Professors",
        "Education": "College",
        "Gender": "Male",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Predicts disasters"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$8,000",
        "jobs": "2 Professors",
        "power": "--",
        "dlc": "Base",
        "category": "8. Welfare and Services",
        "numericCost": 8000,
        "numericJobs": 2
      }
    },
    {
      "name": "Forecast",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Effect": "Standard weather prediction"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "8. Welfare and Services"
      }
    },
    {
      "name": "Always Sunny",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Effect": "+5 tourism rating"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "8. Welfare and Services"
      }
    },
    {
      "name": "Cloudy",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Effect": "Reduces heat impact"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "8. Welfare and Services"
      }
    },
    {
      "name": "Seismic Sensor",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Cost": "$5,000",
        "Power": "--",
        "Effect": "Earthquake warning"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "power": "--",
        "category": "8. Welfare and Services",
        "numericCost": 5000
      }
    },
    {
      "name": "Tsunami Detector",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Cost": "$5,000",
        "Power": "5 MW",
        "Effect": "Tsunami warning"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "power": "5 MW",
        "category": "8. Welfare and Services",
        "numericCost": 5000
      }
    },
    {
      "name": "Air Pressure Sensor",
      "game": "t4",
      "kind": "building",
      "category": "8. Welfare and Services",
      "fields": {
        "Cost": "$7,500",
        "Power": "--",
        "Effect": "Hurricane/tornado warning"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$7,500",
        "power": "--",
        "category": "8. Welfare and Services",
        "numericCost": 7500
      }
    },
    {
      "name": "Bank",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Cost": "$8,000",
        "Workers": "5 Tellers",
        "Education": "College",
        "Gender": "Male",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Financial services"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$8,000",
        "jobs": "5 Tellers",
        "power": "--",
        "dlc": "Base",
        "category": "9. Economy and Financial",
        "numericCost": 8000,
        "numericJobs": 5
      }
    },
    {
      "name": "Customs Office",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Cost": "$10,000",
        "Workers": "5 Officers",
        "Education": "High School",
        "Gender": "Male",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Trade management"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$10,000",
        "jobs": "5 Officers",
        "power": "--",
        "dlc": "Base",
        "category": "9. Economy and Financial",
        "numericCost": 10000,
        "numericJobs": 5
      }
    },
    {
      "name": "Shopping Mall",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Cost": "$13,000",
        "Workers": "4 Clerks",
        "Education": "High School",
        "Gender": "Female",
        "Power": "20 MW",
        "DLC": "Base",
        "Notes": "Runs at deficit; 100% imported goods"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$13,000",
        "jobs": "4 Clerks",
        "power": "20 MW",
        "dlc": "Base",
        "category": "9. Economy and Financial",
        "numericCost": 13000,
        "numericJobs": 4
      }
    },
    {
      "name": "Stock Exchange",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Cost": "$10,000",
        "Workers": "5 Brokers",
        "Education": "College",
        "Gender": "Male",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Requires Minister of Economy"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$10,000",
        "jobs": "5 Brokers",
        "power": "--",
        "dlc": "Base",
        "category": "9. Economy and Financial",
        "numericCost": 10000,
        "numericJobs": 5
      }
    },
    {
      "name": "National Bank",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Cost": "$12,000",
        "Workers": "7 Tellers",
        "Education": "College",
        "Gender": "Male",
        "Power": "5 MW",
        "DLC": "Modern Times (1978+)",
        "Notes": "Replaces Bank"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$12,000",
        "jobs": "7 Tellers",
        "power": "5 MW",
        "dlc": "Modern Times (1978+)",
        "category": "9. Economy and Financial",
        "numericCost": 12000,
        "numericJobs": 7
      }
    },
    {
      "name": "Business Center",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Cost": "$5,600",
        "Workers": "10",
        "Education": "None",
        "Gender": "Any",
        "Power": "--",
        "DLC": "Modern Times (1976+)",
        "Notes": "Addresses unemployment"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,600",
        "jobs": "10",
        "power": "--",
        "dlc": "Modern Times (1976+)",
        "category": "9. Economy and Financial",
        "numericCost": 5600
      }
    },
    {
      "name": "Tower of Babel",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Cost": "$120,000",
        "Workers": "50",
        "Education": "None",
        "Gender": "Any",
        "Power": "--",
        "DLC": "Modern Times (1996+)",
        "Notes": "All income to Swiss account; only 1 buildable"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$120,000",
        "jobs": "50",
        "power": "--",
        "dlc": "Modern Times (1996+)",
        "category": "9. Economy and Financial",
        "numericCost": 120000
      }
    },
    {
      "name": "Urban Development",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Effect": "-20% building cost (stacks to -60% with 3 banks)"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "9. Economy and Financial"
      }
    },
    {
      "name": "Slush Fund",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Effect": "Monthly Swiss Bank Account transfer based on employee skill"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "9. Economy and Financial"
      }
    },
    {
      "name": "Tourist Bank",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Effect": "Tourism revenue boost"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "9. Economy and Financial"
      }
    },
    {
      "name": "Investment",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Effect": "Foreign investment attraction"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "9. Economy and Financial"
      }
    },
    {
      "name": "Loan Finance",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Effect": "Emergency lending"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "9. Economy and Financial"
      }
    },
    {
      "name": "Export Activation (Stimulate Exports)",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Effect": "+20% export revenue"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "9. Economy and Financial"
      }
    },
    {
      "name": "Free Economic Zone",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Effect": "-30% import costs"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "9. Economy and Financial"
      }
    },
    {
      "name": "Tourism Fee",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Effect": "Revenue from tourist arrivals"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "9. Economy and Financial"
      }
    },
    {
      "name": "Tariff Embezzlement",
      "game": "t4",
      "kind": "building",
      "category": "9. Economy and Financial",
      "fields": {
        "Effect": "3% of exports to Swiss Bank Account"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "9. Economy and Financial"
      }
    },
    {
      "name": "Pub",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$800",
        "Workers": "2",
        "Education": "None",
        "Gender": "Female",
        "Capacity": "8",
        "Quality": "35",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Cheapest entertainment"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$800",
        "jobs": "2",
        "power": "None",
        "capacity": "8",
        "dlc": "Base",
        "category": "10. Entertainment",
        "numericCost": 800
      }
    },
    {
      "name": "Restaurant",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$2,000",
        "Workers": "2 Chefs",
        "Education": "None",
        "Gender": "Female",
        "Capacity": "8",
        "Quality": "40",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Basic dining"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$2,000",
        "jobs": "2 Chefs",
        "power": "None",
        "capacity": "8",
        "dlc": "Base",
        "category": "10. Entertainment",
        "numericCost": 2000,
        "numericJobs": 2
      }
    },
    {
      "name": "Childhood Museum",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$2,000",
        "Workers": "2 Clerks",
        "Education": "High School",
        "Gender": "Female",
        "Capacity": "6",
        "Quality": "50",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Loyalist faction building"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$2,000",
        "jobs": "2 Clerks",
        "power": "None",
        "capacity": "6",
        "dlc": "Base",
        "category": "10. Entertainment",
        "numericCost": 2000,
        "numericJobs": 2
      }
    },
    {
      "name": "Cabaret",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$4,000",
        "Workers": "3 Showgirls",
        "Education": "None",
        "Gender": "Female",
        "Capacity": "9",
        "Quality": "60",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Good tourist attraction"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$4,000",
        "jobs": "3 Showgirls",
        "power": "None",
        "capacity": "9",
        "dlc": "Base",
        "category": "10. Entertainment",
        "numericCost": 4000,
        "numericJobs": 3
      }
    },
    {
      "name": "Cinema (Movie Theater)",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$3,000",
        "Workers": "3",
        "Education": "None",
        "Gender": "Male",
        "Capacity": "15",
        "Quality": "45",
        "Power": "2 MW",
        "DLC": "Base",
        "Notes": "Multiple modes"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$3,000",
        "jobs": "3",
        "power": "2 MW",
        "capacity": "15",
        "dlc": "Base",
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      }
    },
    {
      "name": "Gourmet Restaurant",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$5,000",
        "Workers": "4 Chefs",
        "Education": "None",
        "Gender": "Female",
        "Capacity": "12",
        "Quality": "70",
        "Power": "5 MW",
        "DLC": "Base",
        "Notes": "High-end dining"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "jobs": "4 Chefs",
        "power": "5 MW",
        "capacity": "12",
        "dlc": "Base",
        "category": "10. Entertainment",
        "numericCost": 5000,
        "numericJobs": 4
      }
    },
    {
      "name": "Night Club",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$7,000",
        "Workers": "4",
        "Education": "None",
        "Gender": "Female",
        "Capacity": "15",
        "Quality": "70",
        "Power": "13 MW",
        "DLC": "Base",
        "Notes": "High quality"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$7,000",
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        "power": "13 MW",
        "capacity": "15",
        "dlc": "Base",
        "category": "10. Entertainment",
        "numericCost": 7000
      }
    },
    {
      "name": "Casino",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$10,000",
        "Workers": "4 Dealers",
        "Education": "High School",
        "Gender": "Male",
        "Capacity": "9",
        "Quality": "55",
        "Power": "2 MW",
        "DLC": "Base",
        "Notes": "Gambling"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$10,000",
        "jobs": "4 Dealers",
        "power": "2 MW",
        "capacity": "9",
        "dlc": "Base",
        "category": "10. Entertainment",
        "numericCost": 10000,
        "numericJobs": 4
      }
    },
    {
      "name": "Museum of Modern Art",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$8,500",
        "Workers": "2 Journalists",
        "Education": "College",
        "Gender": "Female",
        "Capacity": "10",
        "Quality": "65",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Intellectual conversion"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$8,500",
        "jobs": "2 Journalists",
        "power": "None",
        "capacity": "10",
        "dlc": "Base",
        "category": "10. Entertainment",
        "numericCost": 8500,
        "numericJobs": 2
      }
    },
    {
      "name": "Zoo",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$12,000",
        "Workers": "4",
        "Education": "None",
        "Gender": "Male",
        "Capacity": "15",
        "Quality": "80",
        "Power": "None",
        "DLC": "Base",
        "Notes": "High quality, no power"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$12,000",
        "jobs": "4",
        "power": "None",
        "capacity": "15",
        "dlc": "Base",
        "category": "10. Entertainment",
        "numericCost": 12000
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    },
    {
      "name": "Cosmic Pin",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
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        "Gender": "[MISSING]",
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        "DLC": "Base",
        "Notes": "Tourist attraction"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Workers": "MISSING",
        "Education": "MISSING",
        "Gender": "MISSING",
        "Capacity": "MISSING",
        "Quality": "MISSING",
        "Power": "MISSING",
        "Notes": "MEDIUM"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "jobs": "[MISSING]",
        "power": "[MISSING]",
        "capacity": "[MISSING]",
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        "category": "10. Entertainment"
      }
    },
    {
      "name": "Sports Complex",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$30,000",
        "Workers": "6 Athletes",
        "Education": "High School",
        "Gender": "Male",
        "Capacity": "24",
        "Quality": "70",
        "Power": "20 MW",
        "DLC": "Base",
        "Notes": "Expensive; large footprint"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$30,000",
        "jobs": "6 Athletes",
        "power": "20 MW",
        "capacity": "24",
        "dlc": "Base",
        "category": "10. Entertainment",
        "numericCost": 30000,
        "numericJobs": 6
      }
    },
    {
      "name": "Tropico Tower",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$25,000",
        "Workers": "4 Chefs",
        "Education": "None",
        "Gender": "Female",
        "Capacity": "20",
        "Quality": "80",
        "Power": "5 MW",
        "DLC": "Base",
        "Notes": "High capacity"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$25,000",
        "jobs": "4 Chefs",
        "power": "5 MW",
        "capacity": "20",
        "dlc": "Base",
        "category": "10. Entertainment",
        "numericCost": 25000,
        "numericJobs": 4
      }
    },
    {
      "name": "Theater",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$6,000",
        "Workers": "4 Showgirls",
        "Education": "None",
        "Gender": "Female",
        "Capacity": "10",
        "Quality": "60",
        "Power": "None",
        "DLC": "Modern Times",
        "Notes": "Multiple modes"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$6,000",
        "jobs": "4 Showgirls",
        "power": "None",
        "capacity": "10",
        "dlc": "Modern Times",
        "category": "10. Entertainment",
        "numericCost": 6000,
        "numericJobs": 4
      }
    },
    {
      "name": "Ship-O-Rant (Shipboard Restaurant)",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Cost": "$10,000",
        "Workers": "4 Chefs",
        "Education": "None",
        "Gender": "Female",
        "Capacity": "20",
        "Quality": "55",
        "Power": "2 MW",
        "DLC": "Modern Times",
        "Notes": "Waterfront dining"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$10,000",
        "jobs": "4 Chefs",
        "power": "2 MW",
        "capacity": "20",
        "dlc": "Modern Times",
        "category": "10. Entertainment",
        "numericCost": 10000,
        "numericJobs": 4
      }
    },
    {
      "name": "Latest Movies",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "+20 quality"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Merciful Jesus",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "+10 Religious"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Hollywood Classics",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "+10 Capitalist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Russian Classics",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "+10 Communist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "WWII Films",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "+10 Militarist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Viva Tropico",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "+10 all factions for 3 years"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Slot Machine",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "Standard"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Blackjack",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "+10 quality"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Baccarat",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "+20 quality"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Comedy",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "+10 quality"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Tragedy",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "Converts visitors to Intellectual"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Striptease",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "2x profits; males only"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Standard",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "Entertainment"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Retirement Fund",
      "game": "t4",
      "kind": "building",
      "category": "10. Entertainment",
      "fields": {
        "Effect": "Profits to Swiss Bank Account"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "10. Entertainment"
      }
    },
    {
      "name": "Tourist Dock",
      "game": "t4",
      "kind": "building",
      "category": "11. Tourism Entry Points",
      "fields": {
        "Cost": "$1,000",
        "Workers": "2 Loaders",
        "Education": "None",
        "Gender": "Male",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Shore-based; ferry tourists"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$1,000",
        "jobs": "2 Loaders",
        "power": "--",
        "dlc": "Base",
        "category": "11. Tourism Entry Points",
        "numericCost": 1000,
        "numericJobs": 2
      }
    },
    {
      "name": "Airport",
      "game": "t4",
      "kind": "building",
      "category": "11. Tourism Entry Points",
      "fields": {
        "Cost": "$24,000",
        "Workers": "2 Researchers",
        "Education": "College",
        "Gender": "Female",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Attracts more and wealthier tourists"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$24,000",
        "jobs": "2 Researchers",
        "power": "--",
        "dlc": "Base",
        "category": "11. Tourism Entry Points",
        "numericCost": 24000,
        "numericJobs": 2
      }
    },
    {
      "name": "Advanced Airfield (Aerodrome)",
      "game": "t4",
      "kind": "building",
      "category": "11. Tourism Entry Points",
      "fields": {
        "Cost": "$24,000",
        "Workers": "2 Researchers",
        "Education": "College",
        "Gender": "Female",
        "Power": "20 MW",
        "DLC": "Modern Times (1983+)",
        "Notes": "Replaces Airport"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$24,000",
        "jobs": "2 Researchers",
        "power": "20 MW",
        "dlc": "Modern Times (1983+)",
        "category": "11. Tourism Entry Points",
        "numericCost": 24000,
        "numericJobs": 2
      }
    },
    {
      "name": "Control Tower",
      "game": "t4",
      "kind": "building",
      "category": "11. Tourism Entry Points",
      "fields": {
        "Cost": "$8,000",
        "Power": "10 MW",
        "Effect": "+20% tourist arrivals"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$8,000",
        "power": "10 MW",
        "category": "11. Tourism Entry Points",
        "numericCost": 8000
      }
    },
    {
      "name": "Terminal Extension",
      "game": "t4",
      "kind": "building",
      "category": "11. Tourism Entry Points",
      "fields": {
        "Cost": "$5,000",
        "Power": "--",
        "Effect": "+40% wealthy tourists"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "power": "--",
        "category": "11. Tourism Entry Points",
        "numericCost": 5000
      }
    },
    {
      "name": "Charter",
      "game": "t4",
      "kind": "building",
      "category": "11. Tourism Entry Points",
      "fields": {
        "Effect": "Standard operations"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "11. Tourism Entry Points"
      }
    },
    {
      "name": "Auxiliary Terminal",
      "game": "t4",
      "kind": "building",
      "category": "11. Tourism Entry Points",
      "fields": {
        "Effect": "2x tourist arrivals"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "11. Tourism Entry Points"
      }
    },
    {
      "name": "Duty Free",
      "game": "t4",
      "kind": "building",
      "category": "11. Tourism Entry Points",
      "fields": {
        "Effect": "+50% tourism revenue"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "11. Tourism Entry Points"
      }
    },
    {
      "name": "Bungalow",
      "game": "t4",
      "kind": "building",
      "category": "12. Tourism Accommodations",
      "fields": {
        "Cost": "$1,500",
        "BP Cost": "$1,000",
        "Workers": "1 Maid",
        "Capacity": "1 family",
        "Quality": "95",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Budget option"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$1,500",
        "costBlueprint": "$1,000",
        "jobs": "1 Maid",
        "power": "None",
        "capacity": "1 family",
        "dlc": "Base",
        "category": "12. Tourism Accommodations",
        "numericCost": 1500,
        "numericJobs": 1
      }
    },
    {
      "name": "Beach Villa (Beach House)",
      "game": "t4",
      "kind": "building",
      "category": "12. Tourism Accommodations",
      "fields": {
        "Cost": "$1,500",
        "BP Cost": "$1,000",
        "Workers": "1 Maid",
        "Capacity": "2 families",
        "Quality": "121",
        "Power": "3 MW",
        "DLC": "Base",
        "Notes": "Premium beachfront"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$1,500",
        "costBlueprint": "$1,000",
        "jobs": "1 Maid",
        "power": "3 MW",
        "capacity": "2 families",
        "dlc": "Base",
        "category": "12. Tourism Accommodations",
        "numericCost": 1500,
        "numericJobs": 1
      }
    },
    {
      "name": "Motel",
      "game": "t4",
      "kind": "building",
      "category": "12. Tourism Accommodations",
      "fields": {
        "Cost": "$3,000",
        "BP Cost": "--",
        "Workers": "2 Maids",
        "Capacity": "5 families",
        "Quality": "63",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Mid-range; no pollution"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$3,000",
        "costBlueprint": "--",
        "jobs": "2 Maids",
        "power": "None",
        "capacity": "5 families",
        "dlc": "Base",
        "category": "12. Tourism Accommodations",
        "numericCost": 3000,
        "numericJobs": 2
      }
    },
    {
      "name": "Hotel",
      "game": "t4",
      "kind": "building",
      "category": "12. Tourism Accommodations",
      "fields": {
        "Cost": "$4,000",
        "BP Cost": "$2,000",
        "Workers": "3 Maids",
        "Capacity": "6 families",
        "Quality": "75",
        "Power": "None",
        "DLC": "Base",
        "Notes": "Standard tourism accommodation"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$4,000",
        "costBlueprint": "$2,000",
        "jobs": "3 Maids",
        "power": "None",
        "capacity": "6 families",
        "dlc": "Base",
        "category": "12. Tourism Accommodations",
        "numericCost": 4000,
        "numericJobs": 3
      }
    },
    {
      "name": "Luxury Hotel",
      "game": "t4",
      "kind": "building",
      "category": "12. Tourism Accommodations",
      "fields": {
        "Cost": "$6,000",
        "BP Cost": "$4,000",
        "Workers": "6 Maids",
        "Capacity": "10 families",
        "Quality": "85",
        "Power": "15 MW",
        "DLC": "Base",
        "Notes": "High-end; power-hungry"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$6,000",
        "costBlueprint": "$4,000",
        "jobs": "6 Maids",
        "power": "15 MW",
        "capacity": "10 families",
        "dlc": "Base",
        "category": "12. Tourism Accommodations",
        "numericCost": 6000,
        "numericJobs": 6
      }
    },
    {
      "name": "Skyscraper Hotel (High Rise)",
      "game": "t4",
      "kind": "building",
      "category": "12. Tourism Accommodations",
      "fields": {
        "Cost": "$16,000",
        "BP Cost": "--",
        "Workers": "8 Maids",
        "Capacity": "16 families",
        "Quality": "86",
        "Power": "30 MW",
        "DLC": "Base",
        "Notes": "Highest capacity"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$16,000",
        "costBlueprint": "--",
        "jobs": "8 Maids",
        "power": "30 MW",
        "capacity": "16 families",
        "dlc": "Base",
        "category": "12. Tourism Accommodations",
        "numericCost": 16000,
        "numericJobs": 8
      }
    },
    {
      "name": "7-Star Hotel",
      "game": "t4",
      "kind": "building",
      "category": "12. Tourism Accommodations",
      "fields": {
        "Cost": "$30,000",
        "BP Cost": "--",
        "Workers": "6 Maids",
        "Capacity": "16 families",
        "Quality": "146",
        "Power": "50 MW",
        "DLC": "Modern Times (1979+)",
        "Notes": "Replaces Skyscraper Hotel; ultimate accommodation"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$30,000",
        "costBlueprint": "--",
        "jobs": "6 Maids",
        "power": "50 MW",
        "capacity": "16 families",
        "dlc": "Modern Times (1979+)",
        "category": "12. Tourism Accommodations",
        "numericCost": 30000,
        "numericJobs": 6
      }
    },
    {
      "name": "Tour Office (Travel Agency)",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Cost": "$1,750",
        "Workers": "2",
        "Education": "None",
        "Gender": "Male",
        "Capacity": "8",
        "DLC": "Base",
        "Notes": "Modes: Basic/Advanced booklet (+20% quality)"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$1,750",
        "jobs": "2",
        "capacity": "8",
        "dlc": "Base",
        "category": "13. Tourist Attractions and Services",
        "numericCost": 1750
      }
    },
    {
      "name": "Souvenir Shop",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Cost": "$1,250",
        "Workers": "2 Clerks",
        "Education": "High School",
        "Gender": "Female",
        "Capacity": "10",
        "DLC": "Base",
        "Notes": "Modes: T-shirts, Crafts (+20% quality)"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$1,250",
        "jobs": "2 Clerks",
        "capacity": "10",
        "dlc": "Base",
        "category": "13. Tourist Attractions and Services",
        "numericCost": 1250,
        "numericJobs": 2
      }
    },
    {
      "name": "Scenic Outlook",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Cost": "$1,000",
        "Workers": "None",
        "Education": "--",
        "Gender": "--",
        "Capacity": "6",
        "DLC": "Base",
        "Notes": "No workers needed"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$1,000",
        "jobs": "None",
        "capacity": "6",
        "dlc": "Base",
        "category": "13. Tourist Attractions and Services",
        "numericCost": 1000,
        "numericJobs": 0
      }
    },
    {
      "name": "Cocktail Bar",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Cost": "$3,000",
        "Workers": "4",
        "Education": "None",
        "Gender": "Any",
        "Capacity": "8",
        "DLC": "Base",
        "Notes": "Modes: El Presidente, Planter's Punch, Screwdriver"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$3,000",
        "jobs": "4",
        "capacity": "8",
        "dlc": "Base",
        "category": "13. Tourist Attractions and Services",
        "numericCost": 3000
      }
    },
    {
      "name": "Beach Site",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Cost": "$1,500",
        "Workers": "1",
        "Education": "None",
        "Gender": "Male",
        "Capacity": "10",
        "DLC": "Base",
        "Notes": "Modes: No Dress Code, Classy (+20%, wealthy only)"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$1,500",
        "jobs": "1",
        "capacity": "10",
        "dlc": "Base",
        "category": "13. Tourist Attractions and Services",
        "numericCost": 1500
      }
    },
    {
      "name": "Hot Air Balloon",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Cost": "$5,000",
        "Workers": "2",
        "Education": "None",
        "Gender": "Male",
        "Capacity": "4",
        "DLC": "Base",
        "Notes": "Tourist rides"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "jobs": "2",
        "capacity": "4",
        "dlc": "Base",
        "category": "13. Tourist Attractions and Services",
        "numericCost": 5000
      }
    },
    {
      "name": "Ethnic Enclave",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Cost": "$4,500",
        "Workers": "4",
        "Education": "None",
        "Gender": "Any",
        "Capacity": "16",
        "DLC": "Base",
        "Notes": "Cultural tourism"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$4,500",
        "jobs": "4",
        "capacity": "16",
        "dlc": "Base",
        "category": "13. Tourist Attractions and Services",
        "numericCost": 4500
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    },
    {
      "name": "Blimp Ride",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Cost": "$4,000",
        "Workers": "3",
        "Education": "None",
        "Gender": "Male",
        "Capacity": "10",
        "DLC": "Base",
        "Notes": "Aerial tours"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
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      "confidence": null,
      "canonical": {
        "cost": "$4,000",
        "jobs": "3",
        "capacity": "10",
        "dlc": "Base",
        "category": "13. Tourist Attractions and Services",
        "numericCost": 4000
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    },
    {
      "name": "Tourist Balloon",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Cost": "[MISSING]",
        "Effect": "+4 capacity"
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      "fieldConfidence": {
        "Cost": "MISSING"
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      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "category": "13. Tourist Attractions and Services"
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    },
    {
      "name": "Hola-Cola Branding",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Cost": "[MISSING]",
        "Effect": "Advertising revenue"
      },
      "fieldConfidence": {
        "Cost": "MISSING"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "category": "13. Tourist Attractions and Services"
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    },
    {
      "name": "Propaganda",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Cost": "[MISSING]",
        "Effect": "Political influence"
      },
      "fieldConfidence": {
        "Cost": "MISSING"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "category": "13. Tourist Attractions and Services"
      }
    },
    {
      "name": "Good Year (Ads)",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Effect": "Advertising revenue"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "13. Tourist Attractions and Services"
      }
    },
    {
      "name": "I'm Watching",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Effect": "Nullifies nearby protests"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "13. Tourist Attractions and Services"
      }
    },
    {
      "name": "President's Presence",
      "game": "t4",
      "kind": "building",
      "category": "13. Tourist Attractions and Services",
      "fields": {
        "Effect": "Political influence"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "13. Tourist Attractions and Services"
      }
    },
    {
      "name": "Swimming Pool",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Cost": "$6,000",
        "Workers": "2",
        "Education": "None",
        "Gender": "Male",
        "Capacity": "16",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Standard or Classy mode"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$6,000",
        "jobs": "2",
        "power": "--",
        "capacity": "16",
        "dlc": "Base",
        "category": "14. Luxury Attractions",
        "numericCost": 6000
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    },
    {
      "name": "Spa",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Cost": "$7,000 + BP $3,000",
        "Workers": "3",
        "Education": "None",
        "Gender": "Male",
        "Capacity": "8",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Standard or Classy mode"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$7,000 + BP $3,000",
        "jobs": "3",
        "power": "--",
        "capacity": "8",
        "dlc": "Base",
        "category": "14. Luxury Attractions",
        "numericCost": 7000
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    },
    {
      "name": "Botanical Garden",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Cost": "$4,000",
        "Workers": "1 Professor",
        "Education": "College",
        "Gender": "Any",
        "Capacity": "16",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Eco-tourist attraction"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$4,000",
        "jobs": "1 Professor",
        "power": "--",
        "capacity": "16",
        "dlc": "Base",
        "category": "14. Luxury Attractions",
        "numericCost": 4000,
        "numericJobs": 1
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    },
    {
      "name": "Marina",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Cost": "$9,000",
        "Workers": "2",
        "Education": "None",
        "Gender": "Male",
        "Capacity": "12",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Waterfront location"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$9,000",
        "jobs": "2",
        "power": "--",
        "capacity": "12",
        "dlc": "Base",
        "category": "14. Luxury Attractions",
        "numericCost": 9000
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    },
    {
      "name": "Ferris Wheel",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Cost": "$9,000",
        "Workers": "3",
        "Education": "None",
        "Gender": "Male",
        "Capacity": "12",
        "Power": "20 MW",
        "DLC": "Base",
        "Notes": "Standard or High-Speed"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$9,000",
        "jobs": "3",
        "power": "20 MW",
        "capacity": "12",
        "dlc": "Base",
        "category": "14. Luxury Attractions",
        "numericCost": 9000
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    },
    {
      "name": "Roller Coaster",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Cost": "$11,000",
        "Workers": "2",
        "Education": "None",
        "Gender": "Male",
        "Capacity": "12",
        "Power": "30 MW",
        "DLC": "Base",
        "Notes": "Standard or Extreme"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$11,000",
        "jobs": "2",
        "power": "30 MW",
        "capacity": "12",
        "dlc": "Base",
        "category": "14. Luxury Attractions",
        "numericCost": 11000
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    },
    {
      "name": "Aqua Park",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Cost": "$14,000",
        "Workers": "5",
        "Education": "None",
        "Gender": "Male",
        "Capacity": "16",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Water attractions"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$14,000",
        "jobs": "5",
        "power": "--",
        "capacity": "16",
        "dlc": "Base",
        "category": "14. Luxury Attractions",
        "numericCost": 14000
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    },
    {
      "name": "Luxury Cruise Ship (Luxury Liner)",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Cost": "$20,000",
        "Workers": "4 Maids",
        "Education": "None",
        "Gender": "Any",
        "Capacity": "20",
        "Power": "--",
        "DLC": "Base",
        "Notes": "Must park near tourist terminal"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$20,000",
        "jobs": "4 Maids",
        "power": "--",
        "capacity": "20",
        "dlc": "Base",
        "category": "14. Luxury Attractions",
        "numericCost": 20000,
        "numericJobs": 4
      }
    },
    {
      "name": "Voodoo Mansion",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Cost": "$8,000",
        "Workers": "5",
        "Education": "None",
        "Gender": "Any",
        "Capacity": "10",
        "Power": "--",
        "DLC": "Voodoo DLC",
        "Notes": "Supernatural tourism"
      },
      "fieldConfidence": {
        "Notes": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$8,000",
        "jobs": "5",
        "power": "--",
        "capacity": "10",
        "dlc": "Voodoo DLC",
        "category": "14. Luxury Attractions",
        "numericCost": 8000
      }
    },
    {
      "name": "Boat Tour (Eco)",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Effect": "Eco-tourist attraction"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "14. Luxury Attractions"
      }
    },
    {
      "name": "Charter Fishing",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Effect": "+50% all profits"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "14. Luxury Attractions"
      }
    },
    {
      "name": "VIP Club",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Effect": "+20% quality"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "14. Luxury Attractions"
      }
    },
    {
      "name": "Aqua World",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Effect": "Standard"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "14. Luxury Attractions"
      }
    },
    {
      "name": "Sweet Drinks",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Effect": "Food and beverage focus"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "14. Luxury Attractions"
      }
    },
    {
      "name": "Kids Aqua (Child Daycare)",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Effect": "Children-focused; doubles spending per child tourist"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "14. Luxury Attractions"
      }
    },
    {
      "name": "White Magic",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Effect": "Standard"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "14. Luxury Attractions"
      }
    },
    {
      "name": "Enchantment",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Effect": "Romance-focused"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "14. Luxury Attractions"
      }
    },
    {
      "name": "Haunted House",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Effect": "Horror-themed"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "14. Luxury Attractions"
      }
    },
    {
      "name": "Aqua Park (Child Daycare)",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Max $/Tourist": "90",
        "Best Tourist Type": "Children"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "14. Luxury Attractions"
      }
    },
    {
      "name": "Luxury Liner",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Max $/Tourist": "80",
        "Best Tourist Type": "Wealthy, Spring Break"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "14. Luxury Attractions"
      }
    },
    {
      "name": "Marina (Charter Fishing)",
      "game": "t4",
      "kind": "building",
      "category": "14. Luxury Attractions",
      "fields": {
        "Max $/Tourist": "75",
        "Best Tourist Type": "Spring Break"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "14. Luxury Attractions"
      }
    },
    {
      "name": "Garden",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "Small",
        "Effect": "Increases local beauty",
        "DLC": "Base"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "Small",
        "dlc": "Base",
        "category": "15. Landmarks and Beauty"
      }
    },
    {
      "name": "Fountain",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "Small",
        "Effect": "Increases beauty and environmental happiness",
        "DLC": "Base"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "Small",
        "dlc": "Base",
        "category": "15. Landmarks and Beauty"
      }
    },
    {
      "name": "Park",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "Medium",
        "Effect": "Beauty and environment boost",
        "DLC": "Base"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "Medium",
        "dlc": "Base",
        "category": "15. Landmarks and Beauty"
      }
    },
    {
      "name": "Tree",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "Small",
        "Effect": "Beauty boost; environmental aid",
        "DLC": "Base"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "Small",
        "dlc": "Base",
        "category": "15. Landmarks and Beauty"
      }
    },
    {
      "name": "Junta Decorations",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "[MISSING]",
        "Effect": "Various beauty improvements",
        "DLC": "Junta DLC"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Effect": "MEDIUM"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "dlc": "Junta DLC",
        "category": "15. Landmarks and Beauty"
      }
    },
    {
      "name": "Plantador Decorations",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "[MISSING]",
        "Effect": "Various beauty improvements",
        "DLC": "Plantador DLC"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Effect": "MEDIUM"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "dlc": "Plantador DLC",
        "category": "15. Landmarks and Beauty"
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    },
    {
      "name": "Constructor Decorations",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "[MISSING]",
        "Effect": "Various beauty improvements",
        "DLC": "Quick Dry Cement DLC"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Effect": "MEDIUM"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "dlc": "Quick Dry Cement DLC",
        "category": "15. Landmarks and Beauty"
      }
    },
    {
      "name": "Statue",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "Varies",
        "Effect": "Increases crime safety; lowers liberty",
        "DLC": "Base"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "Varies",
        "dlc": "Base",
        "category": "15. Landmarks and Beauty"
      }
    },
    {
      "name": "Golden Statue",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "Expensive",
        "Effect": "+10 beauty (when rotating); $120/mo upkeep; Loyalist boost; converts nearby citizens to Loyalist",
        "DLC": "Base"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "Expensive",
        "dlc": "Base",
        "category": "15. Landmarks and Beauty"
      }
    },
    {
      "name": "Mausoleum",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "Expensive",
        "Effect": "Museum to Presidente; earnings go to Swiss Bank Account; rebel target priority",
        "DLC": "Base"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "Expensive",
        "dlc": "Base",
        "category": "15. Landmarks and Beauty"
      }
    },
    {
      "name": "Eternal Flame",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "[MISSING]",
        "Effect": "Faction conversion based on mode (Nationalist, Militarist, or Loyalist)",
        "DLC": "Base"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Effect": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "dlc": "Base",
        "category": "15. Landmarks and Beauty"
      }
    },
    {
      "name": "Christ the Savior",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "Expensive",
        "Effect": "Converts nearby citizens to Religious",
        "DLC": "Base"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "Expensive",
        "dlc": "Base",
        "category": "15. Landmarks and Beauty"
      }
    },
    {
      "name": "Nuclear Shelter",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "[MISSING]",
        "Effect": "Increases membership across multiple factions based on mode",
        "DLC": "Apocalypse DLC"
      },
      "fieldConfidence": {
        "Cost": "MISSING",
        "Effect": "VERIFIED"
      },
      "confidence": "MISSING",
      "canonical": {
        "cost": "[MISSING]",
        "dlc": "Apocalypse DLC",
        "category": "15. Landmarks and Beauty"
      }
    },
    {
      "name": "Palace Garden (upgrade)",
      "game": "t4",
      "kind": "building",
      "category": "15. Landmarks and Beauty",
      "fields": {
        "Cost": "$5,000",
        "Effect": "+20 beauty to palace area",
        "DLC": "Base"
      },
      "fieldConfidence": {
        "Effect": "VERIFIED"
      },
      "confidence": null,
      "canonical": {
        "cost": "$5,000",
        "dlc": "Base",
        "category": "15. Landmarks and Beauty",
        "numericCost": 5000
      }
    },
    {
      "name": "Housing",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "10",
        "Modern Times": "3",
        "DLC": "1",
        "Total": "14"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "1",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Food and Resources",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "10",
        "Modern Times": "4",
        "DLC": "3",
        "Total": "17"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "3",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Industry",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "10",
        "Modern Times": "2",
        "DLC": "1",
        "Total": "13"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "1",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Infrastructure",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "7",
        "Modern Times": "3",
        "DLC": "0",
        "Total": "10"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "0",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Power Generation",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "3",
        "Modern Times": "1",
        "DLC": "0",
        "Total": "4"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "0",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Government and Military",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "12",
        "Modern Times": "2",
        "DLC": "1",
        "Total": "15"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "1",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Education and Media",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "7",
        "Modern Times": "2",
        "DLC": "2",
        "Total": "11"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "2",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Welfare and Services",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "5",
        "Modern Times": "2",
        "DLC": "0",
        "Total": "7"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "0",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Economy and Financial",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "4",
        "Modern Times": "3",
        "DLC": "0",
        "Total": "7"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "0",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Entertainment",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "13",
        "Modern Times": "2",
        "DLC": "0",
        "Total": "15"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "0",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Tourism Entry",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "2",
        "Modern Times": "1",
        "DLC": "0",
        "Total": "3"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "0",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Tourism Accommodations",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "6",
        "Modern Times": "1",
        "DLC": "0",
        "Total": "7"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "0",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Tourist Attractions",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "8",
        "Modern Times": "0",
        "DLC": "1",
        "Total": "9"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "1",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Luxury Attractions",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "8",
        "Modern Times": "0",
        "DLC": "1",
        "Total": "9"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "1",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Landmarks and Beauty",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "8+",
        "Modern Times": "1",
        "DLC": "4+",
        "Total": "13+"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "4+",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Total",
      "game": "t4",
      "kind": "building",
      "category": "Building Count Summary",
      "fields": {
        "Base Game": "**~113**",
        "Modern Times": "**~27**",
        "DLC": "**~14**",
        "Total": "**~154**"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "dlc": "**~14**",
        "category": "Building Count Summary"
      }
    },
    {
      "name": "Junta",
      "game": "t4",
      "kind": "building",
      "category": "DLC Building Summary",
      "fields": {
        "Building Added": "Bunker, Junta Decorations"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "DLC Building Summary"
      }
    },
    {
      "name": "Plantador",
      "game": "t4",
      "kind": "building",
      "category": "DLC Building Summary",
      "fields": {
        "Building Added": "Plantation, Plantador Decorations"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "DLC Building Summary"
      }
    },
    {
      "name": "Quick Dry Cement",
      "game": "t4",
      "kind": "building",
      "category": "DLC Building Summary",
      "fields": {
        "Building Added": "Cement Factory, Constructor Decorations"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "DLC Building Summary"
      }
    },
    {
      "name": "Pirate Heaven",
      "game": "t4",
      "kind": "building",
      "category": "DLC Building Summary",
      "fields": {
        "Building Added": "Smuggler"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "DLC Building Summary"
      }
    },
    {
      "name": "Megalopolis",
      "game": "t4",
      "kind": "building",
      "category": "DLC Building Summary",
      "fields": {
        "Building Added": "Conventillo"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "DLC Building Summary"
      }
    },
    {
      "name": "Vigilante",
      "game": "t4",
      "kind": "building",
      "category": "DLC Building Summary",
      "fields": {
        "Building Added": "Forced Labor Camp"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "DLC Building Summary"
      }
    },
    {
      "name": "Voodoo",
      "game": "t4",
      "kind": "building",
      "category": "DLC Building Summary",
      "fields": {
        "Building Added": "Voodoo Mansion"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "DLC Building Summary"
      }
    },
    {
      "name": "The Academy",
      "game": "t4",
      "kind": "building",
      "category": "DLC Building Summary",
      "fields": {
        "Building Added": "East Point Academy"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "DLC Building Summary"
      }
    },
    {
      "name": "Apocalypse",
      "game": "t4",
      "kind": "building",
      "category": "DLC Building Summary",
      "fields": {
        "Building Added": "Nuclear Shelter"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "DLC Building Summary"
      }
    },
    {
      "name": "[VERIFIED]",
      "game": "t5",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Confirmed in the official manual or Kalypso strategy guide"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[HIGH]",
      "game": "t5",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "3+ independent sources agree"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[MEDIUM]",
      "game": "t5",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "1-2 credible sources"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[LOW]",
      "game": "t5",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Single source or speculation"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[MISSING]",
      "game": "t5",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Known data gap"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "Shack",
      "game": "t5",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "Free (auto)",
        "Capacity": "1 family",
        "Era": "Colonial+",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "Free (auto)",
        "power": "None",
        "capacity": "1 family",
        "category": "1. Housing",
        "numericCost": 0
      }
    },
    {
      "name": "Bunkhouse",
      "game": "t5",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$300",
        "Capacity": "4 families",
        "Era": "Colonial+",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$300",
        "power": "None",
        "capacity": "4 families",
        "category": "1. Housing",
        "numericCost": 300
      }
    },
    {
      "name": "Country House",
      "game": "t5",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$1,200",
        "Capacity": "2 families",
        "Era": "Colonial+",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,200",
        "power": "None",
        "capacity": "2 families",
        "category": "1. Housing",
        "numericCost": 1200
      }
    },
    {
      "name": "Hacienda (Housing)",
      "game": "t5",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$1,500",
        "Capacity": "3 families + farm",
        "Era": "Colonial only",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$1,500",
        "power": "None",
        "capacity": "3 families + farm",
        "category": "1. Housing",
        "numericCost": 1500
      }
    },
    {
      "name": "House",
      "game": "t5",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$2,000",
        "Capacity": "2 families",
        "Era": "World Wars+",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "power": "None",
        "capacity": "2 families",
        "category": "1. Housing",
        "numericCost": 2000
      }
    },
    {
      "name": "Tenement",
      "game": "t5",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$4,000",
        "Capacity": "12 families",
        "Era": "World Wars+",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "power": "None",
        "capacity": "12 families",
        "category": "1. Housing",
        "numericCost": 4000
      }
    },
    {
      "name": "Apartment",
      "game": "t5",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$5,000",
        "Capacity": "6 families",
        "Era": "Cold War+",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "power": "None",
        "capacity": "6 families",
        "category": "1. Housing",
        "numericCost": 5000
      }
    },
    {
      "name": "Mansion",
      "game": "t5",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$4,500",
        "Capacity": "2 families",
        "Era": "Cold War+",
        "Power": "4 MW"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,500",
        "power": "4 MW",
        "capacity": "2 families",
        "category": "1. Housing",
        "numericCost": 4500
      }
    },
    {
      "name": "Modern Apartment",
      "game": "t5",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$10,000",
        "Capacity": "12 families",
        "Era": "Modern",
        "Power": "6 MW"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$10,000",
        "power": "6 MW",
        "capacity": "12 families",
        "category": "1. Housing",
        "numericCost": 10000
      }
    },
    {
      "name": "Eco Apartment",
      "game": "t5",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$12,000",
        "Capacity": "10 families",
        "Era": "Modern",
        "Power": "2 MW"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$12,000",
        "power": "2 MW",
        "capacity": "10 families",
        "category": "1. Housing",
        "numericCost": 12000
      }
    },
    {
      "name": "Penthouse",
      "game": "t5",
      "kind": "building",
      "category": "1. Housing",
      "fields": {
        "Cost": "$20,000",
        "Capacity": "4 families",
        "Era": "Modern",
        "Power": "8 MW"
      },
      "fieldConfidence": {},
      "confidence": "LOW",
      "canonical": {
        "cost": "$20,000",
        "power": "8 MW",
        "capacity": "4 families",
        "category": "1. Housing",
        "numericCost": 20000
      }
    },
    {
      "name": "Hacienda",
      "game": "t5",
      "kind": "building",
      "category": "2. Raw Resources (Farms, Ranches, Mines)",
      "fields": {
        "Cost": "$1,500",
        "Workers": "6",
        "Era": "Colonial only",
        "Notes": "Combined housing + farm"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "jobs": "6",
        "category": "2. Raw Resources (Farms, Ranches, Mines)",
        "numericCost": 1500
      }
    },
    {
      "name": "Plantation",
      "game": "t5",
      "kind": "building",
      "category": "2. Raw Resources (Farms, Ranches, Mines)",
      "fields": {
        "Cost": "$2,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Notes": "Choose crop type"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "jobs": "8",
        "category": "2. Raw Resources (Farms, Ranches, Mines)",
        "numericCost": 2000
      }
    },
    {
      "name": "Ranch",
      "game": "t5",
      "kind": "building",
      "category": "2. Raw Resources (Farms, Ranches, Mines)",
      "fields": {
        "Cost": "$2,500",
        "Workers": "6",
        "Era": "Colonial+",
        "Notes": "Cattle, sheep, goats, llamas"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,500",
        "jobs": "6",
        "category": "2. Raw Resources (Farms, Ranches, Mines)",
        "numericCost": 2500
      }
    },
    {
      "name": "Fishing Wharf",
      "game": "t5",
      "kind": "building",
      "category": "2. Raw Resources (Farms, Ranches, Mines)",
      "fields": {
        "Cost": "$2,000",
        "Workers": "4",
        "Era": "Colonial+",
        "Notes": "Fish (food + export)"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "jobs": "4",
        "category": "2. Raw Resources (Farms, Ranches, Mines)",
        "numericCost": 2000
      }
    },
    {
      "name": "Hydroponic Plantation",
      "game": "t5",
      "kind": "building",
      "category": "2. Raw Resources (Farms, Ranches, Mines)",
      "fields": {
        "Cost": "$8,000",
        "Workers": "10",
        "Era": "Modern",
        "Notes": "Higher yield, electricity-required"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$8,000",
        "jobs": "10",
        "category": "2. Raw Resources (Farms, Ranches, Mines)",
        "numericCost": 8000
      }
    },
    {
      "name": "Logging Camp",
      "game": "t5",
      "kind": "building",
      "category": "2. Raw Resources (Farms, Ranches, Mines)",
      "fields": {
        "Cost": "$1,500",
        "Workers": "6",
        "Era": "Colonial+",
        "Output": "Wood"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "jobs": "6",
        "output": "Wood",
        "category": "2. Raw Resources (Farms, Ranches, Mines)",
        "numericCost": 1500
      }
    },
    {
      "name": "Mine",
      "game": "t5",
      "kind": "building",
      "category": "2. Raw Resources (Farms, Ranches, Mines)",
      "fields": {
        "Cost": "$3,000",
        "Workers": "10",
        "Era": "Colonial+",
        "Output": "Iron, Gold, Bauxite, etc."
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,000",
        "jobs": "10",
        "output": "Iron, Gold, Bauxite, etc.",
        "category": "2. Raw Resources (Farms, Ranches, Mines)",
        "numericCost": 3000
      }
    },
    {
      "name": "Oil Well",
      "game": "t5",
      "kind": "building",
      "category": "2. Raw Resources (Farms, Ranches, Mines)",
      "fields": {
        "Cost": "$5,000",
        "Workers": "6",
        "Era": "World Wars+",
        "Output": "Oil"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "6",
        "output": "Oil",
        "category": "2. Raw Resources (Farms, Ranches, Mines)",
        "numericCost": 5000
      }
    },
    {
      "name": "Offshore Oil Platform",
      "game": "t5",
      "kind": "building",
      "category": "2. Raw Resources (Farms, Ranches, Mines)",
      "fields": {
        "Cost": "$12,000",
        "Workers": "8",
        "Era": "Cold War+",
        "Output": "Oil (deep sea)"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$12,000",
        "jobs": "8",
        "output": "Oil (deep sea)",
        "category": "2. Raw Resources (Farms, Ranches, Mines)",
        "numericCost": 12000
      }
    },
    {
      "name": "Lumber Mill",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$3,000",
        "Workers": "8",
        "Era": "Colonial+",
        "Inputs → Output": "Wood → Lumber"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,000",
        "jobs": "8",
        "category": "3. Industry (Factories)",
        "numericCost": 3000
      }
    },
    {
      "name": "Cannery",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$4,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Inputs → Output": "Fish/Meat → Canned Goods"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "jobs": "8",
        "category": "3. Industry (Factories)",
        "numericCost": 4000
      }
    },
    {
      "name": "Cigar Factory",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$5,000",
        "Workers": "10",
        "Era": "World Wars+",
        "Inputs → Output": "Tobacco → Cigars"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "10",
        "category": "3. Industry (Factories)",
        "numericCost": 5000
      }
    },
    {
      "name": "Rum Distillery",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$5,000",
        "Workers": "10",
        "Era": "Colonial+",
        "Inputs → Output": "Sugar → Rum"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "10",
        "category": "3. Industry (Factories)",
        "numericCost": 5000
      }
    },
    {
      "name": "Furniture Factory",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$5,000",
        "Workers": "10",
        "Era": "World Wars+",
        "Inputs → Output": "Lumber → Furniture"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "10",
        "category": "3. Industry (Factories)",
        "numericCost": 5000
      }
    },
    {
      "name": "Jewelry Workshop",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$8,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Inputs → Output": "Gold → Jewelry"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$8,000",
        "jobs": "8",
        "category": "3. Industry (Factories)",
        "numericCost": 8000
      }
    },
    {
      "name": "Textile Mill",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$6,000",
        "Workers": "12",
        "Era": "World Wars+",
        "Inputs → Output": "Cotton/Wool → Cloth"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$6,000",
        "jobs": "12",
        "category": "3. Industry (Factories)",
        "numericCost": 6000
      }
    },
    {
      "name": "Car Factory",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$15,000",
        "Workers": "14",
        "Era": "Cold War+",
        "Inputs → Output": "Steel + Rubber → Cars"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$15,000",
        "jobs": "14",
        "category": "3. Industry (Factories)",
        "numericCost": 15000
      }
    },
    {
      "name": "Boat Factory",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$12,000",
        "Workers": "12",
        "Era": "Cold War+",
        "Inputs → Output": "Lumber + Steel → Boats"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$12,000",
        "jobs": "12",
        "category": "3. Industry (Factories)",
        "numericCost": 12000
      }
    },
    {
      "name": "Pharmaceutical",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$14,000",
        "Workers": "10",
        "Era": "Cold War+",
        "Inputs → Output": "Sugar + Research → Pharma"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$14,000",
        "jobs": "10",
        "category": "3. Industry (Factories)",
        "numericCost": 14000
      }
    },
    {
      "name": "Electronics Factory",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$20,000",
        "Workers": "12",
        "Era": "Modern",
        "Inputs → Output": "Steel + Plastic → Electronics"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$20,000",
        "jobs": "12",
        "category": "3. Industry (Factories)",
        "numericCost": 20000
      }
    },
    {
      "name": "Plastics Plant",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$12,000",
        "Workers": "10",
        "Era": "Modern",
        "Inputs → Output": "Oil → Plastic"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$12,000",
        "jobs": "10",
        "category": "3. Industry (Factories)",
        "numericCost": 12000
      }
    },
    {
      "name": "Software Studio",
      "game": "t5",
      "kind": "building",
      "category": "3. Industry (Factories)",
      "fields": {
        "Cost": "$25,000",
        "Workers": "8",
        "Era": "Modern",
        "Inputs → Output": "Research → Software"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$25,000",
        "jobs": "8",
        "category": "3. Industry (Factories)",
        "numericCost": 25000
      }
    },
    {
      "name": "Construction Office",
      "game": "t5",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$1,500",
        "Workers": "6",
        "Era": "Colonial+",
        "Notes": "Speeds construction in radius"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "jobs": "6",
        "category": "4. Infrastructure",
        "numericCost": 1500
      }
    },
    {
      "name": "Teamsters Office",
      "game": "t5",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$1,000",
        "Workers": "8",
        "Era": "Colonial+",
        "Notes": "Hauls goods between buildings"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,000",
        "jobs": "8",
        "category": "4. Infrastructure",
        "numericCost": 1000
      }
    },
    {
      "name": "Dock",
      "game": "t5",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$5,000",
        "Workers": "12",
        "Era": "Colonial+",
        "Notes": "Import/export hub"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "12",
        "category": "4. Infrastructure",
        "numericCost": 5000
      }
    },
    {
      "name": "Garage",
      "game": "t5",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$2,000",
        "Workers": "None",
        "Era": "World Wars+",
        "Notes": "Citizens drive — faster commute"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "jobs": "None",
        "category": "4. Infrastructure",
        "numericCost": 2000,
        "numericJobs": 0
      }
    },
    {
      "name": "Power Plant (Coal)",
      "game": "t5",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$8,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Notes": "40 MW (varies)"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$8,000",
        "jobs": "8",
        "category": "4. Infrastructure",
        "numericCost": 8000
      }
    },
    {
      "name": "Power Plant (Oil)",
      "game": "t5",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$12,000",
        "Workers": "6",
        "Era": "Cold War+",
        "Notes": "80 MW"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$12,000",
        "jobs": "6",
        "category": "4. Infrastructure",
        "numericCost": 12000
      }
    },
    {
      "name": "Solar Plant",
      "game": "t5",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$16,000",
        "Workers": "4",
        "Era": "Modern",
        "Notes": "30 MW, no pollution"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$16,000",
        "jobs": "4",
        "category": "4. Infrastructure",
        "numericCost": 16000
      }
    },
    {
      "name": "Nuclear Plant",
      "game": "t5",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$40,000",
        "Workers": "12",
        "Era": "Modern",
        "Notes": "200 MW"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$40,000",
        "jobs": "12",
        "category": "4. Infrastructure",
        "numericCost": 40000
      }
    },
    {
      "name": "Metro Station",
      "game": "t5",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$20,000",
        "Workers": "4",
        "Era": "Modern",
        "Notes": "Mass transit — faster commute"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$20,000",
        "jobs": "4",
        "category": "4. Infrastructure",
        "numericCost": 20000
      }
    },
    {
      "name": "Waste Treatment Plant",
      "game": "t5",
      "kind": "building",
      "category": "4. Infrastructure",
      "fields": {
        "Cost": "$5,000",
        "Workers": "4",
        "Era": "World Wars+",
        "Notes": "Reduces pollution in radius"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "4",
        "category": "4. Infrastructure",
        "numericCost": 5000
      }
    },
    {
      "name": "Palace",
      "game": "t5",
      "kind": "building",
      "category": "5. Government and Military",
      "fields": {
        "Cost": "$0 (pre-placed)",
        "Workers": "Dynasty + Guards",
        "Era": "Always",
        "Notes": "Coup → game over"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$0 (pre-placed)",
        "jobs": "Dynasty + Guards",
        "category": "5. Government and Military",
        "numericCost": 0
      }
    },
    {
      "name": "Diplomatic Ministry",
      "game": "t5",
      "kind": "building",
      "category": "5. Government and Military",
      "fields": {
        "Cost": "$4,000",
        "Workers": "4",
        "Era": "World Wars+",
        "Notes": "Embassy hub for treaties"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "jobs": "4",
        "category": "5. Government and Military",
        "numericCost": 4000
      }
    },
    {
      "name": "Embassy (per power)",
      "game": "t5",
      "kind": "building",
      "category": "5. Government and Military",
      "fields": {
        "Cost": "$3,500",
        "Workers": "4",
        "Era": "World Wars+",
        "Notes": "Per-power slot, +trade route quality"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,500",
        "jobs": "4",
        "category": "5. Government and Military",
        "numericCost": 3500
      }
    },
    {
      "name": "Guard Tower",
      "game": "t5",
      "kind": "building",
      "category": "5. Government and Military",
      "fields": {
        "Cost": "$1,000",
        "Workers": "4",
        "Era": "Colonial+",
        "Notes": "Cheap defense"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,000",
        "jobs": "4",
        "category": "5. Government and Military",
        "numericCost": 1000
      }
    },
    {
      "name": "Barracks",
      "game": "t5",
      "kind": "building",
      "category": "5. Government and Military",
      "fields": {
        "Cost": "$2,500",
        "Workers": "8",
        "Era": "Colonial+",
        "Notes": "Soldiers + base defense"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,500",
        "jobs": "8",
        "category": "5. Government and Military",
        "numericCost": 2500
      }
    },
    {
      "name": "Army Base",
      "game": "t5",
      "kind": "building",
      "category": "5. Government and Military",
      "fields": {
        "Cost": "$5,000",
        "Workers": "12",
        "Era": "World Wars+",
        "Notes": "Larger soldier capacity, manager slot"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "12",
        "category": "5. Government and Military",
        "numericCost": 5000
      }
    },
    {
      "name": "Air Base",
      "game": "t5",
      "kind": "building",
      "category": "5. Government and Military",
      "fields": {
        "Cost": "$15,000",
        "Workers": "10",
        "Era": "Cold War+",
        "Notes": "Air defense vs. invasions"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$15,000",
        "jobs": "10",
        "category": "5. Government and Military",
        "numericCost": 15000
      }
    },
    {
      "name": "Missile Silo",
      "game": "t5",
      "kind": "building",
      "category": "5. Government and Military",
      "fields": {
        "Cost": "$30,000",
        "Workers": "8",
        "Era": "Cold War+",
        "Notes": "Nuclear deterrent"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$30,000",
        "jobs": "8",
        "category": "5. Government and Military",
        "numericCost": 30000
      }
    },
    {
      "name": "Drone Base",
      "game": "t5",
      "kind": "building",
      "category": "5. Government and Military",
      "fields": {
        "Cost": "$25,000",
        "Workers": "8",
        "Era": "Modern",
        "Notes": "Anti-rebel patrol"
      },
      "fieldConfidence": {},
      "confidence": "LOW",
      "canonical": {
        "cost": "$25,000",
        "jobs": "8",
        "category": "5. Government and Military",
        "numericCost": 25000
      }
    },
    {
      "name": "Library",
      "game": "t5",
      "kind": "building",
      "category": "6. Education, Healthcare, Faith",
      "fields": {
        "Cost": "$1,500",
        "Workers": "4",
        "Era": "Colonial+",
        "Notes": "Research per tick; required for Constitution"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,500",
        "jobs": "4",
        "category": "6. Education, Healthcare, Faith",
        "numericCost": 1500
      }
    },
    {
      "name": "Schoolhouse",
      "game": "t5",
      "kind": "building",
      "category": "6. Education, Healthcare, Faith",
      "fields": {
        "Cost": "$1,500",
        "Workers": "4",
        "Era": "Colonial+",
        "Notes": "Basic literacy"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "jobs": "4",
        "category": "6. Education, Healthcare, Faith",
        "numericCost": 1500
      }
    },
    {
      "name": "High School",
      "game": "t5",
      "kind": "building",
      "category": "6. Education, Healthcare, Faith",
      "fields": {
        "Cost": "$4,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Notes": "Secondary education"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "jobs": "8",
        "category": "6. Education, Healthcare, Faith",
        "numericCost": 4000
      }
    },
    {
      "name": "College",
      "game": "t5",
      "kind": "building",
      "category": "6. Education, Healthcare, Faith",
      "fields": {
        "Cost": "$8,000",
        "Workers": "12",
        "Era": "World Wars+",
        "Notes": "High-skill labor"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$8,000",
        "jobs": "12",
        "category": "6. Education, Healthcare, Faith",
        "numericCost": 8000
      }
    },
    {
      "name": "Observatory",
      "game": "t5",
      "kind": "building",
      "category": "6. Education, Healthcare, Faith",
      "fields": {
        "Cost": "$12,000",
        "Workers": "8",
        "Era": "Cold War+",
        "Notes": "Boosts research throughput"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$12,000",
        "jobs": "8",
        "category": "6. Education, Healthcare, Faith",
        "numericCost": 12000
      }
    },
    {
      "name": "Genetic Lab",
      "game": "t5",
      "kind": "building",
      "category": "6. Education, Healthcare, Faith",
      "fields": {
        "Cost": "$20,000",
        "Workers": "10",
        "Era": "Modern",
        "Notes": "Modern research building"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$20,000",
        "jobs": "10",
        "category": "6. Education, Healthcare, Faith",
        "numericCost": 20000
      }
    },
    {
      "name": "Clinic",
      "game": "t5",
      "kind": "building",
      "category": "6. Education, Healthcare, Faith",
      "fields": {
        "Cost": "$2,500",
        "Workers": "6",
        "Era": "Colonial+",
        "Notes": "1 per ~100 pop (HS upgrade: 150)"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,500",
        "jobs": "6",
        "category": "6. Education, Healthcare, Faith",
        "numericCost": 2500
      }
    },
    {
      "name": "Hospital",
      "game": "t5",
      "kind": "building",
      "category": "6. Education, Healthcare, Faith",
      "fields": {
        "Cost": "$8,000",
        "Workers": "14",
        "Era": "World Wars+",
        "Notes": "Larger capacity, surgery"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$8,000",
        "jobs": "14",
        "category": "6. Education, Healthcare, Faith",
        "numericCost": 8000
      }
    },
    {
      "name": "Plastic Surgery Clinic",
      "game": "t5",
      "kind": "building",
      "category": "6. Education, Healthcare, Faith",
      "fields": {
        "Cost": "$15,000",
        "Workers": "8",
        "Era": "Modern",
        "Notes": "Cosmetic happiness boost"
      },
      "fieldConfidence": {},
      "confidence": "LOW",
      "canonical": {
        "cost": "$15,000",
        "jobs": "8",
        "category": "6. Education, Healthcare, Faith",
        "numericCost": 15000
      }
    },
    {
      "name": "Church",
      "game": "t5",
      "kind": "building",
      "category": "6. Education, Healthcare, Faith",
      "fields": {
        "Cost": "$1,500",
        "Workers": "4",
        "Era": "Colonial+",
        "Notes": "Religious faction approval"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "jobs": "4",
        "category": "6. Education, Healthcare, Faith",
        "numericCost": 1500
      }
    },
    {
      "name": "Cathedral",
      "game": "t5",
      "kind": "building",
      "category": "6. Education, Healthcare, Faith",
      "fields": {
        "Cost": "$5,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Notes": "Larger congregation"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "8",
        "category": "6. Education, Healthcare, Faith",
        "numericCost": 5000
      }
    },
    {
      "name": "Temple",
      "game": "t5",
      "kind": "building",
      "category": "6. Education, Healthcare, Faith",
      "fields": {
        "Cost": "$6,000",
        "Workers": "6",
        "Era": "Cold War+",
        "Notes": "Alternative religion"
      },
      "fieldConfidence": {},
      "confidence": "LOW",
      "canonical": {
        "cost": "$6,000",
        "jobs": "6",
        "category": "6. Education, Healthcare, Faith",
        "numericCost": 6000
      }
    },
    {
      "name": "Tavern",
      "game": "t5",
      "kind": "building",
      "category": "7. Entertainment and Tourism",
      "fields": {
        "Cost": "$1,500",
        "Workers": "4",
        "Era": "Colonial+",
        "Notes": "Cheap fun, low quality"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "jobs": "4",
        "category": "7. Entertainment and Tourism",
        "numericCost": 1500
      }
    },
    {
      "name": "Restaurant",
      "game": "t5",
      "kind": "building",
      "category": "7. Entertainment and Tourism",
      "fields": {
        "Cost": "$3,000",
        "Workers": "6",
        "Era": "World Wars+",
        "Notes": "Mid-tier fun"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,000",
        "jobs": "6",
        "category": "7. Entertainment and Tourism",
        "numericCost": 3000
      }
    },
    {
      "name": "Garden",
      "game": "t5",
      "kind": "building",
      "category": "7. Entertainment and Tourism",
      "fields": {
        "Cost": "$2,000",
        "Workers": "2",
        "Era": "Colonial+",
        "Notes": "Beauty + low fun"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "jobs": "2",
        "category": "7. Entertainment and Tourism",
        "numericCost": 2000
      }
    },
    {
      "name": "Cabaret",
      "game": "t5",
      "kind": "building",
      "category": "7. Entertainment and Tourism",
      "fields": {
        "Cost": "$4,000",
        "Workers": "6",
        "Era": "World Wars+",
        "Notes": "Fun + faction respect"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "jobs": "6",
        "category": "7. Entertainment and Tourism",
        "numericCost": 4000
      }
    },
    {
      "name": "Hotel",
      "game": "t5",
      "kind": "building",
      "category": "7. Entertainment and Tourism",
      "fields": {
        "Cost": "$6,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Notes": "Tourism baseline"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$6,000",
        "jobs": "8",
        "category": "7. Entertainment and Tourism",
        "numericCost": 6000
      }
    },
    {
      "name": "Luxury Resort",
      "game": "t5",
      "kind": "building",
      "category": "7. Entertainment and Tourism",
      "fields": {
        "Cost": "$12,000",
        "Workers": "12",
        "Era": "Cold War+",
        "Notes": "High-end tourism"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$12,000",
        "jobs": "12",
        "category": "7. Entertainment and Tourism",
        "numericCost": 12000
      }
    },
    {
      "name": "Spa Resort",
      "game": "t5",
      "kind": "building",
      "category": "7. Entertainment and Tourism",
      "fields": {
        "Cost": "$14,000",
        "Workers": "10",
        "Era": "Modern",
        "Notes": "Top-tier tourism, eco-friendly"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$14,000",
        "jobs": "10",
        "category": "7. Entertainment and Tourism",
        "numericCost": 14000
      }
    },
    {
      "name": "Casino",
      "game": "t5",
      "kind": "building",
      "category": "7. Entertainment and Tourism",
      "fields": {
        "Cost": "$10,000",
        "Workers": "12",
        "Era": "Cold War+",
        "Notes": "Tourism + revenue"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$10,000",
        "jobs": "12",
        "category": "7. Entertainment and Tourism",
        "numericCost": 10000
      }
    },
    {
      "name": "Stadium",
      "game": "t5",
      "kind": "building",
      "category": "7. Entertainment and Tourism",
      "fields": {
        "Cost": "$20,000",
        "Workers": "16",
        "Era": "Cold War+",
        "Notes": "Mass entertainment"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$20,000",
        "jobs": "16",
        "category": "7. Entertainment and Tourism",
        "numericCost": 20000
      }
    },
    {
      "name": "Statue",
      "game": "t5",
      "kind": "building",
      "category": "8. Decor and Landmarks",
      "fields": {
        "Cost": "$500",
        "Workers": "0",
        "Era": "Colonial+",
        "Notes": "Beauty buff"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$500",
        "jobs": "0",
        "category": "8. Decor and Landmarks",
        "numericCost": 500
      }
    },
    {
      "name": "Lamp Post",
      "game": "t5",
      "kind": "building",
      "category": "8. Decor and Landmarks",
      "fields": {
        "Cost": "$200",
        "Workers": "0",
        "Era": "World Wars+",
        "Notes": "Beauty + safety"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$200",
        "jobs": "0",
        "category": "8. Decor and Landmarks",
        "numericCost": 200
      }
    },
    {
      "name": "Tropico Logo",
      "game": "t5",
      "kind": "building",
      "category": "8. Decor and Landmarks",
      "fields": {
        "Cost": "$5,000",
        "Workers": "0",
        "Era": "Modern",
        "Notes": "National-pride buff"
      },
      "fieldConfidence": {},
      "confidence": "LOW",
      "canonical": {
        "cost": "$5,000",
        "jobs": "0",
        "category": "8. Decor and Landmarks",
        "numericCost": 5000
      }
    },
    {
      "name": "[VERIFIED]",
      "game": "t6",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Confirmed in the official manual or Kalypso strategy guide"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[HIGH]",
      "game": "t6",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "3+ independent sources agree"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[MEDIUM]",
      "game": "t6",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "1-2 credible sources"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[LOW]",
      "game": "t6",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Single source or speculation"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "[MISSING]",
      "game": "t6",
      "kind": "building",
      "category": "Confidence Badges",
      "fields": {
        "Meaning": "Known data gap"
      },
      "fieldConfidence": {},
      "confidence": null,
      "canonical": {
        "category": "Confidence Badges"
      }
    },
    {
      "name": "Bridge",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$2,000",
        "Era": "Colonial+",
        "Notes": "Connects islands; allows roads"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 2000
      }
    },
    {
      "name": "Tunnel",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$8,000",
        "Era": "Cold War+",
        "Notes": "Faster transit, expensive"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$8,000",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 8000
      }
    },
    {
      "name": "Teamsters Office",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$1,000",
        "Era": "Colonial+",
        "Notes": "8 workers; hauls goods"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,000",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 1000
      }
    },
    {
      "name": "Teamsters Port",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$3,500",
        "Era": "Colonial+",
        "Notes": "Inter-island goods transport"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,500",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 3500
      }
    },
    {
      "name": "Construction Office",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$1,500",
        "Era": "Colonial+",
        "Notes": "6 workers; speeds building in radius"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 1500
      }
    },
    {
      "name": "Dock",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$5,000",
        "Era": "Colonial+",
        "Notes": "12 workers; import/export hub"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 5000
      }
    },
    {
      "name": "Garage",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$2,000",
        "Era": "World Wars+",
        "Notes": "Citizens drive — faster commute"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 2000
      }
    },
    {
      "name": "Bus Stop",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$1,500",
        "Era": "World Wars+",
        "Notes": "Citizens take bus; cheaper than Garage at scale"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 1500
      }
    },
    {
      "name": "Subway Station",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$20,000",
        "Era": "Modern",
        "Notes": "Mass transit"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$20,000",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 20000
      }
    },
    {
      "name": "Airport",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$25,000",
        "Era": "Cold War+",
        "Notes": "Tourist + immigrant arrival"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$25,000",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 25000
      }
    },
    {
      "name": "Power Plant (Coal)",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$8,000",
        "Era": "World Wars+",
        "Notes": "60 MW"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$8,000",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 8000
      }
    },
    {
      "name": "Power Plant (Oil)",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$12,000",
        "Era": "Cold War+",
        "Notes": "80 MW"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$12,000",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 12000
      }
    },
    {
      "name": "Power Plant (Geothermal)",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$14,000",
        "Era": "Cold War+",
        "Notes": "Eco; 50 MW"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$14,000",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 14000
      }
    },
    {
      "name": "Solar Plant",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$18,000",
        "Era": "Modern",
        "Notes": "40 MW; no pollution"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$18,000",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 18000
      }
    },
    {
      "name": "Nuclear Plant",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$40,000",
        "Era": "Modern",
        "Notes": "200 MW"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$40,000",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 40000
      }
    },
    {
      "name": "Water Treatment",
      "game": "t6",
      "kind": "building",
      "category": "1. Traffic and Infrastructure",
      "fields": {
        "Cost": "$4,500",
        "Era": "World Wars+",
        "Notes": "Required for high-density housing"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,500",
        "category": "1. Traffic and Infrastructure",
        "numericCost": 4500
      }
    },
    {
      "name": "Hacienda",
      "game": "t6",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$1,500",
        "Workers": "6",
        "Era": "Colonial only",
        "Output": "Combined housing + farm"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "jobs": "6",
        "output": "Combined housing + farm",
        "category": "2. Food and Resources",
        "numericCost": 1500
      }
    },
    {
      "name": "Plantation",
      "game": "t6",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$2,000",
        "Workers": "8",
        "Era": "All eras",
        "Output": "Pick crop per Plantation"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "jobs": "8",
        "output": "Pick crop per Plantation",
        "category": "2. Food and Resources",
        "numericCost": 2000
      }
    },
    {
      "name": "Ranch",
      "game": "t6",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$2,500",
        "Workers": "6",
        "Era": "All eras",
        "Output": "Cattle/Goats/Llamas/Pigs"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,500",
        "jobs": "6",
        "output": "Cattle/Goats/Llamas/Pigs",
        "category": "2. Food and Resources",
        "numericCost": 2500
      }
    },
    {
      "name": "Fishing Wharf",
      "game": "t6",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$2,000",
        "Workers": "4",
        "Era": "Colonial+",
        "Output": "Fish"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "jobs": "4",
        "output": "Fish",
        "category": "2. Food and Resources",
        "numericCost": 2000
      }
    },
    {
      "name": "Hydroponic Plantation",
      "game": "t6",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$8,000",
        "Workers": "10",
        "Era": "Modern",
        "Output": "Higher yield, needs electricity"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$8,000",
        "jobs": "10",
        "output": "Higher yield, needs electricity",
        "category": "2. Food and Resources",
        "numericCost": 8000
      }
    },
    {
      "name": "Logging Camp",
      "game": "t6",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$1,500",
        "Workers": "6",
        "Era": "Colonial+",
        "Output": "Wood"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "jobs": "6",
        "output": "Wood",
        "category": "2. Food and Resources",
        "numericCost": 1500
      }
    },
    {
      "name": "Sawmill",
      "game": "t6",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$2,500",
        "Workers": "6",
        "Era": "Colonial+",
        "Output": "Wood → Lumber"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,500",
        "jobs": "6",
        "output": "Wood → Lumber",
        "category": "2. Food and Resources",
        "numericCost": 2500
      }
    },
    {
      "name": "Mine",
      "game": "t6",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$3,000",
        "Workers": "10",
        "Era": "Colonial+",
        "Output": "Iron / Gold / Bauxite"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,000",
        "jobs": "10",
        "output": "Iron / Gold / Bauxite",
        "category": "2. Food and Resources",
        "numericCost": 3000
      }
    },
    {
      "name": "Oil Well",
      "game": "t6",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$5,000",
        "Workers": "6",
        "Era": "World Wars+",
        "Output": "Oil"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "6",
        "output": "Oil",
        "category": "2. Food and Resources",
        "numericCost": 5000
      }
    },
    {
      "name": "Offshore Platform",
      "game": "t6",
      "kind": "building",
      "category": "2. Food and Resources",
      "fields": {
        "Cost": "$12,000",
        "Workers": "8",
        "Era": "Cold War+",
        "Output": "Deep-sea oil"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$12,000",
        "jobs": "8",
        "output": "Deep-sea oil",
        "category": "2. Food and Resources",
        "numericCost": 12000
      }
    },
    {
      "name": "Lumber Mill",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$3,000",
        "Workers": "8",
        "Era": "Colonial+",
        "Inputs → Output": "Wood → Lumber"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,000",
        "jobs": "8",
        "category": "3. Industry",
        "numericCost": 3000
      }
    },
    {
      "name": "Cannery",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$4,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Inputs → Output": "Fish/Meat → Canned"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "jobs": "8",
        "category": "3. Industry",
        "numericCost": 4000
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    },
    {
      "name": "Cigar Factory",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$5,000",
        "Workers": "10",
        "Era": "World Wars+",
        "Inputs → Output": "Tobacco → Cigars"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "10",
        "category": "3. Industry",
        "numericCost": 5000
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    },
    {
      "name": "Rum Distillery",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$5,000",
        "Workers": "10",
        "Era": "Colonial+",
        "Inputs → Output": "Sugar → Rum"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "10",
        "category": "3. Industry",
        "numericCost": 5000
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    },
    {
      "name": "Furniture Factory",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$5,000",
        "Workers": "10",
        "Era": "World Wars+",
        "Inputs → Output": "Lumber → Furniture"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "10",
        "category": "3. Industry",
        "numericCost": 5000
      }
    },
    {
      "name": "Jewelry Workshop",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$8,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Inputs → Output": "Gold → Jewelry"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$8,000",
        "jobs": "8",
        "category": "3. Industry",
        "numericCost": 8000
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    },
    {
      "name": "Textile Mill",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$6,000",
        "Workers": "12",
        "Era": "World Wars+",
        "Inputs → Output": "Cotton/Wool → Cloth"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$6,000",
        "jobs": "12",
        "category": "3. Industry",
        "numericCost": 6000
      }
    },
    {
      "name": "Car Factory",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$15,000",
        "Workers": "14",
        "Era": "Cold War+",
        "Inputs → Output": "Steel + Rubber → Cars"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$15,000",
        "jobs": "14",
        "category": "3. Industry",
        "numericCost": 15000
      }
    },
    {
      "name": "Boat Factory",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$12,000",
        "Workers": "12",
        "Era": "Cold War+",
        "Inputs → Output": "Lumber + Steel → Boats"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$12,000",
        "jobs": "12",
        "category": "3. Industry",
        "numericCost": 12000
      }
    },
    {
      "name": "Pharmaceutical",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$14,000",
        "Workers": "10",
        "Era": "Cold War+",
        "Inputs → Output": "Sugar + Research → Pharma"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$14,000",
        "jobs": "10",
        "category": "3. Industry",
        "numericCost": 14000
      }
    },
    {
      "name": "Electronics Factory",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$20,000",
        "Workers": "12",
        "Era": "Modern",
        "Inputs → Output": "Steel + Plastic → Electronics"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$20,000",
        "jobs": "12",
        "category": "3. Industry",
        "numericCost": 20000
      }
    },
    {
      "name": "Plastics Plant",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$12,000",
        "Workers": "10",
        "Era": "Modern",
        "Inputs → Output": "Oil → Plastic"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$12,000",
        "jobs": "10",
        "category": "3. Industry",
        "numericCost": 12000
      }
    },
    {
      "name": "Steel Mill",
      "game": "t6",
      "kind": "building",
      "category": "3. Industry",
      "fields": {
        "Cost": "$14,000",
        "Workers": "12",
        "Era": "World Wars+",
        "Inputs → Output": "Iron + Coal → Steel"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$14,000",
        "jobs": "12",
        "category": "3. Industry",
        "numericCost": 14000
      }
    },
    {
      "name": "Shack",
      "game": "t6",
      "kind": "building",
      "category": "4. Residential",
      "fields": {
        "Cost": "Free (auto)",
        "Capacity": "1 family",
        "Era": "All",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "Free (auto)",
        "power": "None",
        "capacity": "1 family",
        "category": "4. Residential",
        "numericCost": 0
      }
    },
    {
      "name": "Bunkhouse",
      "game": "t6",
      "kind": "building",
      "category": "4. Residential",
      "fields": {
        "Cost": "$300",
        "Capacity": "4 families",
        "Era": "Colonial+",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$300",
        "power": "None",
        "capacity": "4 families",
        "category": "4. Residential",
        "numericCost": 300
      }
    },
    {
      "name": "Country House",
      "game": "t6",
      "kind": "building",
      "category": "4. Residential",
      "fields": {
        "Cost": "$1,000",
        "Capacity": "2 families",
        "Era": "Colonial+",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,000",
        "power": "None",
        "capacity": "2 families",
        "category": "4. Residential",
        "numericCost": 1000
      }
    },
    {
      "name": "House",
      "game": "t6",
      "kind": "building",
      "category": "4. Residential",
      "fields": {
        "Cost": "$2,000",
        "Capacity": "2 families",
        "Era": "World Wars+",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "power": "None",
        "capacity": "2 families",
        "category": "4. Residential",
        "numericCost": 2000
      }
    },
    {
      "name": "Tenement",
      "game": "t6",
      "kind": "building",
      "category": "4. Residential",
      "fields": {
        "Cost": "$4,000",
        "Capacity": "12 families",
        "Era": "World Wars+",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "power": "None",
        "capacity": "12 families",
        "category": "4. Residential",
        "numericCost": 4000
      }
    },
    {
      "name": "Apartment",
      "game": "t6",
      "kind": "building",
      "category": "4. Residential",
      "fields": {
        "Cost": "$5,000",
        "Capacity": "6 families",
        "Era": "Cold War+",
        "Power": "None"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "power": "None",
        "capacity": "6 families",
        "category": "4. Residential",
        "numericCost": 5000
      }
    },
    {
      "name": "Mansion",
      "game": "t6",
      "kind": "building",
      "category": "4. Residential",
      "fields": {
        "Cost": "$4,500",
        "Capacity": "2 families",
        "Era": "Cold War+",
        "Power": "4 MW"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,500",
        "power": "4 MW",
        "capacity": "2 families",
        "category": "4. Residential",
        "numericCost": 4500
      }
    },
    {
      "name": "Modern Apartment",
      "game": "t6",
      "kind": "building",
      "category": "4. Residential",
      "fields": {
        "Cost": "$10,000",
        "Capacity": "12 families",
        "Era": "Modern",
        "Power": "6 MW"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$10,000",
        "power": "6 MW",
        "capacity": "12 families",
        "category": "4. Residential",
        "numericCost": 10000
      }
    },
    {
      "name": "Eco-Apartment",
      "game": "t6",
      "kind": "building",
      "category": "4. Residential",
      "fields": {
        "Cost": "$12,000",
        "Capacity": "10 families",
        "Era": "Modern",
        "Power": "2 MW"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$12,000",
        "power": "2 MW",
        "capacity": "10 families",
        "category": "4. Residential",
        "numericCost": 12000
      }
    },
    {
      "name": "Penthouse",
      "game": "t6",
      "kind": "building",
      "category": "4. Residential",
      "fields": {
        "Cost": "$20,000",
        "Capacity": "4 families",
        "Era": "Modern",
        "Power": "8 MW"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$20,000",
        "power": "8 MW",
        "capacity": "4 families",
        "category": "4. Residential",
        "numericCost": 20000
      }
    },
    {
      "name": "Skyscraper",
      "game": "t6",
      "kind": "building",
      "category": "4. Residential",
      "fields": {
        "Cost": "$30,000",
        "Capacity": "24 families",
        "Era": "Modern",
        "Power": "12 MW"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$30,000",
        "power": "12 MW",
        "capacity": "24 families",
        "category": "4. Residential",
        "numericCost": 30000
      }
    },
    {
      "name": "Tavern",
      "game": "t6",
      "kind": "building",
      "category": "5. Entertainment",
      "fields": {
        "Cost": "$1,500",
        "Workers": "4",
        "Era": "Colonial+",
        "Notes": "Cheap fun, low quality"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "jobs": "4",
        "category": "5. Entertainment",
        "numericCost": 1500
      }
    },
    {
      "name": "Garden",
      "game": "t6",
      "kind": "building",
      "category": "5. Entertainment",
      "fields": {
        "Cost": "$2,000",
        "Workers": "2",
        "Era": "Colonial+",
        "Notes": "Beauty + low fun"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,000",
        "jobs": "2",
        "category": "5. Entertainment",
        "numericCost": 2000
      }
    },
    {
      "name": "Restaurant",
      "game": "t6",
      "kind": "building",
      "category": "5. Entertainment",
      "fields": {
        "Cost": "$3,000",
        "Workers": "6",
        "Era": "World Wars+",
        "Notes": "Mid-tier fun"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,000",
        "jobs": "6",
        "category": "5. Entertainment",
        "numericCost": 3000
      }
    },
    {
      "name": "Cabaret",
      "game": "t6",
      "kind": "building",
      "category": "5. Entertainment",
      "fields": {
        "Cost": "$4,000",
        "Workers": "6",
        "Era": "World Wars+",
        "Notes": "Faction-flavored entertainment"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "jobs": "6",
        "category": "5. Entertainment",
        "numericCost": 4000
      }
    },
    {
      "name": "Bowling",
      "game": "t6",
      "kind": "building",
      "category": "5. Entertainment",
      "fields": {
        "Cost": "$6,000",
        "Workers": "6",
        "Era": "Cold War+",
        "Notes": "Group entertainment"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$6,000",
        "jobs": "6",
        "category": "5. Entertainment",
        "numericCost": 6000
      }
    },
    {
      "name": "Drive-In",
      "game": "t6",
      "kind": "building",
      "category": "5. Entertainment",
      "fields": {
        "Cost": "$5,000",
        "Workers": "4",
        "Era": "Cold War+",
        "Notes": "Big radius fun"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$5,000",
        "jobs": "4",
        "category": "5. Entertainment",
        "numericCost": 5000
      }
    },
    {
      "name": "Nightclub",
      "game": "t6",
      "kind": "building",
      "category": "5. Entertainment",
      "fields": {
        "Cost": "$8,000",
        "Workers": "8",
        "Era": "Modern",
        "Notes": "Late-night entertainment"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$8,000",
        "jobs": "8",
        "category": "5. Entertainment",
        "numericCost": 8000
      }
    },
    {
      "name": "Hotel",
      "game": "t6",
      "kind": "building",
      "category": "6. Luxury Entertainment / Tourism",
      "fields": {
        "Cost": "$6,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Tier": "Slob/Average"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$6,000",
        "jobs": "8",
        "category": "6. Luxury Entertainment / Tourism",
        "numericCost": 6000
      }
    },
    {
      "name": "Boutique Hotel",
      "game": "t6",
      "kind": "building",
      "category": "6. Luxury Entertainment / Tourism",
      "fields": {
        "Cost": "$10,000",
        "Workers": "8",
        "Era": "Cold War+",
        "Tier": "Average"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$10,000",
        "jobs": "8",
        "category": "6. Luxury Entertainment / Tourism",
        "numericCost": 10000
      }
    },
    {
      "name": "Luxury Resort",
      "game": "t6",
      "kind": "building",
      "category": "6. Luxury Entertainment / Tourism",
      "fields": {
        "Cost": "$12,000",
        "Workers": "12",
        "Era": "Cold War+",
        "Tier": "Wealthy"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$12,000",
        "jobs": "12",
        "category": "6. Luxury Entertainment / Tourism",
        "numericCost": 12000
      }
    },
    {
      "name": "Eco-Lodge",
      "game": "t6",
      "kind": "building",
      "category": "6. Luxury Entertainment / Tourism",
      "fields": {
        "Cost": "$14,000",
        "Workers": "8",
        "Era": "Modern",
        "Tier": "Wealthy / Eco"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$14,000",
        "jobs": "8",
        "category": "6. Luxury Entertainment / Tourism",
        "numericCost": 14000
      }
    },
    {
      "name": "Casino",
      "game": "t6",
      "kind": "building",
      "category": "6. Luxury Entertainment / Tourism",
      "fields": {
        "Cost": "$10,000",
        "Workers": "12",
        "Era": "Cold War+",
        "Tier": "Wealthy"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$10,000",
        "jobs": "12",
        "category": "6. Luxury Entertainment / Tourism",
        "numericCost": 10000
      }
    },
    {
      "name": "Stadium",
      "game": "t6",
      "kind": "building",
      "category": "6. Luxury Entertainment / Tourism",
      "fields": {
        "Cost": "$20,000",
        "Workers": "16",
        "Era": "Cold War+",
        "Tier": "All tiers"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$20,000",
        "jobs": "16",
        "category": "6. Luxury Entertainment / Tourism",
        "numericCost": 20000
      }
    },
    {
      "name": "Skyrider",
      "game": "t6",
      "kind": "building",
      "category": "6. Luxury Entertainment / Tourism",
      "fields": {
        "Cost": "$18,000",
        "Workers": "8",
        "Era": "Modern",
        "Tier": "Wealthy attraction"
      },
      "fieldConfidence": {},
      "confidence": "LOW",
      "canonical": {
        "cost": "$18,000",
        "jobs": "8",
        "category": "6. Luxury Entertainment / Tourism",
        "numericCost": 18000
      }
    },
    {
      "name": "Library",
      "game": "t6",
      "kind": "building",
      "category": "7. Media and Education",
      "fields": {
        "Cost": "$1,500",
        "Workers": "4",
        "Era": "Colonial+",
        "Notes": "Research; constitution prerequisite"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$1,500",
        "jobs": "4",
        "category": "7. Media and Education",
        "numericCost": 1500
      }
    },
    {
      "name": "Schoolhouse",
      "game": "t6",
      "kind": "building",
      "category": "7. Media and Education",
      "fields": {
        "Cost": "$1,500",
        "Workers": "4",
        "Era": "Colonial+",
        "Notes": "Basic literacy"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "jobs": "4",
        "category": "7. Media and Education",
        "numericCost": 1500
      }
    },
    {
      "name": "High School",
      "game": "t6",
      "kind": "building",
      "category": "7. Media and Education",
      "fields": {
        "Cost": "$4,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Notes": "Secondary education"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "jobs": "8",
        "category": "7. Media and Education",
        "numericCost": 4000
      }
    },
    {
      "name": "College",
      "game": "t6",
      "kind": "building",
      "category": "7. Media and Education",
      "fields": {
        "Cost": "$8,000",
        "Workers": "12",
        "Era": "World Wars+",
        "Notes": "High-skill labor"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$8,000",
        "jobs": "12",
        "category": "7. Media and Education",
        "numericCost": 8000
      }
    },
    {
      "name": "Newspaper",
      "game": "t6",
      "kind": "building",
      "category": "7. Media and Education",
      "fields": {
        "Cost": "$3,000",
        "Workers": "6",
        "Era": "World Wars+",
        "Notes": "Propaganda buffs"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,000",
        "jobs": "6",
        "category": "7. Media and Education",
        "numericCost": 3000
      }
    },
    {
      "name": "Radio Station",
      "game": "t6",
      "kind": "building",
      "category": "7. Media and Education",
      "fields": {
        "Cost": "$4,000",
        "Workers": "6",
        "Era": "World Wars+",
        "Notes": "Per-island reach"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "jobs": "6",
        "category": "7. Media and Education",
        "numericCost": 4000
      }
    },
    {
      "name": "TV Station",
      "game": "t6",
      "kind": "building",
      "category": "7. Media and Education",
      "fields": {
        "Cost": "$8,000",
        "Workers": "8",
        "Era": "Cold War+",
        "Notes": "Larger reach"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$8,000",
        "jobs": "8",
        "category": "7. Media and Education",
        "numericCost": 8000
      }
    },
    {
      "name": "Observatory",
      "game": "t6",
      "kind": "building",
      "category": "7. Media and Education",
      "fields": {
        "Cost": "$12,000",
        "Workers": "8",
        "Era": "Cold War+",
        "Notes": "Research boost"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$12,000",
        "jobs": "8",
        "category": "7. Media and Education",
        "numericCost": 12000
      }
    },
    {
      "name": "Genetic Lab",
      "game": "t6",
      "kind": "building",
      "category": "7. Media and Education",
      "fields": {
        "Cost": "$20,000",
        "Workers": "10",
        "Era": "Modern",
        "Notes": "Modern research"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$20,000",
        "jobs": "10",
        "category": "7. Media and Education",
        "numericCost": 20000
      }
    },
    {
      "name": "Internet Cafe",
      "game": "t6",
      "kind": "building",
      "category": "7. Media and Education",
      "fields": {
        "Cost": "$5,000",
        "Workers": "6",
        "Era": "Modern",
        "Notes": "Fun + research"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$5,000",
        "jobs": "6",
        "category": "7. Media and Education",
        "numericCost": 5000
      }
    },
    {
      "name": "Clinic",
      "game": "t6",
      "kind": "building",
      "category": "8. Public Services",
      "fields": {
        "Cost": "$2,500",
        "Workers": "6",
        "Era": "Colonial+",
        "Notes": "Basic healthcare"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,500",
        "jobs": "6",
        "category": "8. Public Services",
        "numericCost": 2500
      }
    },
    {
      "name": "Hospital",
      "game": "t6",
      "kind": "building",
      "category": "8. Public Services",
      "fields": {
        "Cost": "$8,000",
        "Workers": "14",
        "Era": "World Wars+",
        "Notes": "Larger capacity"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$8,000",
        "jobs": "14",
        "category": "8. Public Services",
        "numericCost": 8000
      }
    },
    {
      "name": "Church",
      "game": "t6",
      "kind": "building",
      "category": "8. Public Services",
      "fields": {
        "Cost": "$1,500",
        "Workers": "4",
        "Era": "Colonial+",
        "Notes": "Religious faction"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "jobs": "4",
        "category": "8. Public Services",
        "numericCost": 1500
      }
    },
    {
      "name": "Cathedral",
      "game": "t6",
      "kind": "building",
      "category": "8. Public Services",
      "fields": {
        "Cost": "$5,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Notes": "Big congregation"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "8",
        "category": "8. Public Services",
        "numericCost": 5000
      }
    },
    {
      "name": "Mosque",
      "game": "t6",
      "kind": "building",
      "category": "8. Public Services",
      "fields": {
        "Cost": "$3,000",
        "Workers": "6",
        "Era": "Cold War+",
        "Notes": "Alternative faith"
      },
      "fieldConfidence": {
        "Notes": "LOW"
      },
      "confidence": "LOW",
      "canonical": {
        "cost": "$3,000",
        "jobs": "6",
        "category": "8. Public Services",
        "numericCost": 3000
      }
    },
    {
      "name": "Police Station",
      "game": "t6",
      "kind": "building",
      "category": "8. Public Services",
      "fields": {
        "Cost": "$3,000",
        "Workers": "6",
        "Era": "World Wars+",
        "Notes": "Crime reduction"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,000",
        "jobs": "6",
        "category": "8. Public Services",
        "numericCost": 3000
      }
    },
    {
      "name": "Fire Station",
      "game": "t6",
      "kind": "building",
      "category": "8. Public Services",
      "fields": {
        "Cost": "$3,500",
        "Workers": "6",
        "Era": "Cold War+",
        "Notes": "Disaster mitigation"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,500",
        "jobs": "6",
        "category": "8. Public Services",
        "numericCost": 3500
      }
    },
    {
      "name": "Embassy (per power)",
      "game": "t6",
      "kind": "building",
      "category": "8. Public Services",
      "fields": {
        "Cost": "$3,500",
        "Workers": "4",
        "Era": "World Wars+",
        "Notes": "Trade route quality"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,500",
        "jobs": "4",
        "category": "8. Public Services",
        "numericCost": 3500
      }
    },
    {
      "name": "Pirate Cove",
      "game": "t6",
      "kind": "building",
      "category": "9. Raids and Military (T6's signature)",
      "fields": {
        "Cost": "$1,500",
        "Workers": "4",
        "Era": "Colonial+",
        "Raids?": "11 raid types (Loot, Rescue, Treasure Hunt, etc.)"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,500",
        "jobs": "4",
        "category": "9. Raids and Military (T6's signature)",
        "numericCost": 1500
      }
    },
    {
      "name": "Commando Garrison",
      "game": "t6",
      "kind": "building",
      "category": "9. Raids and Military (T6's signature)",
      "fields": {
        "Cost": "$5,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Raids?": "Military raids; assassination missions"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "8",
        "category": "9. Raids and Military (T6's signature)",
        "numericCost": 5000
      }
    },
    {
      "name": "Spy Academy",
      "game": "t6",
      "kind": "building",
      "category": "9. Raids and Military (T6's signature)",
      "fields": {
        "Cost": "$8,000",
        "Workers": "6",
        "Era": "Cold War+",
        "Raids?": "Espionage raids; steal blueprints"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$8,000",
        "jobs": "6",
        "category": "9. Raids and Military (T6's signature)",
        "numericCost": 8000
      }
    },
    {
      "name": "Cyber Operations Center",
      "game": "t6",
      "kind": "building",
      "category": "9. Raids and Military (T6's signature)",
      "fields": {
        "Cost": "$25,000",
        "Workers": "8",
        "Era": "Modern",
        "Raids?": "Cyber raids; hack foreign economies"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$25,000",
        "jobs": "8",
        "category": "9. Raids and Military (T6's signature)",
        "numericCost": 25000
      }
    },
    {
      "name": "Guard Tower",
      "game": "t6",
      "kind": "building",
      "category": "9. Raids and Military (T6's signature)",
      "fields": {
        "Cost": "$1,000",
        "Workers": "4",
        "Era": "Colonial+",
        "Raids?": "Defense"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$1,000",
        "jobs": "4",
        "category": "9. Raids and Military (T6's signature)",
        "numericCost": 1000
      }
    },
    {
      "name": "Barracks",
      "game": "t6",
      "kind": "building",
      "category": "9. Raids and Military (T6's signature)",
      "fields": {
        "Cost": "$2,500",
        "Workers": "8",
        "Era": "Colonial+",
        "Raids?": "Soldiers"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$2,500",
        "jobs": "8",
        "category": "9. Raids and Military (T6's signature)",
        "numericCost": 2500
      }
    },
    {
      "name": "Army Base",
      "game": "t6",
      "kind": "building",
      "category": "9. Raids and Military (T6's signature)",
      "fields": {
        "Cost": "$5,000",
        "Workers": "12",
        "Era": "World Wars+",
        "Raids?": "Larger soldier capacity"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "12",
        "category": "9. Raids and Military (T6's signature)",
        "numericCost": 5000
      }
    },
    {
      "name": "Air Base",
      "game": "t6",
      "kind": "building",
      "category": "9. Raids and Military (T6's signature)",
      "fields": {
        "Cost": "$15,000",
        "Workers": "10",
        "Era": "Cold War+",
        "Raids?": "Anti-invasion air defense"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$15,000",
        "jobs": "10",
        "category": "9. Raids and Military (T6's signature)",
        "numericCost": 15000
      }
    },
    {
      "name": "Missile Silo",
      "game": "t6",
      "kind": "building",
      "category": "9. Raids and Military (T6's signature)",
      "fields": {
        "Cost": "$30,000",
        "Workers": "8",
        "Era": "Cold War+",
        "Raids?": "Nuclear deterrent"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$30,000",
        "jobs": "8",
        "category": "9. Raids and Military (T6's signature)",
        "numericCost": 30000
      }
    },
    {
      "name": "Drone Base",
      "game": "t6",
      "kind": "building",
      "category": "9. Raids and Military (T6's signature)",
      "fields": {
        "Cost": "$25,000",
        "Workers": "8",
        "Era": "Modern",
        "Raids?": "Anti-rebel patrol"
      },
      "fieldConfidence": {},
      "confidence": "LOW",
      "canonical": {
        "cost": "$25,000",
        "jobs": "8",
        "category": "9. Raids and Military (T6's signature)",
        "numericCost": 25000
      }
    },
    {
      "name": "Palace",
      "game": "t6",
      "kind": "building",
      "category": "10. Government and Finance",
      "fields": {
        "Cost": "$0 (pre-placed)",
        "Workers": "Guards",
        "Era": "Always",
        "Notes": "Game-over if breached"
      },
      "fieldConfidence": {},
      "confidence": "VERIFIED",
      "canonical": {
        "cost": "$0 (pre-placed)",
        "jobs": "Guards",
        "category": "10. Government and Finance",
        "numericCost": 0
      }
    },
    {
      "name": "Ministry",
      "game": "t6",
      "kind": "building",
      "category": "10. Government and Finance",
      "fields": {
        "Cost": "$4,000",
        "Workers": "4",
        "Era": "World Wars+",
        "Notes": "4-slot cabinet building"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$4,000",
        "jobs": "4",
        "category": "10. Government and Finance",
        "numericCost": 4000
      }
    },
    {
      "name": "Customs Office",
      "game": "t6",
      "kind": "building",
      "category": "10. Government and Finance",
      "fields": {
        "Cost": "$3,500",
        "Workers": "6",
        "Era": "World Wars+",
        "Notes": "Smuggling profits + trade buff"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$3,500",
        "jobs": "6",
        "category": "10. Government and Finance",
        "numericCost": 3500
      }
    },
    {
      "name": "Bank",
      "game": "t6",
      "kind": "building",
      "category": "10. Government and Finance",
      "fields": {
        "Cost": "$6,000",
        "Workers": "6",
        "Era": "World Wars+",
        "Notes": "Swiss Bank conduit"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$6,000",
        "jobs": "6",
        "category": "10. Government and Finance",
        "numericCost": 6000
      }
    },
    {
      "name": "Stock Exchange",
      "game": "t6",
      "kind": "building",
      "category": "10. Government and Finance",
      "fields": {
        "Cost": "$20,000",
        "Workers": "12",
        "Era": "Modern",
        "Notes": "High-tier finance"
      },
      "fieldConfidence": {},
      "confidence": "MEDIUM",
      "canonical": {
        "cost": "$20,000",
        "jobs": "12",
        "category": "10. Government and Finance",
        "numericCost": 20000
      }
    },
    {
      "name": "Court House",
      "game": "t6",
      "kind": "building",
      "category": "10. Government and Finance",
      "fields": {
        "Cost": "$3,000",
        "Workers": "4",
        "Era": "World Wars+",
        "Notes": "Reduces crime + legal mods"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$3,000",
        "jobs": "4",
        "category": "10. Government and Finance",
        "numericCost": 3000
      }
    },
    {
      "name": "Prison",
      "game": "t6",
      "kind": "building",
      "category": "10. Government and Finance",
      "fields": {
        "Cost": "$5,000",
        "Workers": "8",
        "Era": "World Wars+",
        "Notes": "Holds arrested citizens"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$5,000",
        "jobs": "8",
        "category": "10. Government and Finance",
        "numericCost": 5000
      }
    },
    {
      "name": "Statue",
      "game": "t6",
      "kind": "building",
      "category": "11. Decorations and Landmarks",
      "fields": {
        "Cost": "$500",
        "Era": "Colonial+",
        "Notes": "Beauty +6 in 4-tile radius"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$500",
        "category": "11. Decorations and Landmarks",
        "numericCost": 500
      }
    },
    {
      "name": "Lamp Post",
      "game": "t6",
      "kind": "building",
      "category": "11. Decorations and Landmarks",
      "fields": {
        "Cost": "$200",
        "Era": "World Wars+",
        "Notes": "Beauty + safety"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "$200",
        "category": "11. Decorations and Landmarks",
        "numericCost": 200
      }
    },
    {
      "name": "Stolen World Wonder (e.g. Statue of Liberty, Eiffel Tower)",
      "game": "t6",
      "kind": "building",
      "category": "11. Decorations and Landmarks",
      "fields": {
        "Cost": "Free (heist)",
        "Era": "Per era",
        "Notes": "Massive beauty + national pride"
      },
      "fieldConfidence": {},
      "confidence": "HIGH",
      "canonical": {
        "cost": "Free (heist)",
        "category": "11. Decorations and Landmarks",
        "numericCost": 0
      }
    },
    {
      "name": "Pyramid",
      "game": "t6",
      "kind": "building",
      "category": "11. Decorations and Landmarks",
      "fields": {
        "Cost": "$50,000",
        "Era": "Modern",
        "Notes": "Optional monument"
      },
      "fieldConfidence": {},
      "confidence": "LOW",
      "canonical": {
        "cost": "$50,000",
        "category": "11. Decorations and Landmarks",
        "numericCost": 50000
      }
    }
  ]
}